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Patch Notes v1.41

Shujinkou v1.41
[h2]Polish / Quality of Life[/h2]
  • [p]🌟 There are now two new options to disable the Logo animation and Mother's Dedication scene, which can reduce game initial startup time by up to 20 seconds.[/p]
  • [p]🌟 Lore Compilation Menu: Check out some of the trivia that you have encountered in loading screens in the Lexicon section of the Party Menu! As this is a new feature, data will begin tracking for the first time as you continue your journey in Shujinkou.[/p]
  • [p]🌟 Added Fish Legend UI, which indicates which fish can be most or least effectively caught based on selected bait. This is found in the Bait Select menu when fishing. Fish that have not been encountered before are marked with a question mark.[/p]
  • [p]The area and optimal time to find an akuma is displayed even if it has yet to be discovered in the Bestiary.[/p]
  • [p]Additional dialogue options added to the youkyuu: Choice of Care.[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fix bug with fishing odds becoming less random as the player fishes more and more frequently.[/p]
  • [p]Fix bug with being unable to click party selection UI with mouse or touchpad in Battle, Skill Use, and Item Menu screens.[/p]
  • [p]Fix UI issues with Bunpou Kake when input spamming.[/p]
  • [p]Fix issue with a treasure chest that unlocks too early in Town 1.[/p]
  • [p]Fix right-shoulder button icon shown for Kanakae tutorial when it should be the left-shoulder button icon.[/p]
  • [p]Fix bug with AP (Arawasu Points) rewards when leveling up more than once at one time.[/p]
  • [p]PC: Fixed link URL when clicking the OST button in the Jukebox Menu.[/p]
  • [p]Fix harmless exception that would appear in Bunpou Kake when pressing shoulder buttons.[/p]
  • [p]Fix harmless exception when pressing certain face buttons after completing a round of Sakana Sensou.[/p]
  • [p]Fix harmless exception thrown when pressing certain buttons after some time passes after the player has checked the Kanban Menu.[/p]
  • [p]Fixed input soft lock that could happen at the Omikuji and improve button visuals.[/p]
  • [p]Fixed cursor selection sometimes disappearing when pressing left on the OK button in the Party Swap menu.[/p]
  • [p]Fix UI sound effect growing louder and louder over time as the player interacts more and more with the Skill Use menu in the Party Menu.[/p]
  • [p]Dialogue speech bubbles are now hidden for outdoor shop owners.[/p]
  • [p]Typos, small lore and timing consistency issues, and other small bugs fixed.[/p]
  • [p]Prevent Nation indicators in towns from being affected by ambient lighting.[/p]
[p][/p][h2]Our Biggest Priorities[/h2]
  • [p]We want to add a "Fast-Forward" (by holding a certain key) to some minigames so that they can be played and progressed through more quickly. [/p]
  • [p]We've noticed some physics inconsistencies in Tatiana's minigame, Kotoba Kyuugi, and are looking to fix this in the near future.[/p]
  • [p]We've noticed that when holding a button to move, then sliding your hand (while still holding the button) to another button occasionally does not allow the player to rotate properly in the dungeon. We are looking to fix in the near future.[/p]
  • [p]There are some users still experiencing issues with widescreen play, for example with selectable resolutions not appearing in the dropdown option. We are going to revisit this next month.[/p]
[p][/p][h2]Thank you![/h2][p]Thank you Shujinkou players for your continued support and QOL requests! Feel free to join our Discord community if you need assistance with gameplay, want to suggest features or provide constructive feedback, or want to meet and chat with other fans of Shujinkou![/p][p]https://discord.com/invite/UdCdvSuwpk[/p][p][/p][p][/p]

Shujinkou Patch v1.40 Hotfix 2

[h2]Shujinkou Patch v1.40 - Hotfix 2[/h2][p]Hi there, we've released a second small hotfix that fixes some big and small issues that players have recently encountered.[/p][p]Please note that we are still working hard on the Shujinkou v1.41. Expect more exciting news, QOL, and bug fix notes soon.[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed a tree that was poorly positioned in the Himamura combat area.[/p]
  • [p]Fixed a layering issue with some Youkyuu Boards in certain towns.[/p]
  • [p]Fixed the wrong icon (ZR/R2) being shown in the Kanakae combat tutorial, as the correct icon is (ZL/L2).[/p]
  • [p]Fixed a number of optional town dialogue exchanges that were improperly timed in the story.[/p]
  • [p]Several improvements and optimizations have been applied.[/p]
  • [p]PS5: A strange degradation last month caused a small pool of users to become unable to unlock PlayStation® Trophies despite the equivalent achievements being unlocked in-game. This issue has been fixed in v1.001.010 and will automatically unlock all desynced trophies upon loading the game.
    [/p]
[p]We'll keep our eyes peeled for issues and apologize for the inconvenience caused by bugs. Thank you for playing Shujinkou and we look forward to seeing you again deep in the labyrinths![/p][p]
Team @ Rice Games[/p]

