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Across the Obelisk News

Hotfix v.0.5.95

We continue fixing the loot screen and this time comes pets. When you unlock a pet in coop it will be unlocked for every member of the party.

Hotfix v.0.5.94a

Hotfix to address some problems with loot syncronization in coop.

Hotfix v.0.5.94

Hey again! We want to upload a new patch that addresses some bugs that we've encountered, the mainly one: the desync problem on coop games while looting items.

Also, at the end of a coop game, you will get experience for all the characters active in that game EVEN if those characters have been used other players (if you have the character unlocked, of course). This will not punish your character progression in cooperative games against singleplayer.

Coop loot Hotfix

Hi there! This is a patch to fix the loot problems in coop. This also deals with "on combat start" items in both single and coop modes.

Balance patch and multiplayer improvements (v.0.5.91)

New patch to improve the early game experience and implement some feedback and good ideas we are receiving through player feedback (keep them coming!).

IMPORTANT note about Coop: from this patch coop games must be played with the same game versions. Remember to tell your friends to upgrade their games to this patch if you are trying to play in coop.

Balance:
- Reduced the experience needed to reach level 2, this will let your heroes be more prepared to fight against Ylmer.
- From now on when you discover new cards after a fight, they will unlock directly without having to take cards you don't want for the active run. (Unlocking items will work the same but in the next patch).
- All injuries in normal mode have "vanish", from now on they won't cycle during a fight, so it penalizes a little less to failing in some events. In an upcoming revision of the NG+ mode, injuries will have their own upgraded version withou vanish. -- Remember that you can remove injuries at the green cross icon of the maps or also picking the corruption reward that lets you remove cards from the deck, and at the church in towns--
- Small tweaks to some of the Act 1 monsters to make them less hard, special mention to the Cutthroats / Trunkys / Dryads (the Starfall in particular will have one less repeat in each of its versions).

With these three changes we hope to improve the experience of the starting player a bit, Acts 2 and 3 remain intact for now and remember that Act 4 is still to come.

Bug fixes & Tweaks:

We have changed the way the game volume control works, now it works by % as it should be, but it is very possible that when you start the game with the new patch you will have everything to 0.

- Tweaked the "Scryer Staff" item a bit as it caused an infinite loop with another item that killed all enemies in 1 cast, surprisingly the game didn't crash :D
- We think we've fixed the bug that leaves monsters at 0 health, doesn't kill them and doesn't let you continue.

- Fixed a bug with saved corruptions in MP.
- Stability in Multiplayer, with this patch should improve stability and desync bugs, still not 100% reliable but it's a significant improvement.

- You can now select screen resolutions higher than 2560x1440

As always remember that if something goes wrong, it's best to force close the game for now and you will have the savegame to continue.

That's all for now, thanks for your support and understanding.