This is a minor update, and will likely reflect the update schedule going forward : 1 Major then 1 Minor and bugfixes out-of-schedule according to severity.
Gadgets
- Plasma Charge : Aiming mechanics have been improved to be more along the lines of "point to where you want to go"
Difficulty
- Enemy health now scales up as you progress through the game. More intiatives will come for this topic.
Enemies
- Heavy Grunt has had his shot pattern reworked to be more bursty
Items
- Punish The Weak received a buff, and will now apply 10% increase per stack.
Level:
- 1 NEW ROOM
- Doors now will not close until the current room is cleared. This helps avoid "door-dancing". Enemies will now follow you previous rooms, so no escape for you!
- Oxygen tanks explosion radius has been increased. Use them to your advantage
Pickups:
- New audio for pickups, so it's easier to distinguish between credits, ammo and health, by ear alone.
UI:
- Tweaked ItemStation UI to handle long names better. Some items would cause text to overflow.
Known Issues
- Gunshot audio and other sounds sometimes play very loudly and very close to the player. We are still investigating the cause of this. We know this is a frustrating issue, and once it is resolved, you can expect a hotfix deployment outside of regular update schedule
Bugfixes:
- Fixed shotgun shells reload animation. It was glitchy when player was in motion during reload.
- Fixed shotgun being able to be reload "spammed" by breaking it open using motion controls.