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Crashlands 2 News

Crashlands 2 v1.0.5-rc.2: NPCs on the world map, and other bug fixes.

With version 1.0.5-rc.2, we are adding a few quality of life changes and bug fixes:



User Interface

  • NPCs are now shown on the world map in areas you've discovered. They are represented by small colored dots.
  • NPC names are now visible on the world map when you zoom in. Some of them may overlap, but if you squint real hard and tilt your head, it won't help.
  • There is now a keyboard hotkey for advancing through dialogue instead of just a mouse click. It defaults to space bar and can be rebound at Settings -> Controls -> Game Moments -> Advance.


Fixes

  • Buddies now move faster for scene changes, such as when Graal moves toward the cabin at the start of the game. This should help to prevent an issue where if you left while Graal was still approaching the cabin, they would despawn and be stuck in place outside the cabin until you reloaded your save.


Known Issues

Stylish survival game sequel Crashlands 2 gets off to a great start on Steam

Astonishingly, it's been nine years since indie survival game Crashlands won our hearts. It blended robust crafting mechanics with the ability to tame pets and a silly sense of humour that earned it a cult reputation among players as a worthy counterpart to the likes of Don't Starve. Now, almost a decade later, developer Butterscotch Shenanigans has launched Crashlands 2, a similarly delightful and expanded successor that's already following in its footsteps with an excellent early reception from players on Steam.


Read the rest of the story...

Crashlands 2 v1.0.5: Fixed Bugs and STATUS REPORT!

A huge thanks to everyone who has played CL2 so far! We've been reading everyone's reviews and feedback, and have just deployed a fix for a few bugs that cropped up:


  • Changed how the key is acquired in the JEF in Maarla's Mantle (the "Lead Pipes" quest) to resolve an issue where players couldn't progress due to the key not dropping. If you are stuck on this quest, you can now check the small building in the JEF, and the key will be in there.
  • Updated the Creepthorns in the Abandoned Grove for the Cultist rituals so they are more visible.
  • Mouse selection now pioritizes your DED dummy, so you will be able to easily pick it up even if you die behind a teleporter.


We've also been reading through the things that you don't like, or wish the game also had. Keep giving us that feedback! Once things calm down from the launch we'll go through everything to find all the patterns to figure out what will go into the next game update.

[h2]Known Issues[/h2]

People are running into some issues that we can't resolve on our side. Here's what we know:


  • If you are seeing an error window with the message mentioning
    Async Event: Save-Load for object o_async_manager
    , this means the game save folder is inaccessible. Please check the properties of the save folder at
    C:\Users\{YOUR_USER_NAME}\AppData\Local\Crashlands2
    and make sure it is not hidden, read-only, or restricted by anti-virus software.
  • If you are having FPS issues, please check that your Windows and Graphics Drivers are up to date and add your details to our megathread. We aren't sure if performance issues people are seeing are caused by one thing, or are unique to each person. Our best guess is that it's happening to people who have outdated Windows and/or drivers, or whose antivirus software doesn't like the game. We are still investigating the issue and would appreciate information from you to help us debug the problem!




[h2]How's the launch going?[/h2]

Otherwise the launch has gone great! Here are some fun stats:


  • We've now accrued 30 years of playtime since launch day. That might sound like a lot, but... it is.
  • Our peak player concurrency on Steam was over 8000! That's WILD!
  • We're hovering right around 95% positive on Steam. Thanks to everyone who has reviewed the game so far! And if you haven't yet, go ahead and leave a review and it'll help the game's visibility as we head into the weekend. We appreciate it 💖


And our Discord is really hoppin', so pop in and say hello if you haven't!

We appreciate you all checking out the game and making this launch pop off like it has. It warms our hearts to get such a great response after all these years of work!

Crashlands 2 is out NOW!

I've been waiting to say this for FOUR HUNDRED YEARS:

[h2]Crashlands 2 is OUT!!![/h2]

https://store.steampowered.com/app/1401730/

Cue the air horns! Release the doves! Fire the cannons! (But not at the doves!)

What a journey it's been. The original Crashlands came out in 2016 (9 years ago!), and we've spent nearly the last 5 years working on this sequel. We've put all of our blood (ow!), sweat (ew!), and tears (dew!) into this thing, and I'm incredibly proud of what we've made with our tiny little team of desiccated husks. I hope you love it as much as we do!

