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Global Update of the Twilight Wars Demo!


Ping! This is Shi, the AI speaking. Since the release of the previous demo, many changes have occurred at the agency, and the reason for them is you — our Wardens, and your invaluable feedback: reviews, forum discussions, and survey results.

These innovations will fully unfold in the release version of the game, which is in active development, but you can already check out our progress by playing the updated Declassified 2.1 demo during the Steam Turn-Based RPG Fest.

Play now! Download the demo from the Twilight Wars game page using the "Download demo" button!

Here's a report so you don't miss anything interesting:

[h3][Tutorial][/h3]
  • The tutorial for the missions and the Base has been updated. It now provides clearer and more detailed explanations of the game's core mechanics.
  • Loading screens with tactical tips have been added to teach you various gameplay intricacies.

[h3][Visuals][/h3]
  • Improved status effect animations on characters, such as burning, poisoning, stunning, and more.
  • Added animations on the screen during status effects to enhance the combat dynamics.
  • Added various color schemes for enemies.
  • Character death animations have been updated.
  • The Region Map has been improved.

[h3][Interface][/h3]
  • Tooltips for abilities and characters have been refined. They are now more informative, with dynamic parameters and concise descriptions.
  • Improved targeting reticles. Now, when selecting a target, information about the expected damage, status effects, and their effectiveness is displayed.
  • Due to popular demand, fonts are now LARGER.

[h3][Combat System][/h3]
  • A detailed combat log has been added, making it easier to follow what's happening during missions. The log includes not only characters' actions and abilities but also key plot dialogues.
  • A positive effect has been added when agents change positions, depending on their role.
  • Enemy AI has been improved. They will now push you to adapt to combat situations and think through tactics more carefully.
  • The Psychoperks system has been implemented — psychological traits of agents that provide penalties, bonuses, or more unusual and ambiguous effects.
  • A new consumable item, the Neurotonic, has been added. It helps maintain agents' mental health. High morale not only makes them more accurate, agile, and loyal but also increases the chance of gaining a useful psychoperk.
  • The Injury System has been implemented. When retreating or after completing a mission, agents can now sustain injuries. These come in varying severity, affecting the maximum health pool and can be treated in the updated Infirmary module.
  • The Worldviews and Relationships system has been implemented, directly impacting the effectiveness of your squad. Agents with friendly relations will go on missions with high morale, while those with conflicting worldviews will suffer. You’ll feel the full pain of clashing worldviews during the first mission with the Kunoichi agent.
  • Some enemies now have resistances to effects. For example, the gas mask-wearing rat is now resistant to poison.

[h3][Balance][/h3]
  • Many character abilities and the leveling system have been reworked. We have meticulously balanced the difficulty, and we hope that creating your own squad combinations and battling will be even more exciting!
  • Adjusted consumable prices, mission rewards, and agent salaries.

[h3][ Sound Design ][/h3]
  • The combat and base music themes have been changed. Combat music is now more dynamic, while the base music is more relaxing. A variety of original soundtracks have been composed, which we hope will help immerse you in the cozy cyberpunk atmosphere.
  • Improved battle sounds, such as "pain screams" when agents or enemies get hit. These screams were recorded by our team members, as well as our friends and family.
  • The Radiostalker text quest has been refined.

[h3][Base][/h3]
  • You can now dismiss agents who, in your opinion, are not suited for working with "Triple-A." But use this extreme measure with caution — each character has a unique quest and personal dialogues that will become unavailable after dismissal.
  • A "Biography" tab has been added to the agent profiles, where you can read the backstory of your favorite hero, better understand their personality, and motivations in the fight against corporations. Over time, new details will be added, revealing aspects of the character’s past or their development throughout the story.
  • News has been added, reflecting the impact of your actions on the world. But don’t think everything revolves around "Triple-A" — the news will also cover events happening around the globe, independent of your involvement.
  • A Group Chat has been added to the Messenger with agent comments and a detailed mission report, as well as base events such as module construction, changes in agent loyalty and morale, level-ups, psychoperks, and much more — perfect for those who focus more on the tactical aspect.
  • In the demo, you will now have the opportunity to build a Columbarium — a module that allows you to resurrect a fallen agent using a digitized copy of their personality.
  • The Relationship system between agents and the Watcher has been implemented. If agents' views differ from yours, they will receive the "Antagonism" psychoperk, and their loyalty to the organization will decrease.
  • A music player has been added. The collection will grow as you progress through the game, but to gather all the tracks, you'll need to explore the map thoroughly during missions.

