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Dev Diary #5: The Obsidian Uprising & Nenukil

Greetings to everyone!

From the beginning, when we started making the game, we always wanted to be able to tell, in a more expanded way, the story of the heroes and some of the important events that happened before the adventure started.

One of those stories was the Wolf Wars with Magnus, Ottis, Andrin and what happened in Senenthia 10 years before the main story arc. The other was the Obsidian Uprising that happened 30 years ago in Velkarath and caused the closing and destruction of the Black Forge, with Cornelius, Wilbur and Amelia.

Now with the announcement of the new story DLC and the new hero, let's take a moment to talk a little more in depth about both.

[h2]Learnings from the Wolf Wars[/h2]

The main idea of Wolf Wars was to explain the story and let you play with the heroes who participated at the time, seeing what decisions they made and how the story progressed.

In order to do this, the party of heroes would be temporarily replaced, and when the story was over, the player would get his heroes back. That's why, since you didn't have your heroes, we decided not to give card rewards after each combat in Wolf Wars. If you were not playing your characters, it didn't make much sense to choose cards and think about how to upgrade a deck of cards that you would lose soon after.

We then realized that this change reduced the replayability of the story and that many would not feel like repeating it after having played it several times and explored the different paths and events in it. 

Moreover, this raised another question: do we have to give rewards after finishing the Wolf Wars? At first, we thought that we would give the players some kind of reward, but in the end, we decided to remove them. We felt that if there was a reward, no matter how small, many players would feel obliged to repeat the Wolf Wars story that did not progress the development of the current adventure heroes.

Because of these problems, we decided to change how the story DLCs would work and decided to make some changes to the next one, the Obsidian Uprising. Still, we liked the idea of seeing Cornelius when he was young, so we decided to include him as a skin, along with Wilbur, Amelia, and others.



In the Obsidian Uprising, your group of heroes will travel to the past and actively participate in the story. In addition, the heroes who were there when they were young will give you their point of view on what they remember happening. You will receive card rewards after each battle, and you will be able to obtain a new pet and items that you will keep when the story zone ends.

The DLC subzone will be treated as a new dungeon within Velkarath, and you will access it through a time rift (thanks to Amelia and the inclusion of the rifts in the map). When you finish this adventure, you will come out in the same place where the current dungeon of the Black Forge ends. In this way, the Obsidian Uprising DLC becomes "optional" and repeatable content that you can access and that can affect the run in every way.



Another point of controversy about Wolf Wars was the price and content. As for the price, we thought that when we released the Wolf Wars DLC the price was correct. Since it came with a completely new hero with a fun concept and mechanics and a new story map, in addition to adding 5 new enemies and 1 boss to the game, in addition to 5 new skins and a new pet. We take this opportunity to remember that our intention is to continue improving the old DLCs the Halloween DLC now has 10 skins (we added 3 new skins this last year) and the Wolf Wars will now have 7 skins (we will add 2 new skins with patch 1.4).

We still think the idea of doing Wolf Wars in a story format was a good one, but we understand that not all players feel as invested in the story and lore of the game. Furthermore, being our first content DLC, many players expected something else, specifically a new area with more repeatable content (as Sands of Ulminin later became).

After the very good reception of the new hero, Yogger, many people told us that they were only interested in the new hero and were not interested as much or at all in the story or the new skins.

So now we've worked hard to improve not only the DLC content itself but also to give our players more options on what content they want to obtain. And for that reason, we have decided and strived to release Obsidian Uprising and the new hero, Nenukil, separately in two separate DLCs (with everything that entails both in-game and outside).

We truly believe this is best for the game.

[h2]The Obsidian Uprising[/h2]

30 years ago, the dwarves of the Black Forge discovered a new source of energy within the Velkarath volcano. The two dwarven generals who ruled the city used that energy to build new technology and war machines that threatened to conquer Velkarath.

With no choice, the newly appointed king's advisor, Amelia, joined forces with the leader of the Burning Hand, Cornelius, and other heroes to try to quell the uprising of the dwarven generals before it was too late.

In the end, they managed to quell the uprising, but not without great losses, with the expulsion of the dwarves and the definitive closure of the Black Forge as a result.

In this DLC, you will travel with your heroes to the past and explore the ancient Black Forge in all its splendor while trying to reach the vanguard group led by the young Amelia and the young Corneluis. With the intention of helping them quell the uprising, while you look for a way to return to the present.

The Black Forge is a city with three layers of height (with the approximate size of the Wolf Wars) in which you will find new enemies, new items, a new customizable pet, a new boss and you will discover the story of what happened then, as well as some other events and surprises.



You can see more about the Obsidan Uprising by visiting the steam page here.

[h2]Nenukil, the Engineer[/h2]

Nenukil was the chief engineer of the Black Forge. He was saved by Amelia when the Black Forge's ancient machine was activated, causing a burst of energy. Feeling indebted to her, Nenukil warned Amelia of the impending Obsidian uprising. He helped quell the uprising and, when it was over, left with Amelia for Senenthia, remaining at her side until she went into exile.

