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Across the Obelisk News

Across the Obelisk Livestream!

Fredrik Wester (CEO Paradox Interactive) and BjornB (Community Manager) will be playing some Spooky Night in Senenthia to celebrate Halloween!

Join our Twitch channel: https://www.twitch.tv/paradoxinteractive

The Very Spooky 1.2.5 Halloween Update!


Update 1.2.5 for Across the Obelisk adds 3 more skins to the Spooky Night in Senenthia DLC! All existing owners of this DLC will have the new skins added to the already existing seven without any further action required.



For the next 9 days, Senenthia will be decorated to celebrate the holiday, and you will have access to a special Halloween challenge which will reward you with the exclusive “Treat Cardback” should you succeed.

We also have a livestream tomorrow Nov 1st over at twitch.tv/paradoxinteractive at 15:00CET with Fred Wester and BjornB playing some co-op)

Happy Halloween!




To celebrate this spooky holiday you can also pick up Across the Obelisk and any additional content at a discounted price!

https://store.steampowered.com/app/1385380/Across_the_Obelisk/
https://store.steampowered.com/app/2168960/Across_The_Obelisk_Spooky_night_in_Senenthia/
https://store.steampowered.com/app/2511580/Across_The_Obelisk_Sands_of_Ulminin/
https://store.steampowered.com/app/2325780/Across_The_Obelisk_The_Wolf_Wars/


Hotfix 1.2.2b

Hello everyone. This is a hotfix to solve some problems that have been reported since we released the patch.

- Fixed a problem with the trait "Veil of Shadows" producing a soft-lock state.

- Modified the card description order to reflect that the self-damage suffered when casting a card (f.e., Shadow Mend) is activated before other actions. If you die because of its damage, the other actions will not be triggered.

Besides that, this also fixes some of the small bugs that have been reported.

As always, thanks to all of you for your support, feedback, and understanding.

Hotfix 1.2.2a

Hello everyone. This is a hotfix to solve some problems that have been reported since we released the patch.

- Fixed a problem with some events when using Wilbur on save games created before the patch that led to non-responsive situations.

- Fixed the text of several items, such as Small Pouch, Weapon Pounch, etc. In addition to t- he text of several enchantment cards of heroes like the Spell Echo, Dual Wield. Double Shot, etc.

- Fixed mouse repositioning after upgrading or removing a card when not using a controller.

As always, thanks to all of you for your support, feedback, and understanding.

Patch 1.2.2 Controller Support

Greetings adventurers!

This September patch improves considerably the controller support, plus several small changes and fixes for Ulminin.

Controller Support

In this patch we have reworked the controller support practically from scratch to make it more fluid and usable in all aspects of the game. Now all game menus are accessible with the controller and the game is 100% playable with it.

In addition, for those who want to play with the keyboard, there is the option to activate keyboard shortcuts. With them, besides being able to cast cards with the numbers keys, you can use the arrow keys to move around the game, as well as "control" and "alt" as confirmation buttons.

Anyway, this is not finished, and we will keep improving it, so we will be taking a look at your opinions, reports, and suggestions for the controller support, so don't hesitate to share with us what you think of it.

Ulminin changes
- Added a new pet "Scaraby" that is automatically unlocked with the DLC. With this pet you will have the option that the scarabs appear more often and therefore the possibility to get more resources during the run.
- Added 5 new soundtracks for Ulminin combats.
- Added a few custom answers for Navalea and Laia in the other Adventure maps (we will be adding some more with successive patches).
- Added the option for Laia to heal in the rest events (campsites), like the other Healers.
- Increased the HP of the Eternal Cube in the Basthet combat, to make it more difficult to kill it by accident and to be able to keep using it to heal yourself with different methods.
- Fixed the events, the fennec enthusiast & the information brokers, who sold fennecs and information a little cheaper than they should have according to the text of the answers.
- Fixed an issue where in multiplayer, players without the Ulminin DLC could not buy the DLC specific items in the Ulminin shops.

Other Changes
- Wilbur's innate trait renamed Inventor.
- Friendly Tadpole: increased heal to 28 (from 25) and vitality to 4 (from 3).
- Ice Lance (yellow): now deals cold and mind damage and it's also a Mind Spell.
- Ice Barrier (yellow): increased the block gained from chill to x5 (from x4), added vanish.
- Ray of Frost (blue): increased damage and chill charges by 1, added vanish.
- Shifting Scroll (blue): now vanishes 1 card (from discard 1 card).
- Nightmare & Recurring Nightmare (yellow): Swaped the order of the curses, first applyng insane and then dark.
- Holy Slash (corrupted): Added vanish.
- Fixed a visual bug that made some islands of the Obelisk Challenge disappear.
- Fixed a visual bug when monsters gained immunities with enchantments and the immunity did not appear in the top left status window.
-Fixed a visual bug in the tome of knowledge when viewing past games of less than 4 heroes played with sandbox mode
- Fixed a bug in which the card game event did not give the correct xp in the second floor of the obelisk challenge.
- Fixed a bug in which scarabs sometimes did not give the corresponding reward.
- Fixed some text here and there.
- Fixed minor reported bugs.

That's all for this patch.

Next we are preparing an update for Christmas with new features and a small patch for Halloween in which we will reactivate last year's Halloween event and the possibility to get the related cardback.

As always, thanks for your support and feedback.