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Project Existence - Multiplayer Sandbox News

0.4.143 - Mission progression and physics-simulation for resources

- Added notifications to indicate mission progression
- Implemented physics-simulation for harvestable fields
- Walking towards trees or rocks will change it to a dynamic element
- Improved our internal logs to catch bugs and errors more easily
- Started work on upgrading the bridge area into something that can be interacted with in the near future

0.4.136 - Mission sequence

- Mission sequence! There are a few missions now that can be completed one after the other
- Missions now have a better overview - Pressing G will open a window showing your active missions and the steps you have completed
- Updated the emote system - There are now 9 emotes that are bound to the keys 1-9. These emotes will pop up over your characters head!
- Disabled the emote interactions with other players
- Fixed a bug where players were unable to interact / harvest some resources

0.4.125 - Harvesting Trees, first Iteration of emotes and "auto harvesting"

- You can now remove trees and rocks from the world
- Added the first version of an emote system! Interacting with other players will bring up a menu where - - You can select the emote you want to use
- Further adjustments to the weather and day & night cycle
- Added an autoharvesting function to the player camp. Establishing a camp will now periodically remove all resources in the camp's vicinity.
- Moved the debug menu to a different UI so the creative view isn't as cluttered
- Enabled analytics for general data collection (things like playtime, client errors, in-game actions, etc.)

0.4.117 - Framework for missions, general adjustments and optimization


- Added a new test mission
- Added framework for accepting, completing and turning in missions
- Added textures to the Remnants area
- Made adjustments to the weather system
- Added more details to the landscape
- Increased the number of trees in the world

Small Update To Project Existence!

  • Adjusted the weather system so that it changes more frequently
  • Improved the landscape textures and added a bit more details like grass, moss and smaller rocks
  • Enabled arrow keys for movement (works alongside WASD)
  • You can now adjust the camera distance from your character by using the scroll wheel