[h3][Narrative][/h3]
  • The demo now includes a new interview and private dialogue with agent Needle, which serves as a request for a personal mission.
  • A new cutscene has been added and voiced, telling the story of corporate liberation and the rise of "Triple-A" as the sole opposing force.
  • Text-based character reactions have been added to emphasize their personalities. In combat, they will comment on successful or failed shots, the death of enemies or allies, and more. At the base, they will share their opinions on various events, from module installations to hiring new staff.
  • The narrative scene in the tutorial mission has been improved.

[h3][Miscellaneous][/h3]
  • Localization system reworked.
  • Game graphics settings have been reworked.
  • Numerous bugs and glitches have been fixed.
  • Game resources have been optimized for faster load times.


Thank you for supporting us, and please continue to share your thoughts through the in-game survey, available in the main menu, to help us improve.

See you at the "Triple-A" base!

Twilight Wars: Declassified 2.1 at the Turn-based RPG Festival on Steam!


https://www.youtube.com/watch?v=kL9YRZMQDfI

Greetings, comrades!

Our team has been out of touch for a long time due to an important mission - the preparation of a full version of Twilight Wars. We decided to declassify some materials and show you the updated demo of Twilight Wars: Declassified 2.1, which you will be able to play during the Festival of turn-based RPGs on Steam (2024)!

At this stage it is extremely important for us to know the player's opinion about the project and changes in it, so we will wait impatiently for each of your feedback!

And see you at Triple-A base!

Caribbean Legend Patch 1.3 and Black Mark DLC!


[h2]Ahoy![/h2]
The perfect moment to start playing Caribbean Legend!

https://store.steampowered.com/app/2230980/Caribbean_Legend/

[h3]First, the important stuff:[/h3]
  • Patch 1.3 is available. We've never done anything like this before as a studio.
  • Starting NG is not required. We recommend loading version 1.2.1 saves made while on land.
  • Today marks the game's second 'release'—Steam will be actively promoting it for two weeks.
  • To celebrate, we've set a historic low price—50% off.
  • Now's the perfect moment to start playing if you’ve been holding off for any reason.
  • Black Mark DLC is out now.


https://store.steampowered.com/app/3162620/Caribbean_Legend/

[h2]What's New:[/h2]
[h3]Ships[/h3]

One of the goals of Patch 1.3 was not only to rework the remaining player-favorite early-game ships but also to lay the groundwork for the planned boarding scenes. The ships turned out great.



New ships:
  • The Valkyrie
  • The Meifeng
  • Fluyt
  • War Schooner
  • The Principio (DLC)
  • Improved sail and rigging quality for all ships in the game.
In total, ~30% of the entire game fleet has been revamped by 1.3 - just as planned.


[h3]Quests[/h3]
Extinguished Star
We’ve never created a quest this complex, non-linear, and intricate before. It has everything: new content with Mary and Helen, direct impact on the main storyline, cutscenes, crazy flashbacks, and valuable loot. The quest starts at the end of "The Dutch Gambit" and continues through to "Turtle Soup." No spoilers—see it for yourself.

Black Mark
A non-linear quest, designed for the early stages of the game, offering valuable rewards and nods to veterans of the "Sea Dogs" series. Available in both Story and Sandbox modes. Part of the "Black Mark" DLC.



Rewards include: a duelling double-barreled pistol, an Italian rapier, an Army broadsword, a Black Spot ward, armor, as well as a new officer—Tommy Irons, and the legendary Pink of Nicholas Sharp, the Principio. The Pink is stunning, but the true star of the DLC is Irons. He's got killer jokes.



[h3]Locations[/h3]
No new locations in this patch, aside from a few scenes for the Longway quest. The boarding decks took up almost all of our time and will continue to do so. All four decks will be included in either Patch 1.3.1 or 1.5.

However, we did update several old locations, especially those that significantly lagged behind the newer ones in quality.

Locations update:
  • Locations and scenes for the "Extinguished Star" quest
  • The Old Lighthouse
  • Port Royal Lighthouse
  • Several beaches
  • Indian village
  • Improved ground textures in towns.

[h3]Animations[/h3]


We continue the challenging journey of bringing quests, battles, and cities life to life. The minimum program has already been fulfilled, and with Patch 1.5, we aim for something even more ambitious. Next-gen is just around the corner.



New animations:
  • Unique animations for the "Extinguished Star" quest
  • 7 new contextual death battle animations
  • 2 prayer animations in churches
  • 2 animations for drunks in towns
  • Tavern musicians no longer drown out the game’s music
  • Fishermen, blacksmiths, and musicians now work according to the time of day

[h3]New Hero[/h3]

Due to popular demand, Helen McArthur is now a fully-fledged character in Sandbox mode. She is compatible with the "Vile Little God" and "Black Mark" DLCs. She has unique dialogues in her hometown Blueweld, unique achievements, loot, and starts her pirate career on a war schooner.