Nenukil is a new scout who specializes in using melee attacks and a well-timed ranged attack. Furthermore, Nenukil can be a more defensive type Scout, taking more advantage of all the defense type cards that scouts have (in patch 1.4 we have modified and redone many of them to better adapt them to Nenukil).

Nenukil's innate trait is called Loaded Gun, and it reduces the energy cost by 2 of all ranged attacks you have at the start of the turn. On the other hand, once you use a ranged attack, Nenukil will have to reload his gun and will not be able to use any other ranged attacks until the next turn.

At level 3, Nenukil can choose between the Double Barrel trait, which allows him to use his initial trait 2 times each turn, so he can use 2 ranged attacks before having to reload. Or choose the Mounted Cannon trait, which installs a cannon on his shoulder that he can fire whenever he uses a defense-type card.

With Nenukil we wanted to innovate and improve in terms of the visual quality of the skins and when you choose any of its level 3 traits, the skin will change according to the chosen trait.



Nenukil also comes with a unique item for him, the rocket boots, which allow him to accumulate Fast charges in exchange for losing them all at the beginning of the turn.

For all this, Nenukil is a very versatile hero who you can build in many different ways, whether maximizing the use of ranged attack discounts, making a more defensive build or even take advantage of rocket boots and make a build more oriented towards speed.

You can see more about the Nenukil, the Engineer by visiting the steam page here.

We hope you like these new DLC and the new free Content Patch 1.4 that will be released on Wednesday the 15th.

- The Ato Team.

Across the Obelisk: New Hero Pack & New Story Pack Releasing May 15th!

Hey adventurers! We have some exciting news for you today—two new DLCs are arriving on May 15th!

Watch the Hero Pack trailer here:

[previewyoutube][/previewyoutube]

And check out the Story Pack trailer here:

[previewyoutube][/previewyoutube]

Wishlist them now!

https://store.steampowered.com/app/2879680/Across_the_Obelisk_Nenukil_the_Engineer/
https://store.steampowered.com/app/2879690/Across_the_Obelisk_The_Obsidian_Uprising/

So, what can you expect from these new DLCs? Let us tell you!

[h2]New Hero Pack: Nenukil, the Engineer[/h2]

Introducing a brand new Scout class character with a powerful gameplay mechanic and a unique dynamic skin.

Nenukil, the Engineer is a Hero Pack that introduces a brand new Scout class character with a powerful gameplay mechanic and a unique dynamic skin. Unlock a pet with a potent debuff ability and discover untold tales of one of the heroes of The Obsidian Uprising.

Nenukil, the Engineer Hero Pack contains:

  • The Nenukil hero: a Scout-class dwarf character with an exclusive gameplay mechanic.
  • An adaptable hero. Reach level 3 with Nenukil and choose between his Double Barrel or Mounted Cannon traits—focus on dealing damage or prioritize defense.
  • A new type of dynamic character skin that changes in-game depending on whether you select Nenukil’s Double Barrel or Mounted Cannon abilities.
  • Three additional skins in total for your new hero.
  • Floaty, Nenukil’s trusty robot sidekick—a standalone pet that can remove enemies' Taunt and Powerful abilities.
  • Three new themed card backs.
  • Five emotes for swift co-op collaboration with your party.
  • Custom replies for in-game events—learn more about Nenukil, his heroic deeds during the Obsidian Uprising and his deep friendship with Queen Amelia.


Bring all-new deckbuilding possibilities to the world of Senenthia with Nenukil, the Engineer.

[h2]New Story Pack: The Obsidian Uprising[/h2]

In The Obsidian Uprising, you’ll travel 30 years back in time to the dwarven city of Black Forge and discover a thrilling new Across the Obelisk story. Disaster looms over Black Forge. Gather your band of heroes, restore peace and battle your way back to present-day Senenthia.

The Obsidian Uprising Story Pack builds the lore of Across the Obelisk and introduces a host of new items and unlockables to transform your gameplay experience.

The Obsidian Uprising Story Pack contains:

  • Upon investigating a mysterious rift in Velkarath, your party is thrown 30 years into the past to the ancient dwarven city of Black Forge to relive the events of the Obsidian Uprising.
  • Team up with young versions of familiar heroes, quell the uprising and right what once went wrong. Can you find your way home, or will you remain stuck in time?
  • Explore a sprawling multi-layered map. Travel back in time and discover the secrets behind a once glorious city.
  • Unlock Scrappy, a new robot pet with previously unseen customization options. Progress through the story and craft Scrappy piece by piece. Choose from five different chassis and five different arms for a total of 25 unique combinations.
  • Experiment with four new items exclusive to this Story Pack and unearth powerful new combos.
  • Ensure your heroes are ready for this industrial adventure with seven steampunk-themed character skins.
  • Give your deck a makeover with a beautiful new card back.
  • Share the story with your co-op party. Only one adventurer per party needs to own The Obsidian Uprising to enjoy this time-traveling tale.


[h2]F.A.Q:[/h2]

Why do you release two DLCs at once?
We've split this release into a Story Pack and a Hero Pack so you can decide how to expand your game — whether through story enhancement or by adding an additional hero to your party. This way, you can tailor your experience to suit your preferred style of play.

