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Missions in Uncharted Space Content Update

[h3]Hey Valley Villagers![/h3]

Starting today, you’ll be launching into exciting new adventures in Disney Dreamlight Valley’s second update – Missions in Uncharted Space. So what spaces are you charting out into? Watch, and then read-on for more!

[previewyoutube][/previewyoutube]

[h2]Shrink down for a new Realm adventure![/h2]

It’s no secret that a new Realm door is unlocking in the Dream Castle – this time leading you to Bonnie’s room, the current safe haven for a familiar pair of toy-sized heroes; Buzz Lightyear and Woody! What’s more unique is that when entering this Realm, you may find things larger than life – or that you’ve shrunken down to toy-size! For a sneak-peek of what awaits you, check out our previously released trailer shared during the 2022 games showcase at the D23 Expo!

[previewyoutube][/previewyoutube]

Once Buzz and Woody return to the Village, you will help Woody learn the magic of childhood memories and help Buzz as he enlists the support of Dreamlight Valley’s residents to establish its first Star Command outpost. You’re also in for a surprise as you help uncover the source behind some village mischief alongside Donald Duck, culminating in a new resident from beyond the stars!

[h2]A new Star Path begins![/h2]

In addition to decorating your Villages with homes for our new heroes from Disney’s Toy Story, you’ll also have plenty of opportunities to get into a festive mood with the release of the new Festive Star Path, filled to the brim with new and exclusive items to help you get cozy and warm in Dreamlight Valley.



Besides new clothing, furniture, and accessories, the Festive Star Path also includes the all-new Dream Styles feature that allows you to outfit both Mickey Mouse and Merlin in special festive “Dream Style” holiday fashions.

[h2]Seasonal Content[/h2]

Will you build a snowman, explore the chilly peaks of Frosted Heights, or discover new festive recipes with all your Disney and Pixar friends as you celebrate the holidays together? It’s up to you in Missions in Uncharted Space – but know that we’re not stopping there. With the holidays on the horizon, you can expect festive activities later this December to celebrate the season of giving!



[h2]Community Driven Changes[/h2]

We’re so excited to share this absolutely story and content packed second update with our fans – but what’s more is that we’ve also made sure to listen to your thoughts and take the time to shape the game with our players feedback in mind. Here’s just a few of the changes and additions that you can expect in this Update:

  • We’ve added a Day/Night toggle so that fans from every time zone can choose to enjoy Dreamlight Valley’s sunsets and sunrises as they choose! This is a visual change only, and will not affect gameplay.
  • Dress your best for the holiday season - new seasonally themed makeup has been added to the makeup category.
  • Up your efficiency! Brand new Royal Tool enchantments for Shovel, Fishing Rod, and Pickaxe.
  • Have a favorite memory? Highlight it in a special Memory Frame that was delivered directly to your player inventory!
  • Previously unlocked by players in our Wishlist Campaign (link to blog article) – the first Character Skins are available in the Valley! You can find two new ‘Dreamlight Styles’ for Merlin and Mickey available in the Festive Star Path.
  • Worried about the environmental concerns of leaving your lights on in your home? You can now toggle floor/wall lights on and off.
  • You can now hang out with Ariel! We can’t wait to see your adventures together.
  • It looks like Kristoff expanded his stall offerings – you’ll now find other purchasable materials on sale, including iron ingots.
  • Want to unlock your entire Star Path immediately? Optional Moonstone packages are now available for purchase.
  • Steam Deck users, rejoice! Disney Dreamlight Valley has been officially verified as fully compatible with Steam Deck.
  • Socks.
  • More surprises to come later this update!


[h2]Bug issues and resolution[/h2]

Along with this update, we’ll be releasing a variety of bug fixes and improvements for many top issues reported by the Disney Dreamlight Valley Community. A huge thank you once again to everyone who has taken the time to report issues they’ve run into, and for everyone’s patience as we resolved them. As the game is still in early access, we will continue to do our best to address issues as they occur, and proactively prevent further bugs. See below for the lists of changes we previously noted in yesterday's patch notes:

[h3]IMPROVEMENTS & OPTIMIZATION [/h3]

