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Across the Obelisk News

Hotfix v.0.7.05

Hey everybody! This is a quick hotfix to solve the execution of some character traits (and other small things).

Fixes

- Traits that reduce the energy cost of cards in your hand, at the start of a turn, are now working as expected
- Vanished cards that have been created in the middle of a combat will now display their correct value while checking the vanish pile
- Cards generated by items (f.e. Wolfskin Cloak or Searing Dagger) will not lost their attribute modifications when a game desyncs

Balance and adjustments

Thanks to the feedback that we are getting since the launch of the Obelisk Challenge patch, we will begin to adjust some values here and there, improve some things, etc. One of the first changes have to be with the card rewards (and random card generation, f.e. cards like Ammunitions). We have increased the chance to get the upgraded version (blue, yellow or purple) of a card with each Madness level, so the higher the level the higher the chances to get a "rare" card.

As usual, thank you so much for your help, reports and suggestions!

Hotfix v.0.7.04

Hey everybody! Week 2 is about to begin so we wanted to fix some things before it:

- Fixed a bug that disabled the activation of items at the end of the combat (f.e. Reginald's Combat Bandages)
- The last team composition used in an Obelisk Challenge game, single player mode, will now be saved and pre assigned on your next game
- Fixed a bug when right clicking a card in the "Overcharge" window that made it go back to the hand
- Fixed a bug in cooperative mode where cards gained at the beginning of the turn (f.e. fishing rod -> carp) not prevented the autoend turn functionality
- Modified the text over characters when a trait -with maximum charges- is activated to reflect its current status
- Items that modify the damage type of a character (f.e. Volcanic Axe or Charged Trident) are now working as expected

As usual, thank you so much for your help, reports and suggestions!

Hotfix v.0.7.03

Hey everybody! These are the fixes and changes within this hotfix.

- Fixed a bug in coop that appeared when the group travels to a node with some kind of card reward. One of the clients never joins the reward screen and instead it is stucked on a black screen with the "loading" message. This should be fixed now.
- Fixed a bug in coop where "combat performance" was not being shared among the players leading to different final scores. We are still looking at this issue, so if you find that your scores are different at the end of a game, please try to report it to us.
- Cost of Enchant Weapons reduced to 0(from 1) cost of the fire/cold/lightning enchant increased to 1(from 0)
- Also improved some help texts, fixed some graphical glitches and fixed some text typos here and there!

As usual, thank you so much for your help, reports and suggestions!

Hotfix v.0.7.02

Hey everybody! We are so glad that you are enjoying the new game modes (Obelisk and Weekly Challenge) and thanks to your feedback and bug reports, we are uploading this hotfix to solve some of this problems.

Obelisk Challenge

- The automatic combat generation will now guarantee that no more than two monsters of the same type will appear (f.e. 3 sharpshooters). Note that 2 enemies and a champion of the same type can still appear.
- The three final cards in 4th round of the draft mode will now always be upgraded. There's still a chance that a base card is repeated among the different options but all the cards will now be upgraded and different.

Enchantment balance

- Elemental proliferation now applies 3 (from 2) burn chill spark on hit.
- Fireproof now applies 3 (from 2) burn when hit.
- Hellflame now gives +4 burns charges (from 6), but now it has 2 uses so the with the first use the +4 burns charges will apply with the incendiary talent and also with the world in flames enchantment.
- Vaccine heal recovery when triggered increased to 30% (from 20%).

Fixes

- Scroll of Resurrection have been fixed and will work again.
- Fixed a bug with the "Card Reward" screen in the Lower Obelisk. It was giving half the expected quantity when the "Dust" option was selected.
- Fixed a bug in the "Run" details section that let you hover over cards that were hidden in the UI.
- Fixed the graphical order of the dragged cards in screen that sometimes overlapped the new Enchantment icons.
- Also fixed some graphical glitches and text typos here and there!

As usual, thank you so much for your help, reports and suggestions!

Hotfix v.0.7.01

Hey everybody! We wanted to upload this hotfix that solves some minor issues that have been reported with the Obelisk Patch.

- Fixed a bug where in multiplayer events the gold and shard rewards were displayed as 0 for game clients.
- Fixed a bug in the obelisk event "Danger: toxic rain" that gave an incorrect injury.
- Fixed a bug in the Cornelius card "World in flames" where the related card appeared incorrectly.
- Fixed the tool-tip of the third card in the draft (now appears on the left) when choosing a card in the last round of the draft.
- Fixed a bug with the "Poverty" modifier that gave an incorrect amount of shards.
- Fixed a bug with the "Total resources" value for completed run in coop games. Now every player should display the same amount.
- Also fixed some graphical glitches and text typos here and there!

* We are checking the bug that causes the scores to be different when playing a game in mp.