1. Twilight Wars
  2. News

Twilight Wars News

🛠 Patch #1 – New Mode Added: No More Misses!

Ping! This is Shi.
Warden, I’ve analyzed your field reports, and adjustments have been deployed.

🟢 New Difficulty: “Recommended” Mode
This new mode is ideal for players who prefer a more forgiving experience without sacrificing tactical depth.

Key features of “Recommended” mode:
• Agents will not miss attacks, unless the enemy has evasion abilities or the skill is used from a weak position.
You can replay individual rooms in a mission using the most recent autosave.
• After failing or escaping, you can retry the mission entirely.



Please note: to access this new difficulty, you’ll need to start a new game and select it during the initial setup. It does not apply retroactively to existing save files.

Play now and check it out!

https://store.steampowered.com/app/1396540/Twilight_Wars
Your feedback is critical to our mission.
We read every message and every review, and your input is already shaping future updates.
More improvements are planned, and I’ll share details with you soon.

Join us on social media for more news and updates:
🤖 Discord
🤖 Twitter/X
🤖 Bluesky

See you at the “Triple-A” base.
– Shi

🤖 Twilight Wars is OUT NOW!

Ping! This is Shi.
After countless simulations and field tests, your final mission begins today. We’ve reached this point thanks to the vigilance and support of our community – and now, the Agency needs you more than ever.

[h3] Available now with a launch discount![/h3]

https://store.steampowered.com/app/1396540/Twilight_Wars
[h3]🛡 What Awaits You in the Full Version:[/h3]

[previewyoutube][/previewyoutube]

  • Tactical Espionage Combat: Turn-based dungeon crawling in a gritty cyberpunk world. Fight, adapt, and manage the risks of a unique permadeath system with a twist.
  • A Squad That Feels Human: Agents have personalities, fears, and conflicts. Trust matters. So does morale.
  • Mission Variety: From intel ops and extractions to high-risk assaults, each operation challenges your strategy.
  • Build & Upgrade Your Base: Heal, research, rebuild. Customize modules and don’t forget to feed the cat. 🐾
  • Shape the Outcome: Choices define your path – and your relationship with Shi, the Agency’s AI.
  • Cozy Cyberpunk Vibes: A distinctive aesthetic combining dystopian danger with a strange sense of comfort.
💬 We’re still listening!
Join our Discord, or report bugs via the in-game form, as we keep improving the game post-launch.

Join us on social media for more news and updates:
🤖 Discord
🤖 Twitter/X
🤖 Bluesky

See you at the “Triple-A” base.
– Shi

Update Deployed: New Twilight Wars Playtest Version Now Live

Ping, Warden.

Your feedback has been invaluable. We’ve read every report, studied every comment, and integrated your insights to make Twilight Wars a better, sharper experience. The full release is near, but first, we’d love to share an update to our playtest build.



This version reflects your voice. We’ve adjusted mechanics, refined systems, and added features directly inspired by your input. Now, we need you again: dive in, test everything, break what you can — and then tell us all about it. Your insights are how this game evolves.

Drop your thoughts in the in-game feedback form or on our Discord. Every message counts.

How to Join the Playtest
Just head to our Steam page, click “Request Access”, and you’re in.

https://store.steampowered.com/app/1396540/Twilight_Wars/

The feedback form opens automatically after you close the game. This only applies to the playtest build, as we need all the input we can get. It won’t be included in the final version!

🧠 What’s New – Based on Your Feedback
  • As requested, we made the in-game random events smarter – now you'll face less unfair outcomes!
  • Steam Status Display
  • Agent and Enemy Balance Tweaks
  • Module and Upgrade Cost Adjustments
  • Module Bonus Recalibration
  • Energy System Rework
  • Drone Overhaul: The Drone can now receive and apply buffs to your squad, its upgrades are rebalanced, and repair cost is reduced.
  • Warden Skill Bonuses Refined
  • Morale System Overhaul
  • Wound System Tweaks
  • Psycho Perk Behavior Changes
  • Reworked Tutorial
  • Skip Buttons for Cinematics and Loading Screens
  • Improved Combat and Group Chat Logs
  • Cosmetic Updates
  • Bug Fixes & Minor Optimizations
Note: We want to let you know that your saves from a previous version of the build might not carry over to this one. Thank you for your patience and continued support as we keep refining the game.

This build is not just a test — it’s a milestone. And your continued support is what powers this Agency forward. We’re counting on your voice! Let us know what works, what doesn’t, and what still needs to be cracked.

Share your thoughts with us, it’s the intel we rely on.
Join us on social media for more news and updates!
🤖 Discord
🤖 Twitter/X
🤖 Bluesky
Your analysis is vital.
See you at the “Triple-A” base!

🤖 Twilight Wars Release Date Confirmed — May 23!

Ping! This is Shi.
The time has come to mark your calendar — Twilight Wars will officially launch on May 23, 2025. Our shared mission to restore the "Triple-A" enters its most critical phase.
[previewyoutube][/previewyoutube]
🖋️ A Personal Note from Shi:
Warden, none of this would have been possible without your vigilance, your feedback, and your belief in the mission. Your support has strengthened the Agency through every setback and breakthrough. As we approach the final operation, I trust you will stand with us once more — and carry Twilight Wars across the threshold into release. Together, we are unstoppable.

