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Across the Obelisk News

Hotfix 1.1.06

Hello everyone. This hotfix is mean to address some of the desync, and small problems that were reported during the last days.

On the other hand we have changed the way some activations work, and the speed between card casts (specially in co-op games) has been improved.

We will keep monitoring your reports and acting accordingly.

As always, thanks to all of you for your support, feedback, and understanding.

P.S. Bear in mind that you have the latest stable version (1.1.02) in the Steam beta program. If you want to switch to it, you will be able to select it through the Steam beta options by selecting the "v1102" branch.

Hotfix 1.1.05

Hello everyone. We have detected that there were some problems when a player drew multiple boons/injuries in a coop game under certain conditions.

With this hotfix, we hope to fix some of those issues, increase execution speed and animations in multiplayer, as well as improve performance. 

- Fixed; Conflicts when matching automatic pet card casts with items that also cast cards (f.e. Bonk Hammer + Retaliator),
- Fixed; In the same way several combinations of items and boons (f.e. Honorable) caused the game to hang sometimes when drawing a new hand. We will continue to monitor the situation surrounding these conflicts.

We will keep monitoring your reports and acting accordingly.

Sorry for the inconvenience, and as always, thank you all for your support, feedback, and understanding.

P.S. Bear in mind that you have the latest stable version (1.1.02) in the Steam beta program. If you want to switch to it, you will be able to select it through the Steam beta options by selecting the "v1102" branch.

Hotfix 1.1.04

Hello everyone. This is a fast hotfix to solve some problems that 1.1.03 introduced into the game.

The corruption rewards are fixed, and cards that moved cards to the top deck (f.e. battle plan or setup) are working again.

Also some soft locks will be fixed too.

On a sidenote, we have added the latest stable version (1.1.02) to the Steam beta program, so if you want to switch to it, you will be able to select it through the Steam beta options by selecting the v1102 branch.

As always, thanks to all of you for your support, feedback, and understanding.

Hotfix 1.1.03

Hello everyone. This is a fast hotfix to solve some problems that have been reported since we released the patch.

Furthermore, we've changed the way some activations work in order to increase the speed both for co-op and single-player. This is experimental, so if you detect desyncs in coop or problems that can be related to this change, please report them to us through our Discord.

- Fixed a problem with cards increasing the charges of an aura or curse without taking into account maximum values modified by items or perks (f.e. Gourmet Meat with Power Coil when increasing Powerful).
- Fixed a problem in the combat log text showing an incorrect string of text when losing stealth charges. Also improved some interactions that were reporting incorrect values in the combat log.
- Removed one of the two wolves in the first Wolf Wars fight. The HP of the enemy werewolves has been slightly reduced too.
- Fixed a problem when casting cards with a gamepad or keyboard that caused the cards to target the current hero (instead of the specified target).  Also, some problems regarding the keyboard and gamepad control have been solved in this hotfix.

As always, thanks to all of you for your support, feedback, and understanding.

Hotfix 1.1.02

Hello everyone. This is a fast hotfix to solve some problems that have been reported since we released the patch.

- Fixed a problem when a user disconnected inside the Wolf Wars zone that didn't restore the Madness level after loading the game.
- Fixed the time stamp for the combat log, which always showed the current time instead of the time that the action happened.
- Fixed the card interaction with gamepads during combat that prevented clicking on a target until you changed the current target.
- Fixed a problem where some of the heroes' initial items were not granting additional HP.
- Fixed a problem with some enemy pets that soft locked the game when attacking a fully stealthed team.

- From now on, key shortcuts during combat will only work if you have enabled the settings option to see the key numbers.

Gameplay

To speed up the introduction to the game for new players and shorten the duration of Act 1, we have removed some enemies that appear in the fights of Act 1. We have also removed one of the enemies from the first fight of Act 2. These changes do not affect the balance of money or experience received, and in general, those values should remain the same.

These changes only affect the lowest difficulty of the game (Madness 0).

As always, thanks to all of you for your support, feedback, and understanding.