  • We are now fully compatible with Steam Deck and verified by Steam.
  • Optimized game stability on all platforms. In particular, we put a considerable focus on optimizing the experience on Nintendo Switch, which players should find smoother now. We will continue to evaluate the performance of each platform and push for further improvements and optimizations in upcoming updates as part of Early Access.
  • It’s getting chilly outside, so we’ve updated many of the fireplaces in Dreamlight Valley to allow you to manually light them. Exceptions include the Horned Tavern Fireplace, Cozy Fireplace, Antique Furnace, and Celestial Fireplace.
  • Kristoff has expanded the inventory of his stall to include a wider range of items (Pssst... there may be some iron ingots in there).
  • Improved wood distribution across all biomes. This change will make it so that the wood you find in each biome feels less random. While spawn rates will be slightly less frequent than before, each biome will now have a fixed set of wood that can spawn and will appear in consistent amounts, taking the guesswork out of gathering.
  • Buffed critter stomachs to allow for even more treat sharing. It is now possible to feed critters multiple times per day.
  • Reduced game loading times across all platforms.
  • Reduced game installation size.
  • Improved the loading of in-game assets to provide players with better performance.
  • Deployed optimizations to reduce chances of frame drops which were caused by certain animations.
  • Improved performance and memory usage of large gardens (50+ plants) while gardening.
  • Removed “dried plant” VFX to improve game performance.
  • Optimized various VFX to improve game performance.
  • Fixed memory leaks which led to reduced performance and crashes in certain circumstances.
  • Improved Item limits feedback in Furniture Edit Mode by adding a second on-screen counter. The top counter tracks the number of different items placed in the Valley, while the bottom counter tracks the total number of items, including duplicates. This should provide more clarity when reaching these limits, as like before, hitting either limit will prevent players from placing any more items in their Valley - unique items or total items respectively - until they remove items to make space.


[h3]BUG FIXES [/h3]

  • All avatars now have the same animation speeds. Specifically, you will notice that crop watering and cooking animations have been updated to reflect this.
  • We’ve confirmed that critters are not conspiring against you. Critters that have been befriended through feeding will now correctly appear in the Collection menu.
  • Camera-shy no more! The avatar will now always look at the camera when in selfie mode.
  • Fixed a soft-lock which sometimes occurred when pressing the Return to Title Screen button.
  • The Collection menu now updates correctly when new resources are collected.
  • "A Deal with Ursula" quest: Players who previously had picked up the Dark Crystal should now be able to complete the quest.
  • "Photo Fervor" quest: The Elephant Graveyard can now be properly photographed.
  • "The Dreamlight Fountain" quest: The Celebration Ribbon will now be properly recognized when placed close to the fountain.
  • "Part of His World" quest: Players who were encountering a blocker will find the Nautilus consumable has been given back, which should unlock progression.
  • "Lair Sweet Lair" quest: When Goofy redecorated his house, he accidentally misplaced a quest-critical piece of paper. It has been recovered and returned to its expected position in his house.
  • "Peacemakers" quest: Improved collision issues with palm trees to reduce the chance of Leader Shards and other items getting caught in them.


Should you run into any issues while playing Disney Dreamlight Valley, we first recommend that you check out our known issues HERE. If you don’t see the issue you’re running into, you can get in touch with our Support team via our contact form. Running into issues with a certain quest or objective? Check out our friendly Discord Community for some Disney Dreamlight Valley tips and tricks!

Disney Dreamlight Valley Toy Story update release date and time

The Disney Dreamlight Valley Toy Story update was announced in September alongside the addition of the Lion King update and new Scar quests. While the wicked lion king has already moved into his home in the Elephant Graveyard, we're still awaiting the delivery of Andy's favourite toys - but we do now have a release date. Arriving a little later thean expected, the Dreamlight Valley Toy Story update release date is December 6.


The Disney life sim already features lots of familiar faces, but we know there is room for "unlimited" expansions. The Dream Castle already houses around 30 unlocked doors, which will eventually lead to new realms. That said, you'd think these new updates would be coming thick and fast, with Scar added just six weeks after the original release date. The Toy Story update might be coming a little later than anticipated, but it is still the second major update in just three months, with a Beauty and the Beast update expected not long into the new year.


Read the rest of the story...


RELATED LINKS:

All Disney Dreamlight Valley recipes and how to cook them

What is the next Dreamlight Valley update release date?

Disney Dreamlight Valley update brings Steam Deck perfection

Disney Dreamlight Valley update brings Steam Deck perfection

The latest Disney Dreamlight Valley update makes the Frozen, Toy Story, and Wall-E-driven life game optimised for Valve's Steam Deck, while also introducing some sweet Christmas features, easy-to-get ingots vital for DDV quests, and perhaps the greatest single patch note that we have seen all year.


Read the rest of the story...


RELATED LINKS:

All Disney Dreamlight Valley recipes and how to cook them

Disney Dreamlight Valley Toy Story update release date and time

What is the next Dreamlight Valley update release date?

The first Disney Dreamlight Valley code is for a mysterious golden potato




The first of an unknown number of Disney Dreamlight Valley codes has arrived, rewarding those who redeem it with a mysterious spud. We don't know yet how often Gameloft is planning to drop new Dreamlight Valley codes, or what kind of things we may receive in the future, but it's not at all surprising that DDV is experimenting with a code-based rewards system during its early access. Plenty of other live service games traffic in reward codes, so I'm sure we'll be seeing more of these leading up to and after DDV's official launch...
Read more.

Missions in Uncharted Space Update Patch Notes

Happy patch day Valley Villagers!

After all the excitement you shared for the Scar’s Kingdom update, we’ve been counting down the days until the next one. That day is almost here... Tomorrow, you’ll have the chance to dig into our second free major content update: Missions In Uncharted Space!

