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Across the Obelisk News

Hotfix v.0.8.28

Hey everybody!

In our crusade to fix the desync problems that some interactions are producing in coop mode, this is a hotfix with the latest changes in order to reduce the frequency of those desyncs.

It also have small fixes here and there to some of the things that have been reported in our Discord channel.

For the next week we are planning to introduce a new patch with corrupted items (every item will have a corrupted version, stronger but rarer), some balance and changes.

As always, thanks to all of you for your support, feedback and understanding.
Have a nice weekend!

Hotfix v.0.8.27

Hey everybody!

Due to the latest changes to the energy reduction system, some items and traits were not calculating the highest card cost properly (f.e. Mountain King). This has been solved.

As always, thanks to all of you for your support, feedback and understanding.

Hotfix v.0.8.26

Hotfix v.0.8.26

Hey everybody!

- We've introduced some changes in order to keep reducing the desync problems that some cards created during the combat (f.e. Martyrdom) were introducing into the game.

- Fixed a problem with cards that had their energy cost reduced permanently and temporarily at the same time. Now, when a card is casted/discarded/returned to the hand, it will have its correct energy values (also the energy cost modifications will be shown under the card type popup).

- Fixed a problem with the popup over health bar counting "shield" as "block" in some incorrect situations.

As always, thanks to all of you for your support, feedback and understanding.

Hotfix v.0.8.25

Hey everybody!

As we said on the previous hotfix, we were monitoring the desync system in coop and this hotfix will help with those situations (specially some bugs with the Martyrdoom card on the Archon Nhir encounter). We are positive that this hotfix will improve the coop stability reducing desync greatly. On the other hand, this also includes some fixes and minor changes.

Fixes

- Fixed the interactions of some enchantments and items that alter auras or curses mechanics (f.e. Cup of Death with Night Terror). Those will now work as expected.

- Skull icon over health bar and buff icon positions have been adapted for big model characters (f.e. Ylmer).

- Fixed a delay problem with pet's card cast when there was only one target (stealthed).

QoL

- Added a new filter button, Available on the card craft window. This will let you filter the cards available based on your current amount of shards (it will only show cards that you can pay for) and its store availability.

As always, thanks to all of you for your support, feedback and understanding.

Hotfix v.0.8.23

Hey everybody!

This is a hotfix that will reduce the desync problems that the latest hotfix introduced into the game. We refactorized some of the code regarding items and traits interactions, and it wasn't very stable under some conditions. We hope this change improves the experience. Meanwhile we will continue looking into it.

As always, thanks to all of you for your support, feedback and understanding.