We've already got some great early reviews and previews. I'll just plop my favorites here:


  • Vice calls it "a Crafting/Survival Masterclass" in a review that’s so glowing it made me blush!
  • Hardcore Gamer calls it "a crazy-fun adventure featuring a pair of ridiculously likable characters, set in a world that's usually bursting with humor but is smart enough to know when to take itself seriously"
  • Wanderbots posted a charming preview video of the first hour of gameplay


We already knew we made something good, but it’s still a huge relief to hear other people agree!

As much as I'd love to spend a bunch of paragraphs bloviating about what it took to make this game and all the great things people are saying about it, I want to let you go actually play it. So I'll just leave you with some pro tips to streamline your first session:


  • Explore! Try things! The game doesn't require you to do everything, but you'll have a lot more fun (and things will be better balanced) if you do more than just check off your quests. There are goodies and characters all over the map, so explore every nook and cranny.
  • Harvest everything! Resources stay useful for quite a while, so you might as well harvest them as you run by. Then you'll already have them when you need them!
  • Keep your research going! Return to your base often and talk to your Buddies to get your next Insights going. Each Buddy can only research one thing at a time, so returning to them often will let you get new stuff faster.
  • You can change the difficulty at any time. If it's too hard, make it easier! If it's too easy, make it harder!
  • You can continue your save across platforms if you get the game on Steam and mobile! Personally, I constantly bounce between my PC, my Android Phone, and the family Steam Deck.


If you run into trouble, there are a few places you can get help:



I hope you have a blast!

💖,

Adam Coster

Webslinger @Butterscotch Shenanigans

P.S. Please drop a review! Those early reviews can really help a game be successful!

P.P.S. What happens next? Mostly we'll just have to see how the launch goes. But! We do have a couple of things in the pipe: Sam's working on an art book about the design and art of Crashlands 2, and we might even have... SURPRISE MERCH!?

Crashlands 2 (weeks away)

Oh hey there, youngster!

People say that time moves faster and faster as you age. My last Ballyhoo marked 4 weeks to the Crashlands 2 launch, and I was so excited about how close that was. The blink of an eye! But 4 weeks was still an eternity for the youths, who only rolled their eyes and yelled, "That might as well be next century, old man!" as they vaped off into the sunset.

But now we're only 2 weeks away, which is truly Soonâ„¢ no matter how old you are! I think?

As the launch approaches, I've been feeling rather nostalgic about the original Crashlands and how far we've come with Crashlands 2. So this issue of the Ballyhoo is a little journey down memory lane.



[h2]Crashlands 1[/h2]

Back in 2016 my two brothers and I launched the original Crashlands. It was our first game that paid any bills and is still the game we're best known for all these years later. It's been played by literally millions of people, which is both amazing and terrifying. Making Crashlands was a harrowing experience (there's a whole documentary about it), and honestly I'm still amazed we pulled it off!

(If you never played the original, or just want a refresher, someone did a delightfully-narrated 100% playthrough video edited down to a mere 2 hours!)

The success of Crashlands gave us all kinds of cool opportunities. From giving talks at the Game Developers Conference, to getting a tour of the Nintendo of America HQ, to being nominated for GOTY awards alongside juggernauts like Pokemon Go and Clash Royale.

[h2]Crashlands 2[/h2]

We were super proud of what we'd made with the original game, but we were also quite aware that it wasn't the game we wished we could make. We'd only been making games for a couple of years when we started working on Crashlands, and we frankly didn't have the experience to make the game we imagined.

So we spent a few years retooling our studio, skilling up, expanding our team, and learning through launching another game (Levelhead). And then it was time to tackle Crashlands again, this time to make exactly the game we'd always wanted Crashlands to be. It still took a few years of research & development to become possible, and then another few years to finish the thing, but we did it!

You can get a sense of just how far we've come between the original and the sequel from some of the videos we put together over the past year:

- The release date announcement trailer shows off the benefits of changing from a procedural world to a hand-built one.
- Base-building probably has the most dramatic upgrade in Crashlands 2. Walls are tall! And buildings have roofs!
- Combat got the biggest experience upgrade. We made sure there's room for more casual play (my own preference) but the ceiling for just how interesting things can get is now a lot higher!
- Pets got more interesting, too!

[h2]Fin[/h2]

Crashlands 2 is almost here, and the best thing you can do to support the game right now is to wishlist it ahead of time on your favorite platforms to let the stores know that they should be featuring it!

That's it for this Ballyhoo! As always, you can stay up to date with how things are going by listening to our podcast and hanging out in our Discord.

💖,

Adam Coster
Webslinger @Butterscotch Getoffmylawnigans