Development Update - What's Changing and What to Expect Next?
Hey everyone!
I wanted to give you guys a little insight into what we are planning and how we’re going to do things in the coming weeks.
Last year, we were focused on the breadth of features, mechanics and technology. With Project Existence, we could implement things very quickly and run tests, while focusing on mechanics working correctly, without having a fully realized gameplay loop or a lot of content.
The next few weeks (and months), we want to focus on the depth of the features we are working on next. We have two major features in the works that we want to have fully fleshed out and realized before we move on to the next thing, and this is what you’ll be seeing slowly coming together in Project Existence.
In order to do this effectively, we are removing the manufacturing system from the prototype. Since the features we are working on will introduce some drastic changes to how players interact with the world and its systems, we agreed that keeping manufacturing in would just end up being a distraction for the team.
If we were to keep the factory system in as it is, it would mean we’d be spending a ton more time making sure the new features work with the old systems, fixing bugs and balancing to tie everything together. By putting manufacturing on the shelf, we can fully focus on development of the new features, and spend the time making them even better instead of constantly chasing after bugs.
This doesn’t mean manufacturing is gone forever.
Manufacturing and automation was always a part of the core pillars for our game, so when we feel the time is right, we’ll be going back into those systems and optimizing them to fit the rest, and make it even better.
We just released an update introducing some camera and control changes! With this update, we also switched to a different technology for our databases, so the world has been reset - meaning your bases and inventory is starting from zero. Manufacturing has also been removed, for the reason I mentioned earlier.
We’ll still be updating Project Existence quite regularly, implementing new things and testing out features - and we really appreciate those of you who are interested in trying these out and giving us feedback.
If you want to know more and stay updated on what we're working on, make sure you join us on Discord!
I wanted to give you guys a little insight into what we are planning and how we’re going to do things in the coming weeks.
Last year, we were focused on the breadth of features, mechanics and technology. With Project Existence, we could implement things very quickly and run tests, while focusing on mechanics working correctly, without having a fully realized gameplay loop or a lot of content.
The next few weeks (and months), we want to focus on the depth of the features we are working on next. We have two major features in the works that we want to have fully fleshed out and realized before we move on to the next thing, and this is what you’ll be seeing slowly coming together in Project Existence.
In order to do this effectively, we are removing the manufacturing system from the prototype. Since the features we are working on will introduce some drastic changes to how players interact with the world and its systems, we agreed that keeping manufacturing in would just end up being a distraction for the team.
If we were to keep the factory system in as it is, it would mean we’d be spending a ton more time making sure the new features work with the old systems, fixing bugs and balancing to tie everything together. By putting manufacturing on the shelf, we can fully focus on development of the new features, and spend the time making them even better instead of constantly chasing after bugs.
This doesn’t mean manufacturing is gone forever.
Manufacturing and automation was always a part of the core pillars for our game, so when we feel the time is right, we’ll be going back into those systems and optimizing them to fit the rest, and make it even better.
We just released an update introducing some camera and control changes! With this update, we also switched to a different technology for our databases, so the world has been reset - meaning your bases and inventory is starting from zero. Manufacturing has also been removed, for the reason I mentioned earlier.
We’ll still be updating Project Existence quite regularly, implementing new things and testing out features - and we really appreciate those of you who are interested in trying these out and giving us feedback.
If you want to know more and stay updated on what we're working on, make sure you join us on Discord!