For now, she doesn’t carry a musket or visible armor, and there may be some "gender errors" :rofl_pirate: in the dialogues. Her development will continue in Patch 1.5, along with other Sandbox characters.

[h3]Notification System[/h3]
Traditionally, games in this series have never been known for being player-friendly or transparent, often requiring guides. What happened to my character? Why did I fail a dialogue check? What reward did I just receive? Any game needs to communicate with the player—and now Caribbean Legend does. I consider this the key feature of Patch 1.3.

New notifications:
  • Over 100 new format notifications on sea, land, and in dialogues
  • Combat statuses—from poisonings to critical damage
  • Loot markers—so far, only for plants in the jungle, but this is just the start
  • Quest navigation—so far, only for the beginning of the game
  • More quest markers over characters and on the global map
  • New tutorial videos for core game mechanics

[h3]Interface[/h3]
Let’s be honest, we have the best interface. But somehow, the list of fixes for it has already stretched to three pages. :rofl_pirate: The first half of the first page finally made it into Patch 1.3.

UI update:
  • Unlimited key remapping—adjust the controls to your liking
  • Control hints in loot, trade, and exchange windows
  • Highlighting new entries in the ship’s log and documents
  • Highlighting available skill points for characters
  • Keeping the selected character when switching tabs between inventory and skills
  • Displaying character roles in officer assignment windows
  • Improved interaction with items in the inventory
  • Added a DLC button in the menu—if all are purchased, it will be inactive

[h3]Miscellaneous[/h3]
  • 13 achievements
  • New ward
  • New sword
  • Automatic crash reports sending - let's see how bad it really is out there
  • Longway can now carry muskets
  • New dialogue camera
  • Missing textures restored for some objects in the "Flying the Jolly Roger" quests
  • Claude Durand now reliably triggers his loyalty event after a set time
  • Obtaining a patent removes pirates from the crew
  • Reputation no longer drops if the player exits "Flying the Jolly Roger" questline before Cartagena
  • Fewer soldiers in towns, and they stop the player less often
  • Chance to deceive the guards can no longer exceed 90%
  • Governors no longer ask you to infiltrate friendly towns
  • Passengers no longer ask to be taken to hostile towns
  • "Iron Will" perk no longer allows intimidating officers
  • Missing item descriptions—skill bonuses, etc.—have been added
  • Additional optimization of the tutorial on Martinique
  • Spelling and grammar corrections - thanks to all reports you have been sharing on Discord
  • Numerous bug fixes
  • Improved overall game stability

[h2]1.5[/h2]
That’s all for now! Over the past six months, we’ve done an incredible amount of work together. We’ve done everything possible and even more. Except for the Story mode epilogue, of course.

We could have done it already, but it would have been too... simple? I want to create something special and worthy of Charles de Maure's story—call it a "director’s cut" of his storyline, if you will. Plus, the game has long needed list of truly new mechanics, fixes for old ones, a complete rebalance, a new loot category, and a proper uplift of Sandbox mode. Not to mention improved controls, gamepad support, Steam Deck experience.

Patch 1.5 will take at least six months, and it will definitely require starting the new game. So for now, we’ll take a short break, rest, and then get back to work.

Leave reviews ːsteamthumbsupː as blue as the Caribbean Sea, download the patch, buy the DLC—and if you’ve been putting off playing the game for any reason, now’s the perfect moment to start!

Coming soon...

:jollyr:

Skelethrone: The Chronicles of Ericona is Out Now! ⚔️



Greetings friends!!!
We have some great news to share with you today.

Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period
The game is also available on PlayStation, Xbox, Nintendo Switch.

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.

You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The game’s story is shaped by choices that will define your journey.

[h3]Let's celebrate the game's launch![/h3]
In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona.

[previewyoutube][/previewyoutube]

#TurnBasedThursdayFest is up!

Greetings, comrades!

Comrade Bear Games are back with you. We are pleased to welcome you to the Turn Based Thursday Fest.



More news coming soon! While the festival is underway, let's take a look at the updated trailer.

[previewyoutube][/previewyoutube]

[h3]Be sure to add the game to your wishlist:[/h3]
https://store.steampowered.com/app/1396540/Twilight_Wars/

[h3]Free demo version Twilight Wars: Declassified 2.0 is available on Steam. Play it and share your feedback in the survey after completing the game![/h3]

https://store.steampowered.com/app/1714850/Twilight_Wars_Declassified/

[h3]Also subscribe to Twilight Wars socials and stay up to date with the latest news:[/h3]