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Cruelty Squad News

Minor fix

  • Fixed Funkgrunters not showing up.
  • Save handling should be less fragile now, and shouldn't crash the game if the save file is corrupt.
  • Small mystery change that you won't figure out for a couple of weeks.

Fix of fix of fix

Had to pull the earlier update because Godot 3.5.2 handles pathfinding differently than the earlier versions, but it's now updated to use the new system and should work properly. There may still be smaller bugs related to the version change and I'll fix them if they come up.

Also a few fixes I forgot to mention in the earlier update:
  • Brains are now visible
  • Appendix has a unique model (It was already made, just forgot to use it)

Issue with pathfinding

Due to the newer version of Godot handling pathfinding differently enemies can't really find their way anymore so I'm making the latest version a beta branch until I can fix this properly. Sorry about this mess.

Ohohoho ohnoooo

Fixed Ballsfish crashing the game

Ballsfish and more

Hey everyone, here's a small update.

  • Added "Ballsfish"
  • Updated the game engine to Godot 3.5.2, might have some improvements in performance.
  • Added missing descriptions for companies on the stock market.
  • New dialogue in Miner's Miracle
  • Speed booster damage penalty no longer applies to toxic damage.


That's all for now.