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Across the Obelisk News

Hotfix 1.2.2b

Hello everyone. This is a hotfix to solve some problems that have been reported since we released the patch.

- Fixed a problem with the trait "Veil of Shadows" producing a soft-lock state.

- Modified the card description order to reflect that the self-damage suffered when casting a card (f.e., Shadow Mend) is activated before other actions. If you die because of its damage, the other actions will not be triggered.

Besides that, this also fixes some of the small bugs that have been reported.

As always, thanks to all of you for your support, feedback, and understanding.

Hotfix 1.2.2a

Hello everyone. This is a hotfix to solve some problems that have been reported since we released the patch.

- Fixed a problem with some events when using Wilbur on save games created before the patch that led to non-responsive situations.

- Fixed the text of several items, such as Small Pouch, Weapon Pounch, etc. In addition to t- he text of several enchantment cards of heroes like the Spell Echo, Dual Wield. Double Shot, etc.

- Fixed mouse repositioning after upgrading or removing a card when not using a controller.

As always, thanks to all of you for your support, feedback, and understanding.

Patch 1.2.2 Controller Support

Greetings adventurers!

This September patch improves considerably the controller support, plus several small changes and fixes for Ulminin.

Controller Support

In this patch we have reworked the controller support practically from scratch to make it more fluid and usable in all aspects of the game. Now all game menus are accessible with the controller and the game is 100% playable with it.

In addition, for those who want to play with the keyboard, there is the option to activate keyboard shortcuts. With them, besides being able to cast cards with the numbers keys, you can use the arrow keys to move around the game, as well as "control" and "alt" as confirmation buttons.

Anyway, this is not finished, and we will keep improving it, so we will be taking a look at your opinions, reports, and suggestions for the controller support, so don't hesitate to share with us what you think of it.

Ulminin changes
- Added a new pet "Scaraby" that is automatically unlocked with the DLC. With this pet you will have the option that the scarabs appear more often and therefore the possibility to get more resources during the run.
- Added 5 new soundtracks for Ulminin combats.
- Added a few custom answers for Navalea and Laia in the other Adventure maps (we will be adding some more with successive patches).
- Added the option for Laia to heal in the rest events (campsites), like the other Healers.
- Increased the HP of the Eternal Cube in the Basthet combat, to make it more difficult to kill it by accident and to be able to keep using it to heal yourself with different methods.
- Fixed the events, the fennec enthusiast & the information brokers, who sold fennecs and information a little cheaper than they should have according to the text of the answers.
- Fixed an issue where in multiplayer, players without the Ulminin DLC could not buy the DLC specific items in the Ulminin shops.

Other Changes
- Wilbur's innate trait renamed Inventor.
- Friendly Tadpole: increased heal to 28 (from 25) and vitality to 4 (from 3).
- Ice Lance (yellow): now deals cold and mind damage and it's also a Mind Spell.
- Ice Barrier (yellow): increased the block gained from chill to x5 (from x4), added vanish.
- Ray of Frost (blue): increased damage and chill charges by 1, added vanish.
- Shifting Scroll (blue): now vanishes 1 card (from discard 1 card).
- Nightmare & Recurring Nightmare (yellow): Swaped the order of the curses, first applyng insane and then dark.
- Holy Slash (corrupted): Added vanish.
- Fixed a visual bug that made some islands of the Obelisk Challenge disappear.
- Fixed a visual bug when monsters gained immunities with enchantments and the immunity did not appear in the top left status window.
-Fixed a visual bug in the tome of knowledge when viewing past games of less than 4 heroes played with sandbox mode
- Fixed a bug in which the card game event did not give the correct xp in the second floor of the obelisk challenge.
- Fixed a bug in which scarabs sometimes did not give the corresponding reward.
- Fixed some text here and there.
- Fixed minor reported bugs.

That's all for this patch.

Next we are preparing an update for Christmas with new features and a small patch for Halloween in which we will reactivate last year's Halloween event and the possibility to get the related cardback.

As always, thanks for your support and feedback.

Hotfix 1.2.1b

Hello everyone. This is a hotfix to solve some problems that have been reported since we released the patch.

- Fixed a problem with keyboard casting that sometimes resulted in choosing the wrong targets for card effects.

- Fixed the resistances of Noxious Parasites in Act 4, which granted more resistances than intended.

- Slightly reduced the resistances granted to monsters by Armaggedon, Subzero, Noxious Parasites and Melancholy corruptions in acts 3 and 4.

- In Obelisk Challenge, fixed a problem that prevented Gorio to appear as a random boss.

- Fixed a problem that showed the game score as 0 when loading a saved game while in town.

- Fixed the damage formula in enchantments that deal damage, now it will scale correctly with enchantments that deal damage based on energy spent. Also now, damage will be done before applying the aura/curses like it happens with the cards. This change affects both player and monster enchantments.

- Fixed a problem with card descriptions not updating their damage values after Stealth has been consumed on the active character.

- Fixed a problem in Sandbox mode when playing with less than 4 heroes and getting cursed with Doom from the Impeding Doom Madness corruptor.

- Furious Crocomen will no longer follow you to Ulminin if you burn their village first in Act 2 Aquarfall.

- Fixed some text here and there, and replaced "Casted" in the combat log for "Cast".

- Scourge and Zeal added to the "Filter" options in the crafting windows.

- Reduced the Zeal for Golden Scarabs in Act 2 in normal, to 5 (from 7).

- Reduced the Evasion and Buffer for Jade Scarabs in Act 2 in normal, to 5 (from 7).

As always, thanks to all of you for your support, feedback, and understanding.

Hotfix 1.2.1a

Hello everyone. This is a fast hotfix to solve some problems that have been reported since we released the patch.

- In the card rewards screen while playing cooperative, right-clicking on other players card rewards works again.

- Unlocking pets in multiplayer when you were the client sometimes didn't grant the unlock properly.

- Added translations for the Sandbox mode in Spanish and Chinese. Also, some of the Sanbox combo values were incremented (from 200% to 300%).

- Fixed various text errors that have been reported.

- Fixed the "Yellow Absorption" card not dispelling bleed.

- Fixed the "Dark Blow" card not having Vanish.

- Fixed the "Discovery" mechanic of some cards (e.g. "Winter Nights Tale") that sometimes granted cards that didn't fulfill the requirements.

- Fixed the capitalized names of some cardbacks.

As always, thanks to all of you for your support, feedback, and understanding.