Shujinkou Patch v1.40 Hotfix 1

[h2]Shujinkou Patch v1.40 - Hotfix 1[/h2][p]Hi there, we've released a small hotfix that fixes some big and small issues that players have recently encountered.[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed a bug where checking the Records Menu after playing but never winning a minigame would cause the game to crash / stop working. One player affected, and our apologies for the inconvenience.[/p]
  • [p]Fixed a written mistake where the Bestiary entry for the Hebi enemy would mention that it is weak to both Fire and Metal element, but in-game it was only weak to Metal. Now, the Hebi enemy is also weak to Fire.[/p]
  • [p]Fixed an issue where pressing R3/CTRL while in the Youkyuu Player Menu would spoil the names of undiscovered/hidden Youkyuu to appear.[/p]
  • [p]Fixed an issue where the button navigation for the Quick Sell functionality, which can only be unlocked by clearing a certain heroine's 1C Kizuna, would break navigation and be hard to re-navigate without usage of a mouse or touch screen.[/p]
  • [p]Fixed an issue where sometimes navigating through certain menus quickly would cause the Pink Crash Report screen to appear despite there being nothing fatal enough to interrupt or stop gameplay. This issue has been encountered by Demo players recently too, but the Demo is currently at d1.39 instead of d1.40. We plan on uploading an update for the Demo version within the next 24 hours.[/p]
  • [p]A few typos here and there were fixed regarding certain data in the game.[/p]
[p][/p][p]We'll keep our eyes peeled for issues and apologize for the inconvenience caused by bugs. Thank you for playing Shujinkou and we look forward to seeing you again deep in the labyrinths![/p][p][/p][p]Team @ Rice Games[/p]

Shujinkou Scores 9.5/10 at Digital Chumps!

New Review is Live!
[p]Our seventh Metacritic-affiliated review is here (sixth on PS5)! We got a review from Digital Chumps's Editor-in-Chief Nathaniel Stevens, scoring Shujinkou at an "Amazing" 9.5/10.[/p][p][/p][h2]Please give the full review a read here:[/h2][p]https://digitalchumps.com/shujinkou-review-ps5/

[/p][h2]Excerpts from the Review[/h2]
  • [p]"Shujinkou from developer Rice Games Inc. is a fascinating journey. It has everything you would want with a JPRG delivered with classic 16-bit flavor. This package includes cool enemies, tough maze levels to travel through, and an easy-to-pick-up backbone that is far deeper than I anticipated. On top of it all, it delivers a fun way to learn the Japanese language."
    [/p]
  • [p]"I haven’t had this much fun learning since playing Oregon Trail back in 1983 on a Texas Instruments computer. Sometimes learning through games can be a blast. Even if the learning portion of the game happens to be about the Japanese language. What a unique experience."
    [/p]
  • [p]"This type of story and form harkens back to the days of Phantasy Star, where the gameplay was a slow burn but complemented by a great story and interesting dungeon-crawling experience. It was a blend that melded together perfectly to deliver what I still consider one of the best JRPG experiences of my lifetime. Shujinkou goes along those same lines."
    [/p]
  • [p]"I cannot imagine the amount of time it took to integrate these signs into the game and try to find a pattern or path to take the player down, so it doesn’t feel like jumbled material mixed with a good JRPG construct. For every sign I ran into, I was impressed enough with its delivery and design to sit back and learn what was trying to be taught."
    [/p]
  • [p]"This added element of Japanese language learning gameplay pushes this game into uncharted fun that most JRPGs wish they achieved. Getting a solid JRPG mixed with a gamification experience means that you’re learning as you’re being entertained. That’s a great combo."[/p]
[p][/p][h2]Review Conclusion[/h2][p]"Shujinkou from developer Rice Games is a surprisingly entertaining JRPG that features a design that harkens back to early elements of the genre, while mixing in a learning experience to further its beautiful complication."[/p][p][/p][p]This now brings Shujinkou's Metacritic score back up from 89 to 90, and our OpenCritic score from 93.75 to 94.[/p]

Brand New Rice Games Website!

Brand New Rice Games Website!
[p]We’re excited to announce that our new official website for Rice Games is now live! Come check out our new and revamped pages, including a company history page, news posts, careers, the team, support and contact, Shujinkou, and more![/p][h3]Check it out here: 🔗 Rice Games Official Website[/h3][p][/p][carousel][/carousel][p][/p][carousel][/carousel][p][/p][carousel][/carousel][p][/p][h3]Thank you for your support![/h3][p]We're excited to bring more updates and news to you in the near future. Please look forward to upcoming updates and don't forget that the Steam Summer Sale discount ends in just a few days![/p][p][/p][p]Team @ Rice Games[/p]