Before that, however, we wanted to dig into the improvements, optimizations, and bug fixes you can expect from this update. Many of these improvements and fixes stem directly from community reports and feedback, which continue to be an integral part of our development process. Thank you, from the bottom of our hearts, for taking the time to share your experiences with us – they really do go a long way towards supporting the evolution of this game!

Without further ado, scroll down for a detailed list of notable changes you can expect from the Missions In Uncharted Space update. Alongside these, you can expect a wealth of other minor tweaks that further help improve player experience.

NEW CONTENT


  • Available now on Mac App Store.
  • Explore the Toy Story Realm to complete brand new story arcs and friendship quests with Buzz Lightyear and Woody.
  • Celebrate the holiday season with a brand-new Festive Star Path.
  • Previously unlocked by players in our Wishlist Campaign – the first Character Skins are available in the Valley! You can find two new ‘Dreamlight Styles’ for Merlin and Mickey available in the Festive Star Path.
  • Further your friendship with Minnie Mouse and WALL-E by completing their level 10 friendship quests.
  • Keep an eye out for brand new enchantments for your Royal Tools - specifically the shovel, fishing rod, and pickaxe - which will help increase your efficiency while digging, fishing, and mining.
  • We’ve added a Day/Night toggle so that fans from every time zone can choose to enjoy Dreamlight Valley’s sunsets and sunrises as they choose! This is a visual change only, and will not affect gameplay.
  • Worried about the environmental concerns of leaving your lights on in your home? You can now toggle floor/wall lights on and off.
  • You can now hang out with Ariel! We can’t wait to see your adventures together.
  • Want to unlock your entire Star Path immediately? Optional Moonstone packages are now available for purchase.
  • Socks.
  • A special frame item has been delivered to players' inventories, letting you show off your favorite Memories.
  • More surprises to come later this update!


IMPROVEMENTS & OPTIMIZATION


  • We are now fully compatible with Steam Deck and verified by Steam.
  • Optimized game stability on all platforms. In particular, we put a considerable focus on optimizing the experience on Nintendo Switch, which players should find smoother now. We will continue to evaluate the performance of each platform and push for further improvements and optimizations in upcoming updates as part of Early Access.
  • It’s getting chilly outside, so we’ve updated many of the fireplaces in Dreamlight Valley to allow you to manually light them. Exceptions include the Horned Tavern Fireplace, Cozy Fireplace, Antique Furnace, and Celestial Fireplace.
  • Kristoff has expanded the inventory of his stall to include a wider range of items (Pssst... there may be some iron ingots in there).
  • Improved wood distribution across all biomes. This change will make it so that the wood you find in each biome feels less random. While spawn rates will be slightly less frequent than before, each biome will now have a fixed set of wood that can spawn and will appear in consistent amounts, taking the guesswork out of gathering.
  • Buffed critter stomachs to allow for even more treat sharing. It is now possible to feed critters multiple times per day.
  • Reduced game loading times across all platforms.
  • Reduced game installation size.
  • Improved the loading of in-game assets to provide players with better performance.
  • Deployed optimizations to reduce chances of frame drops which were caused by certain animations.
  • Improved performance and memory usage of large gardens (50+ plants) while gardening.
  • Removed “dried plant” VFX to improve game performance.
  • Optimized various VFX to improve game performance.
  • Fixed memory leaks which led to reduced performance and crashes in certain circumstances.
  • Improved Item limits feedback in Furniture Edit Mode by adding a second on-screen counter. The top counter tracks the number of different items placed in the Valley, while the bottom counter tracks the total number of items, including duplicates. This should provide more clarity when reaching these limits, as like before, hitting either limit will prevent players from placing any more items in their Valley - unique items or total items respectively - until they remove items to make space.


BUG FIXES


  • All avatars now have the same animation speeds. Specifically, you will notice that crop watering and cooking animations have been updated to reflect this.
  • We’ve confirmed that critters are not conspiring against you. Critters that have been befriended through feeding will now correctly appear in the Collection menu.
  • Camera-shy no more! The avatar will now always look at the camera when in selfie mode.
  • Fixed a soft-lock which sometimes occurred when pressing the Return to Title Screen button.
  • The Collection menu now updates correctly when new resources are collected.
  • "A Deal with Ursula" quest: Players who previously had picked up the Dark Crystal should now be able to complete the quest.
  • "Photo Fervor" quest: The Elephant Graveyard can now be properly photographed.
  • "The Dreamlight Fountain" quest: The Celebration Ribbon will now be properly recognized when placed close to the fountain.
  • "Part of His World" quest: Players who were encountering a blocker will find the Nautilus consumable has been given back, which should unlock progression.
  • "Lair Sweet Lair" quest: When Goofy redecorated his house, he accidentally misplaced a quest-critical piece of paper. It has been recovered and returned to its expected position in his house.
  • "Peacemakers" quest: Improved collision issues with palm trees to reduce the chance of Leader Shards and other items getting caught in them.


Want to stay up to date on all things Disney Dreamlight Valley? Sign up for newsletter updates here, bookmark our Trello Issue Tracker, and be sure to follow us on our social media channels:

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