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Across the Obelisk News

Dev Diary #4: Scrappy & Floaty

Greetings to everyone!

Content Update 1.4 is not the only thing we are working on! A new story DLC is on the way, and with it, new pets. So we wanted to take this opportunity to introduce you to two of these pets, Scrappy and Floaty.

With every new patch and DLC, we like to try to innovate and improve all aspects of the game. In this case we wanted to try to make a new type of pet, which you could customize a little bit according to your needs in each run. So, we wanted to give you a preview of a new pet that you will find in this new zone, Scrappy.

In the new adventure you will find a broken maintenance robot, Scrappy, which is missing a chassis and an arm to make it work. Depending on where you find Scrappy you can choose between 3 of the 5 possible chassis that exist, each of them will give a different passive bonus to the pet and change its appearance.



Further on and also depending on the location, you will find 3 of the 5 possible arms to attach to Scrappy. Each of the arms determines which attack he will use in combat, as well as changing his appearance.



Finally you will find a nice place to rest and where you can assemble Scrappy with the pieces you have chosen and get your new pet.



There are 25 possible Scrappy combinations.

Floaty is a more traditional pet in this regard. A surveillance drone specialized in demotivating enemies, removing their taunt and poweful, as well as granting fast to its owner.



Floaty will be accompanying a new hero to join the list of Scouts that we will announce very soon!

Stay tuned!

- The Ato Team.

Dev Diary #3: Update 1.4 Preview

Greetings to everyone!

We are working on and putting the finishing touches to the next free content patch for Across the Obelisk, the Update 1.4.

Here you have a preview of the improvements that the next update will bring.

[h3]Sound Rework[/h3]

As we talked about in the previous Dev Diary, we will improve the sounds of the game in several aspects:

- Every hero in the game, boss and almost all enemies have three new sounds when hit. These sounds will cycle when possible, so if a hero is hit or you hit an enemy several times in a row it will not sound the same sound.

- New sounds have been added when dragging a card to be cast. The sounds are different depending on the type of card you are going to use.

- We have also modified and added several sounds to the UI of the whole game to give a better feeling of responsiveness. And a new characteristic sound to the multiplayer games to indicate that it's your turn.

Finally, as we said in the sound rework dev diary, when the new sound rework goes live with patch 1.4 you will always have the option at any time to switch to the previous sounds. Also, reading your feedback, we have added an additional option to use the new sound system, but keeping the 2 most characteristic and charismatic hit sounds of the game, such as the sheep and owl sounds.



[h3]Improved narrative[/h3]

We have added a new member to the Across the Obelisk team to help us with the game's narrative. Not only will we be able to produce content faster than before, but it offers us the possibility to add content and lore to the existing content.

In this new patch several new events have been added in all zones of the game. But most of all we have focused on adding new hero specific responses for all heroes in existing events.

We have always wanted the world of Across the Obelisk to be rich in backstory, and for each of its heroes to have their own personality, relationships, reasons for acting and to have many options for interaction in the world.

This is also very important for the cooperative aspect of the game, because when a player chooses a character, he should have different options in events to participate with the rest of his team mates, and due to the lack of time when developing content, this subject wasn't progressing as well as we wanted it to.

In this and future patches, we hope to continue working on it and will fill in those story gaps wherever possible.

[h3]New Cards, Items and Balance[/h3]

This patch introduces four new cards, one for each class.


In addition to four new items that will drop randomly during the game.


As for the game balance, we have made changes to the bosses of the game, especially to the ones that appear in the Obelisk Challenge and we have removed the Weak Immunity. Sometimes it was not easy to get one of those rare cards that weaken the enemies in the Obelisk and it didn't feel powerful that all the bosses were immune to it.

We have reworked several cards and made a balance pass to many others. Expect the full list of changes a few days before Update 1.4.

[h3]New languages[/h3]

With the Update 1.4 the game will be fully translated into German and French.

[h3]The Wolf Wars[/h3]

Our intention is that, whenever possible, we will add content or improvements to the old DLCs. So, as we did with the Halloween DLC, we will take the opportunity and with the Update 1.4 we will add two new skins to the Wolf Wars DLC.

Young Reginald and Young Thuls.


Also, with this update, we have removed the obligation to complete the different events for it, and all the skins of the Wolf Wars will be available for use from the beginning just by owning the DLC.

We are very excited about what's to come.

Stay tuned as we will be revealing more in the following weeks!

- The Ato Team.

Across the Obelisk | Patch 1.3.2

This patch fixes issues on Nintendo Switch. The patch for PC is only to maintain the crossplay functionality with Nintendo Switch by updating the PC version to the same new Nintendo Switch version.

Bug Fixes (on Nintendo Switch)
  • Fixed the notification overlap issue that prevented players from selecting map nodes on Nintendo Switch.

Deckbuilder Fest Steam Sale: Complete the Adventure!

Hi folks!

Deckbuilder Fest is here, shining a light on "Across the Obelisk" with fantastic deals on all our DLCs! This is your golden ticket to broaden the horizons of your journey and unlock new realms filled with challenges and lore.

The festival season is the ideal moment to enrich your game experience. Whether you're strategizing to conquer new challenges or exploring untold stories, the DLCs offer fresh adventures and deepen the lore of "Across the Obelisk."

Join us as we delve into the enhanced world of "Across the Obelisk"!

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Play Cross-Platform With Your Friends on Nintendo Switch!

Hello all!

Today we released Across the Obelisk on Nintendo Switch with Playstation 5 and Xbox X/S coming later this Summer!

Cross-platform co-op is available! Meaning that you can gather your party freely from all available platforms and embark on an epic adventure together!

Please note that cross-platform progression (cross-platform cloud saves) are not supported at this time.

You can find our new trailer HERE!

Happy Travels Adventurers!