1. Mr.Mine
  2. News

Mr.Mine News

Mr. Mine v0.25 - The Great Rebalance Update

Cave changes

-The drones have been rebalanced to be stronger with early levels, but each level up is now a smaller upgrade.
-Early cave duration has been extended.
-The max building materials you can get from a single cave reward has been reduced to 10.
-Aerial drones now provide a vision of 3 nodes, up from 2.
-The Aerial and Magnetic drones have had their fuel storage reduced to make it easier to send them out, but they’ve also had their fuel consumption reduced some to keep their max distance similar to what it was before.
-Healing drones fuel consumption was reduced.
-Healing drones now heal 8 a tick, up from 5.

Trade changes

-Level 1 trading post on earth now has a much shorter base cooldown.
-Leveling up the trading post no longer reduces duration.
-Each level of the trading posts increases the duration a trade is available, but also improves the quality of the trade.
-The trade reward is no longer tied to the value of the payment, resulting in much better trades.

Scientist changes

Timelapse, Mineral piles, and Money bags from scientists now scale with scientist level and depth. For these excavations their duration is now based on the value of the reward. This will result in early game and early level scientists having much shorter excavations, but lower rewards and higher level scientists having longer duration but higher value rewards. The higher level your scientist gets the better conversion rate for duration to reward.


-Relics have also had their rarities adjusted and should be more common in general besides some of the very rare ones which are unchanged.
-Key of gold has been buffed to grant 5% base, 6.5% at +, 8% at ++. With a cap of 80% increased chance.

Early game changes

-Added a tutorial for crafting the Trading post.
-Added a tutorial for crafting the manager.
-Smoothed out progression between the golem and the underground city.
-The game now starts with mineral deposits visible on the scroll bar (see metal detector changes for more information)

Gem forge changes

-Blue gems now cost 2 workload, up from 1.
-Green gems now cost 3 workload, up from 2.
-Purple gems now cost 4 workload, up from 3.
-Purple gems production time has been reduced from 24 hours to 16 hours.
-Yellow gems production time has been reduced from 72 hours to 48 hours.
-Purple gems now cost 25 reds and 25 blues. (20 reds and 35 blues previously)
-Yellow gems now cost 25 reds and 25 greens. (20 reds and 30 greens previously)
-Some weapon level costs have been re-adjusted to account for gem changes.

Metal detector changes

-The metal detector description now properly updates in the crafting menu to display what the next level does.
-Since the game starts with mineral deposits visible from the start, level 4 now only provides the ability to jump to chests using the spacebar. (this functionality is now described in the description).
-Level 5 of the metal detector now provides the ability to click anywhere on a level to open a chest.
-Level 6 has been added to the Metal detector and provides the ability to collect all natural chest spawns in the world and place them in the chest collector up to your storage capacity.

Other changes

-Undiscovered isotopes from bombardments now show a tooltip on where to get them and if clicked on open up the reactor crafting menu with that bombardment selected.
-Fixed a bug where changing reactor layouts would not properly delete fuel rods or reward items for consumed fuel rods.
-Fixed an issue where building materials and oil said they came from depths of 100k.
-reaching the max depth no longer breaks the game.
-Updated translations and added Thai


Titanic Update! - New World, Drones, and Structures!



Hey everyone!

Today we're releasing the new world, Titan! However, we know that many of you are not there yet so we've added plenty of other new features to the game as well! Here's a full list of all the changes.

* New world Titan added to the game (only first 200km so far and no trading post yet).
* Added many new quests.
* Added new Quest UI
* Added a chest compressor structure that allows you to turn normal chests into golden chests.
* Chest spawn rate no longer increases after 1000km, but chest rewards have a multiplier added to them with each new depth.
* The Chest collector total storage has been reduced to reflect the changes to chests spawn rate. No one actually enjoys opening 400 chests.
* Changed battles rewards to scale based on income instead of being a fixed amount per monster.
* Added a healing drone that needs to be discovered in caves.
* When you start a battle your weapons are now off cooldown.
* Weapons cooldowns have been roughly doubled, but their damage has also been doubled.
* Added the ability to shift-click reactor components into the reactor grid.
* RTG Fuel rods now cost 2,500 Po3.
* Added new buffs to the buff lab.
* Adjusted some buff prices and buff durations in the buff lab.
* Added a few more stats to the stats panel.
* Unfound minerals now tell you roughly at what depth you can expect to find them.
* Implemented a new system to support even larger numbers up to 10^16777216.
* Fixed some of the text and images popping around on screen by a pixel.
* Add a full-screen button.
* Added a simple cave tutorial.
* Debug log and event log sizes increased.
* Added a save and quit button.

Mr. Mine v0.23 - Halloween Update!



- The mines have been decorated for Halloween!
- Added Warped Scientists
- Hard excavations can show up on left side after scientist level 20
- Added new background music
- Added new click sound effects
- Improved the UI for The Core
- Added particle effects to some miners
- Added shift + click shortcut to the reactor grid
- Added new language selection option
- Updated German translations
- Late game balance changes

Mr. Mine v0.22 - New Scientists and Cave Tutorial

Hey everyone!

We've got another update for you all! This update primarily revolves around some balance issues that were introduced with the introduction of caves and tries to address some of the feedback we've been hearing lately.

- Added tutorial arrows for caves.
- Added grayed out lock buttons when manager is not yet unlocked.
- Added 5 new scientists to the game!
- Fixed drones not using health packs.
- Fixed an issue where the fuel from health packs was based on your drones health and not fuel.
- Reduced the cost of drone level 2 to make it a more realistic purchase.
- Caves now collapse if all rewards have been collected.
- Reduced the chance of getting multiple timelapse excavations if one of your scientists already has one.
- Increased early chest spawning and slightly adjusted the rate chest spawns increase as you get further into the game.
- Replaced Copper, Silver, and Gold excavations from scientists with mineral piles which now grant higher value minerals based on where you are at in the game.

Mr. Mine v0.21

Hey everyone!

The cave update is finally here! Caves will randomly spawn throughout the world after 45km’s and can be explored by drones. All throughout the caves you will encounter rewards that your drones can pick up and bring back to you, but only if they have the fuel and health to make it past the obstacles.


  • Added caves that spawn throughout the game and have random rewards that can be collected by drones.
  • Added cave building at 45km to upgrade drones and collect treasures from caves.
  • Adjusted scientists rewards so higher tier rewards are more likely to drop when your scientist is higher level.
  • Fixed an issue where the Miner Speed Potion showed up more often as a reward than it was intended to.
  • Improved random number generator (seeded).
  • Shift clicking the button to craft gems now crafts up to 5 at a time if you are able to craft that many.
  • Made it so the active trading post trader displays on the trading post in the world
  • Made it so the characters at the top of the mine are animated.
  • Caves and orange fish now have a unique color on the scroll bar.
  • Level 30, 31, and 32 drills and fans have had their wattages swapped to help improve the gap between getting those upgrades.
  • Ytterbium has been brought down to W2-600km.
  • Rounded values on the reactor so that numbers like 0.0001 heat would not make you overheat.
  • Added an option to go back to the main menu.
  • Added more premium purchase names.