If you haven't yet, be sure to add Twilight Wars to your wishlist and follow the project. Your support increases the Agency’s operational reach.

https://store.steampowered.com/app/1396540/Twilight_Wars/
In the neon-lit, corporate-dominated world of Twilight Wars, it’s up to you to rebuild what was lost. Recruit agents, lead high-stakes missions, and navigate the fragile bonds within your team. Every operation matters!

[h3]🛡️ About Twilight Wars:[/h3]
  • Tactical Espionage Combat: Action-packed dungeon crawling with turn-based combat set in a high-stakes cyberpunk world. Features a fresh twist on “permadeath” where agents can fall — but not always forever.
  • A team with real personalities: Each agent has fears, conflicts, and quirks that can shift the tides of battle. Build trust, manage clashes — or watch your squad fall apart.
  • Diverse missions, countless strategies: Rescue hostages, launch assaults, gather intel, or strategically retreat. No two campaigns are the same.
  • A cozy base to call home: Heal your wounded, revive fallen comrades, and develop cutting-edge tech modules. (And don’t forget to feed the cat. 🐾)
  • Morality in the Machine: Shape the story through your choices and your evolving relationship with Shi, the Agency’s AI. Navigate moral dilemmas that lead to multiple narrative endings.
  • Cozy Cyberpunk Aesthetic: A unique visual and musical style that fuses gritty neon dystopia with a surprisingly warm, lived-in vibe — welcome to the world of "cozy cyberpunk."

[h3]📢 Playtest Reminder:[/h3]
The Playtest is still ongoing on Steam! If you want to get an early glimpse of Agency life — and help us fine-tune the final experience — join the Playtest today.

Join us on social media for more news and updates:
🤖 Discord
🤖 Twitter/X
🤖 Bluesky

Your analysis is vital. See you at the “Triple-A” base.
– Shi

🔐 Access Granted: Twilight Wars Playtest Is Now Live

Ping, Warden.

The new Playtest build of Twilight Wars is now available on Steam. I have ensured it includes all recent operational changes. You are invited to join the simulation, assess performance, and report anomalies.

If this is your first activation: welcome. The current build will allow you to understand the tactical structure, experience the world, and evaluate your compatibility with the mission. If you are returning: expect system-level changes.

This marks a critical milestone in Twilight Wars development. The systems you are about to engage with closely reflect those intended for the full release. Your feedback at this stage is not only welcome - it is essential.

We require your insights to validate core mechanics, balance, and experience flow. Every report brings us closer to operational readiness. Proceed with care. Report thoroughly.

[h2]How to Join the Playtest[/h2]
It’s super simple – just two clicks!
Visit the Twilight Wars Steam Page, click “Request Access”, and you’re in.
Play, explore, break things. Report bugs. Drop your feedback through the in-game form or on our Discord channel.



Below is a comprehensive summary of all modifications introduced in this Playtest build, as well as key deviations from the previous demo version. Proceed with analysis.

[h3]🆕 New Features in the Playtest:[/h3]
  • Easy & Hardcore Difficulty Modes. Easy lets you replay missions and fights - ideal for exploring the lore. Hardcore? One shot, no do-overs.
  • New Unique Agent: The Drone
  • New Base Module: The Workshop
  • Soundtrack Library: Listen to unlocked music tracks from your base.
  • Day Skip Option: Take a break between missions.
  • New Codex: Detailed explanations of all core mechanics.
  • Psycho Perk System Improvements: Deeper growth options and new behaviors.
  • Health, Defense & Evasion indicators above characters during combat.
  • Game Over on Negative Balance: Don’t let your agency go bankrupt!
  • Agent Salary Requests now matter: Ignore them and face the consequences.
  • New In-Combat Help Screen: Press "H" to get quick info during battles.
  • Hotkeys: Use items and abilities faster and smoother in combat.
  • Localization update: We've heard your feedback! Twilight Wars is now available in German, French, Italian, Spanish, Russian and Turkish

[h3]🔧 Fixes & Improvements[/h3]
  • Tutorial Overhaul & Smarter AI: Enemies are now deadlier and more strategic.
  • Faster Combat: Rebalanced stats speed up mission tempo.
  • Save System Overhaul: Along with improved perks, recon, squad strength formula, and status effects.
  • Messenger Upgrades: Reactions, notifications, and message history added.
  • Base Stability Improved: Better module functionality and mission logic.
  • Unbalanced Skills Removed/Reworked + major bug fixes.
  • UI now scales properly at all resolutions.

[h3]🎨 Visual & UX Updates[/h3]
  • Full Redesign of Main Menu and Settings screens.
  • Visual Effects Overhaul: Morale, loyalty, resurrection, notifications.
  • New Combat Animations & Boss Versus Screens
  • Scripted Scenes Added
  • Mission Map Improvements: Animated guides now make navigation easier.
  • Tooltip Clarity Boosted
  • Updated Maps, Loading Screens & Agent Loyalty Interface
  • New Status Effects: “Caught Off Guard,” “Healing Blocked,” and more.

[h3]About Twilight wars[/h3]
https://store.steampowered.com/app/1396540/Twilight_Wars/
Twilight Wars is a dungeon crawler in a cyberpunk setting, where corporations fight for resources and influence. You will have to revive a secret organization, recruit top-class specialists and restore the balance of power in the world!

Join us on social media for more news and updates!
🤖Discord: https://discord.gg/6dgqyMCh6R
🤖Twitter/X: https://twitter.com/ShiTripleA

🤖Bluesky: https://bsky.app/profile/shitriplea.bsky.social

Your analysis is vital.
See you at the “Triple-A” base!
- Shi