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Across the Obelisk News

Hotfix v.0.6.18a

Hey there! Here is a hotfix with some of the changes/fixes/balance that we've been working during this last days.

* Implemented a new system to recover the combat turn if a combat freezes in coop mode. Now, if there's some kind of desync while playing a combat in coop mode, the game will restore the action to the beginning of the turn. Bear in mind this functionality is EXPERIMENTAL so this is subject to different kind of errors and sometimes it could not be fired automatically (that's why we are still supporting the 'Reload Combat' button). If you notice something wrong with it, please, tell us directly in our discord server so we can try to fix it as soon as possible.

* Solved some graphical glitches in multiple windows.
* Revised and reduced the nodes needed in the "Tome Unlock" section.
* Fixed the free upgrade corruption to not allow more uses than those stablished at the beginning.
* Pets will be unlocked even if you don't loot the card.
* Changed the description order for some cards to reflect the way those actually work in combat.
* Fixed a bug with chain effects stopping execution when a target was killed and there were only two active objectives.
* Fixed a bug that caused some bosses to not give the kill Achievement while playing in NG+.
* Golems in Velkarath will no longer hide when they are freezed or taunted.

* Entangling Roots (Trunkies) now apply daze instead of shackle.
* Ignidoh is no longer inmune to burn.
* Book of Nightmares, Grimoire of Flames and Tome of Intellect, tweaked with a version that let you give the related spells to other Heroes.

This version comes with multiple changes to the combat system. As usual, if you experiment fails with this hotfix, feel free to install the previous version available under the Steam Branch "v0618" (and report those issues to us!).

Thank you for your support!

Patch v.0.6.18

Hey everybody! This is a new patch with some fixes and some card changes.

* Fixed a bug with the "Last Reward" card that modified all your discard pile cards adding the "Vanish" status.
* Fixed a visual bug in the character sheet window "Damage Done" column

On the other hand, we revised all cards that give energy or energize, also made some cards with Discover a bit more interesting, decreasing the cost of the drawn cards. Here is a list with all the changes:

Enrage, removed draw from the non vanish version
Bloorage, increased the health loss
Bouncing Shield, yellow upgrade, reduced damage to 1.5 (from 2)
Furious Slash, blue upgrade, target is now front.
Repetition training, blue upgrade, cost 0 and vanish removed, no longer reduces cost.
Adrenaline, yellow upgrade, reduced the energy gain to 1(from 2)
Ambidextrous, yellow upgrade, increased the reduction cost to 2 (from 1)
Amunitions, tweaked,
Energizing serenade, yellow upgrade, now has vanish.
Tune up, upgrades are uncommon(from rare) yellow upgrade, put the song from your hand on the top deck.
Music sheet, tweaked to reduce more the cost of the drawn cards.
Wicked craftman, tweaked to reduce more the cost of the drawn cards.
Dark future, tweaked, now only 1 version applies dark.
Dark Ritual, increased shadow damage suffered.
Bookworm, tweaked, added vanish to the version that reduced cost.
Clear Instructions, tweaked, to reduce more cost of the card drawn.
Electricity manual, added vanish to the version that reduced cost.
Equivalent exchange, base card is now epic
Evocation, tweaked energy and energize values.
Mana Gem, yellow upgrade, energize removed.
Mana Surge, base card is now rare.
Librarian, twearked to reduce more cost of the drawn cards.
Replenisment, cost increased, yellow upgrade, tweaked
Scroll of Intellect, blue upgrade, vanish removed, yellowupgraded, inspire removed.
The enciclopeadia, tweaked to reduce more cost of the drawn cards.
Transmision, blue upgrade, innate removed.
Mind Blast, tweaked, damage reduced, now applies insane.
Mind Visions, damage reduced to 1.5(from 2)
Prescription, tweaked to reduce more cost of the drawn cards.
Omen of Peril, tweaked to reduce more cost of the drawn cards.

Berskerker Claw: no loger gives one free infuriate at round 2.

Hotfix v.0.6.17f

Hope you all are having a good sunday!! Here is a hotfix that we've been working on during this weekend. As usual it's mean to make the combat smoother for cooperative mode, but it also comes with some fixes/changes.

* Fixed a bug with cards that reduced the cost of other cards, now this system will work as intended.
* Fixed a bug for cards with "Anyone" target, that were able to be casted ignoring the Taunt effect.
* Fixed a visual bug that prevented interact with the "Conflict resolution" in cooperative if there was a Character window active on the front.
* Tune up (yellow upgrade) now have "Vanish" to be more consistent with other type of cards of similar effects

Thank you for your support!

Hotfix v.0.6.17d

Hey there! Here are some general fixes for the game.

* Fixed a bug when a new monster was about to be summoned and, instead of creating the monster, the game freezes with a graphical bug at the center of the screen
* In cooperative mode, it is now possible to hover/click over other players cards (to get more info) when you are on the reward screen
* Improved the legibility of the purge/dispel message above characters
* Fixed a visual glitch when Cornelius gained "Stealth"
* Fixed a problem with some texts in the "Filter" window
* Fixed the treasure chest quantity text when the amount of gold or shards exceeded the limits

Have a nice weekend!

Hotfix v.0.6.17c

Thanks to your feedback, here is a quick hotfix to solve the problem with Repeat up to/Overcharge chards (Wrecking Ball, Recurring Nightmare, etc...).