1. Across the Obelisk
  2. News

Across the Obelisk News

Hotfix 1.2.1b

Hello everyone. This is a hotfix to solve some problems that have been reported since we released the patch.

- Fixed a problem with keyboard casting that sometimes resulted in choosing the wrong targets for card effects.

- Fixed the resistances of Noxious Parasites in Act 4, which granted more resistances than intended.

- Slightly reduced the resistances granted to monsters by Armaggedon, Subzero, Noxious Parasites and Melancholy corruptions in acts 3 and 4.

- In Obelisk Challenge, fixed a problem that prevented Gorio to appear as a random boss.

- Fixed a problem that showed the game score as 0 when loading a saved game while in town.

- Fixed the damage formula in enchantments that deal damage, now it will scale correctly with enchantments that deal damage based on energy spent. Also now, damage will be done before applying the aura/curses like it happens with the cards. This change affects both player and monster enchantments.

- Fixed a problem with card descriptions not updating their damage values after Stealth has been consumed on the active character.

- Fixed a problem in Sandbox mode when playing with less than 4 heroes and getting cursed with Doom from the Impeding Doom Madness corruptor.

- Furious Crocomen will no longer follow you to Ulminin if you burn their village first in Act 2 Aquarfall.

- Fixed some text here and there, and replaced "Casted" in the combat log for "Cast".

- Scourge and Zeal added to the "Filter" options in the crafting windows.

- Reduced the Zeal for Golden Scarabs in Act 2 in normal, to 5 (from 7).

- Reduced the Evasion and Buffer for Jade Scarabs in Act 2 in normal, to 5 (from 7).

As always, thanks to all of you for your support, feedback, and understanding.

Hotfix 1.2.1a

Hello everyone. This is a fast hotfix to solve some problems that have been reported since we released the patch.

- In the card rewards screen while playing cooperative, right-clicking on other players card rewards works again.

- Unlocking pets in multiplayer when you were the client sometimes didn't grant the unlock properly.

- Added translations for the Sandbox mode in Spanish and Chinese. Also, some of the Sanbox combo values were incremented (from 200% to 300%).

- Fixed various text errors that have been reported.

- Fixed the "Yellow Absorption" card not dispelling bleed.

- Fixed the "Dark Blow" card not having Vanish.

- Fixed the "Discovery" mechanic of some cards (e.g. "Winter Nights Tale") that sometimes granted cards that didn't fulfill the requirements.

- Fixed the capitalized names of some cardbacks.

As always, thanks to all of you for your support, feedback, and understanding.

DLC restrictions removed

Hello adventurers,

After the overwhelming response we received yesterday with the Sands of Ulminin DLC, we have been talking with Paradox and following the spirit of their other games, we have altered the game and DLC to removed the restriction that all party members need to have the DLC to enter Sands of Ulminin.

Now, in multiplayer, players without the DLC will be able to access the new zone as long as one of the players has the DLC, they will be able to play as normal, buy the new items and unlock the new heroes and pets; however, to be able to play with those heroes or pets, it will be necessary to own the DLC.

From now on and for the following DLCs, only one member of the group will need the DLC to enter the new zone. This will also work retroactively with the Wolf Wars DLC.

With regards to the Sandbox mode. This is the first iteration of this awesome new feature that allows you to change a lot the behavior and the "normal" way of playing the game. Over time we will be improving this mode, adding more options and adapting it to other game modes such as the Obelisk challenge. Still, bear with us if you find any strange combination that doesn't work exactly as it should (for example, single hero games in some events), please report it to us in the discord so we can fix it as soon as possible.

As always, thanks for your feedback and support.

- ATO team.

Hotfix v.1.2.1

Hello everyone. 

As you can read in the published announcement, the DLC restrictions that required all party members to own the DLC to enter Sands of Ulminin have been removed.

Now, in multiplayer, players without the DLC will be able to access the new zone as long as one of them has the DLC. This will also work with the Wolf Wars DLC.

Besides this, some minor problems reported have been fixed.

As always, thanks to all of you for your support, feedback, and understanding.

Paradox Interactive acquires Across the Obelisk, plus new expansion released

After initially being under the Paradox Arc publishing arm, it seems Across the Obelisk has done well enough for Paradox Interactive directly to want it - so they acquired it.

Read the full article here: https://www.gamingonlinux.com/2023/08/paradox-interactive-acquires-across-the-obelisk-plus-new-expansion-released