1. Directive Nine
  2. News

Directive Nine News

Update 0.1.7



Update 0.1.7 Patch Notes:
  • 3 New Space Vistas (One of wich you can see above)
  • Enemies now no longer appear to be looking into walls as you encounter them
  • Experimental support for Valve Index controllers (Knuckles)
  • Slight tweaks to the loot magnet, so every loot drop doesnt pick up at the exact same time.

Update 0.1.6

[h2]Update 0.1.6[/h2]


  • New shield model and impact VFX
  • Slight shield durability buff
  • End screen UI has had a slight rework. A bigger overhaul is currently being worked on (showing many more stats for your run, like item list and list of percentages)
  • Fixed Railer magazine so it doesnt flip 180º when inserting it.
  • New Item : Chance on taking damage : Unleash lightning storm around you.

Update 0.1.5

[h2]Update 0.1.5[/h2]


  • New Room
  • Weapon Mods : Mods are now tracked per weapon. Meaning Mods will no longer carry over to a newly purchased weapon. You can have 1 active mod per purchased weapon.
  • Comfort : Added option for linear move speed. If locomotion makes you queasy, try this mode.
  • UI : Added a new UI to show your currently equipped Weapon Mods during runs. Tilt your gun flat while out of combat to see.
  • Loot Magnet : When clearing a room, all active loot drops will now be auto-looted.
  • Balancing : Tweaked the balance curve to make intro levels easier
  • Environment : Tweaked the hitbox size of Oxygen Tanks nozzle to make them slightly easier to ignite
  • Tweaked Magazine hand position for Assault rifle magazines.
  • New and Improved Instructions in the start room with videos.



  • Bugfix : Gunshot audio from enemies would sometimes play when the player fired the pistol
  • Bugfix : Music Volume setting would not be saved properly.
  • Bugfix : Stun effects would not trigger on Turret enemy.
  • Bugfix : Loot drops from Turrets would spawn in mid-air


  • Various optimizations

Update 0.1.4

This is a minor update, and will likely reflect the update schedule going forward : 1 Major then 1 Minor and bugfixes out-of-schedule according to severity.

Gadgets
  • Plasma Charge : Aiming mechanics have been improved to be more along the lines of "point to where you want to go"


Difficulty
  • Enemy health now scales up as you progress through the game. More intiatives will come for this topic.


Enemies
  • Heavy Grunt has had his shot pattern reworked to be more bursty


Items
  • Punish The Weak received a buff, and will now apply 10% increase per stack.



Level:
  • 1 NEW ROOM
  • Doors now will not close until the current room is cleared. This helps avoid "door-dancing". Enemies will now follow you previous rooms, so no escape for you!
  • Oxygen tanks explosion radius has been increased. Use them to your advantage


Pickups:
  • New audio for pickups, so it's easier to distinguish between credits, ammo and health, by ear alone.


UI:
  • Tweaked ItemStation UI to handle long names better. Some items would cause text to overflow.



Known Issues
  • Gunshot audio and other sounds sometimes play very loudly and very close to the player. We are still investigating the cause of this. We know this is a frustrating issue, and once it is resolved, you can expect a hotfix deployment outside of regular update schedule


Bugfixes:
  • Fixed shotgun shells reload animation. It was glitchy when player was in motion during reload.
  • Fixed shotgun being able to be reload "spammed" by breaking it open using motion controls.

Update 0.1.3

Weapons
  • NEW WEAPON : The Quad-pipe. Shotgun style weapon, that really turns anything close into goo.
  • You can no longer eject magazines that are full. This change is to help people who spam the reload button.
  • You can no longer spend all your magazines while having a magazine in your hand by spamming reload.


Quad Pipe in action

Gadgets
  • Plasma Charge : Charge distance corrected and tweaked, now works better. Now also impacts the environment around you in addition to enemies


Difficulty
  • Missions now become longer as you progress. This is the first initiative in regards to progressive difficulty. More changes are planned.


Enemies
  • NEW ENEMY : The Heavy Grunt. At higher difficulties you might meet this new guy. He carries a burst-fire rifle, and his projectiles are slighty faster than usual. Make him a priority


Items
  • NEW ITEM : Punish The Weak. Hitting enemies below 50% hp will add 2% damage per stack
  • NEW ITEM : Field Medic. Healing effects are improved by 2% per stack
  • NEW ITEM : Lucky Supplies. Chance of ammo drops is improved by 2% per stack



Level:
  • 1 NEW ROOM
  • Prettyfied the bloom and colors on the Armada Warp-In Space Vista.
  • Oxygen tanks now explode when you shoot the nozzle


UI:
  • Added temporary text instructions in the start room to let players know they can swap weapons by reaching over their shoulder
  • Upgraded ModStation UI to be slightly more in line with the rest. More UI upgrades are coming.


Balancing:
  • Reduced Pistol damage from 15 to 9
  • Reduced Medic healing cooldown from 2 seconds to 1.5 seconds
  • Obliterator (Big robot dude) now has Splash Damage on his projectiles, so be somewhere else when they hit the wall!
  • Shotgunner health has been increased, and bullet spread reduced
  • Slight damage nerf to "Stay on Target" weapon mod


Known Issues
  • Gunshot audio and other sounds sometimes play very loudly and very close to the player. We are still investigating the cause of this.


Bugfixes:
  • Smooth Turning : Made sure that smooth turning operates only on the X-axis of the thumbsticks, not the Y-axis
  • Fixed a bug with Shield gadget, that would sometimes let bullets through
  • Fixed a critical issue where the game would hang when dying, for SteamVR users.
  • Fixed deadzone size for Smooth Turn