What will the price be?
The packs will be priced $4.99 each.

Can I play the new story zone with my friends who don't own the Story Pack?
Yes! Only one player in the party needs to own the story pack for everyone to access the new story zone when playing co-op.

On what platforms can I play the two new DLCs?
Nenukil, the Engineer and The Obsidian Uprising will be available on Steam and Nintendo Switch™ on May 15th!

Share your thoughts with us:

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Dev Diary #4: Scrappy & Floaty

Greetings to everyone!

Content Update 1.4 is not the only thing we are working on! A new story DLC is on the way, and with it, new pets. So we wanted to take this opportunity to introduce you to two of these pets, Scrappy and Floaty.

With every new patch and DLC, we like to try to innovate and improve all aspects of the game. In this case we wanted to try to make a new type of pet, which you could customize a little bit according to your needs in each run. So, we wanted to give you a preview of a new pet that you will find in this new zone, Scrappy.

In the new adventure you will find a broken maintenance robot, Scrappy, which is missing a chassis and an arm to make it work. Depending on where you find Scrappy you can choose between 3 of the 5 possible chassis that exist, each of them will give a different passive bonus to the pet and change its appearance.



Further on and also depending on the location, you will find 3 of the 5 possible arms to attach to Scrappy. Each of the arms determines which attack he will use in combat, as well as changing his appearance.



Finally you will find a nice place to rest and where you can assemble Scrappy with the pieces you have chosen and get your new pet.



There are 25 possible Scrappy combinations.

Floaty is a more traditional pet in this regard. A surveillance drone specialized in demotivating enemies, removing their taunt and poweful, as well as granting fast to its owner.



Floaty will be accompanying a new hero to join the list of Scouts that we will announce very soon!

Stay tuned!

- The Ato Team.

Dev Diary #3: Update 1.4 Preview

Greetings to everyone!

We are working on and putting the finishing touches to the next free content patch for Across the Obelisk, the Update 1.4.

Here you have a preview of the improvements that the next update will bring.

[h3]Sound Rework[/h3]

As we talked about in the previous Dev Diary, we will improve the sounds of the game in several aspects:

- Every hero in the game, boss and almost all enemies have three new sounds when hit. These sounds will cycle when possible, so if a hero is hit or you hit an enemy several times in a row it will not sound the same sound.

- New sounds have been added when dragging a card to be cast. The sounds are different depending on the type of card you are going to use.

- We have also modified and added several sounds to the UI of the whole game to give a better feeling of responsiveness. And a new characteristic sound to the multiplayer games to indicate that it's your turn.

Finally, as we said in the sound rework dev diary, when the new sound rework goes live with patch 1.4 you will always have the option at any time to switch to the previous sounds. Also, reading your feedback, we have added an additional option to use the new sound system, but keeping the 2 most characteristic and charismatic hit sounds of the game, such as the sheep and owl sounds.



[h3]Improved narrative[/h3]

We have added a new member to the Across the Obelisk team to help us with the game's narrative. Not only will we be able to produce content faster than before, but it offers us the possibility to add content and lore to the existing content.

In this new patch several new events have been added in all zones of the game. But most of all we have focused on adding new hero specific responses for all heroes in existing events.

We have always wanted the world of Across the Obelisk to be rich in backstory, and for each of its heroes to have their own personality, relationships, reasons for acting and to have many options for interaction in the world.

This is also very important for the cooperative aspect of the game, because when a player chooses a character, he should have different options in events to participate with the rest of his team mates, and due to the lack of time when developing content, this subject wasn't progressing as well as we wanted it to.

In this and future patches, we hope to continue working on it and will fill in those story gaps wherever possible.

[h3]New Cards, Items and Balance[/h3]

This patch introduces four new cards, one for each class.


In addition to four new items that will drop randomly during the game.


As for the game balance, we have made changes to the bosses of the game, especially to the ones that appear in the Obelisk Challenge and we have removed the Weak Immunity. Sometimes it was not easy to get one of those rare cards that weaken the enemies in the Obelisk and it didn't feel powerful that all the bosses were immune to it.

We have reworked several cards and made a balance pass to many others. Expect the full list of changes a few days before Update 1.4.

[h3]New languages[/h3]

With the Update 1.4 the game will be fully translated into German and French.

[h3]The Wolf Wars[/h3]

Our intention is that, whenever possible, we will add content or improvements to the old DLCs. So, as we did with the Halloween DLC, we will take the opportunity and with the Update 1.4 we will add two new skins to the Wolf Wars DLC.

Young Reginald and Young Thuls.


Also, with this update, we have removed the obligation to complete the different events for it, and all the skins of the Wolf Wars will be available for use from the beginning just by owning the DLC.

We are very excited about what's to come.

Stay tuned as we will be revealing more in the following weeks!

- The Ato Team.

Across the Obelisk | Patch 1.3.2

This patch fixes issues on Nintendo Switch. The patch for PC is only to maintain the crossplay functionality with Nintendo Switch by updating the PC version to the same new Nintendo Switch version.

Bug Fixes (on Nintendo Switch)
  • Fixed the notification overlap issue that prevented players from selecting map nodes on Nintendo Switch.