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Across the Obelisk News

Hotifx v.0.7.52

Hey everybody! This is a hotfix to solve a problem with the upcoming Weekly challenges.

Just be aware that this is not the Act IV patch. Regarding this, we have it almost ready. During the following weeks we will be doing some community tests to check that everything goes good and balance the new mechanics, etc.

As usual, thank you so much for your help, reports and suggestions!

Loremaster & Prophet

Hello everyone, here is an update about the two new heroes that will come in the next patch.

First of all we are still working hard on the next patch of the game, but we will need some more time, it's a big patch that includes a whole new act, with its enemies, events and more than 30 new items, plus 2 new heroes and many improvements in several aspects of the game. So we hope to have it ready around February, in the meantime here is a preview of the two new heroes.

Wilbur, the Loremaster.

Wilbur is the third mage in the game and specializes in lightning spells and books. His special card allows you to copy a spell from your hand and give a copy to any other hero (the copy is exact, so if the card has a cost reduction, it is also copied).

His talents include the ability to make the Spark on enemies do damage not only to side enemies but also to the enemy that has the Spark charges. Another of his talents will allow you to reduce the cost of the highest cards in your hand permanently when using books.

You will find Wilbur in Velkarath trying to make his flying platform work.

Nezglekt, the Prophet.

Nezglekt is the fourth healer in the game and specializes in card control and mind spells. His special card allows him to look at up to ten cards from any hero deck and vanish two of them (especially useful for removing injuries or cards added by monsters).

Nezglekt has the default ability to heal the entire party at the start of his turn based on the number of insane charges in play (regardless of who has them or who has placed them). With his talents, you can boost this ability or specialize him more in Sight and energy return when using Skills, to have a perfect control of the battle.

You can find Nezglekt also in Velkarath, but only if you visit someone first in Senenthia.


This has been a very good year for us with the release of the game in Early Access and we are looking forward to continue working on it for many years to come.

As always thank you all for your support, feedback and understanding.

Have a great Christmas and a Happy New Year!

Hotifx v.0.7.51

Hey everybody! This is a hotfix to solve some of the problems that have been reported with the latest patch.

- Because of the rework to the system that draw the auras and curses in combat, some items that heal curses (f.e. Detox Potion or Lucky Paw) were hiding some of the icons in the combat screen. This sould be solved with this hotfix.
- Some cards were showing incorrect values when being amplified (right click), this has been solved.
- Traits and effects that react healing characters (f.e. Voodoo) are working again with characters that have the Vitality aura.
- Items that are destroyed after being used during a combat (f.e. Scroll of Resurrection) will be reassigned to heroes in case of a "desync" (if it was destroyed during the current turn) or a "combat reload" (if it was destroyed during the combat).
- Search cards in the Tome of Knowledge will also search its updates.

As usual, thank you so much for your help, reports and suggestions!

Patch v.0.7.5

Hey everybody! This is a small patch focused in fixing some of the bugs reported since the last one and introducing some graphic improvements to the game.

With this patch we have also reworked the way we draw the buff icons during combat. Visually, this will work the same, but we feel this will improve the combat performance in some systems.

- Boons, injuries or monster cards will not interact with Enchantments that use the energy of casted cards as catalizer for their effects (f.e. Wild Hunt).
- The Corruption Altar will now grant a corrupted card when the chance rolled is equal to the maximum percentage of success. Also the stat sacrifices done will now be succesfully reduced in coop games. And finally, we have adjusted the dust prices and included a new event option to get a craft discount.
- The master of a coop game will be able to launch a game even if all the slots are not filled with players (with a minimum of 2 players).
- Modified the internal way that "combat corruptions" are shared before a combat in a coop game, in order to fix a problem when some players had different info until they pressed the "Combat reload" button.
- We have reworked the "Divination" invite system to avoid a bug that prevented some players to accept the invitations and join the card reward process. If you find bugs on this specific system please report it to us.
- Additionally we have fixed some minor bugs here and there!

As usual, thank you so much for your help, reports and suggestions!

Hotifx v.0.7.41

Hey everybody! This is a hotfix to solve some of the problems that the last patch produced in Mac and Linux systems. With this hotfix the game should be playable again.

As usual, thank you so much for your help, reports and suggestions!

Happy thanksgiving!