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Crashlands 2 News

Crashlands 2 Demo is Live!



Heyooo friends!

The Crashlands 2 demo is now live on Steam!

We've been working on this game forever and can't wait to hear what you think. Share your thoughts, suggestions, and any bugs you come across. Your input will help us shape the final game!

Yes, Crashlands 2 is a single player game. But that doesn't mean you have to play alone! Hop into our Discord community to swap stories and feedback with other demo players.

Happy adventuring!

Pet design in Crashlands 2

We're talking about pet design in Crashlands 2!

But before that, a quick announcement:
We're launching the public Crashlands 2 demo on May 21 It features the first about 2 hours of game content, so you'll finally get to see what we've been working on for the past four years. We're very excited to hear what you think.

Okay, back to pets!

[previewyoutube][/previewyoutube]

We had pets in the original Crashlands, and we'd be absolute monsters to not continue the tradition with Crashlands 2. Although pets were fun and varied in the original, we felt like we could take things up a few notches in the sequel:

  • We wanted each pet to feel more unique compared to other pets of different species in every respect -- its abilities, its passive benefits, and even how you acquire the pet in the first place.
  • We wanted your pet to feel like something you interacted with during combat (at least a little), rather than a fully autonomous being that you never had to think about.
  • We wanted each pet to have more meaningful stories behind it, both in terms of its backstory (where did this pet come from?), as well as what it means to raise the pet and help it to grow.


How are we doing all of that? Read on to learn about Pet design in Crashlands 2! Or, for a more visual experience, go watch the video version

[h3] The Pet Distribution System[/h3]

In the original Crashlands we had a somewhat... gross approach to finding pets. You'd be out fighting creatures for resources, and eventually (and at random) you'd knock an egg right out of a creature! Then you could take it home, incubate it for a bit, and hatch your very own adorable little buddy.

We wanted pet-finding to be more story-driven in Crashlands 2. And, frankly, a bit less gross! Eggs in Crashlands 2 don't just randomly pop out of something -- the egg comes from something more meaningful.

Every egg you acquire in Crashlands 2 is obtained through an authored experience unique to that egg. Sometimes you'll follow a story that brings you to an egg, while other eggs just exist out in the world in their natural habitat, waiting for you to find them. Some eggs are well-hidden, while others need rescuing from perilous situations.

[h3]Pregnant Pauses[/h3]


So you've got your egg, now what? In the original you'd just sorta wait around while it incubated. But that's hardly the behavior of a responsible pet owner! In Crashlands 2 you've gotta prove you can take care of your new baby by giving it care and attention even before it hatches.

Although you'll still need to construct a nest to incubate your egg, the job doesn't stop there! You must understand what each egg needs to allow it to begin incubating properly. Some eggs like a lot of noise and activity. Some eggs require light, while others require darkness. Some like open spaces, while others must be cramped into a broom closet.

Only once you've set up your egg's space to meet its needs will it begin to incubate!

[h3]Embiggening[/h3]

To grow your pet big and strong, you must EMBIGGEN it! In the original game, that meant simply crafting a particular item and feeding it to your pet. In Crashlands 2, you have to do better than just feeding your beloved beast. This could mean just about anything, since every pet is unique!

Some pets will need to learn about where they come from, so you'll take them on journeys to important locations. Some will need to learn to fight certain predators that their wild kin routinely face. Some pets will want to go on the warpath, seeking revenge against those who wronged their families. And one particularly gluttonous type of pet will learn important lessons about food by watching you eat certain things from the environment.

Once your pet has learned everything it needs to know for its stage of life, you can empower it with a Juice Jem to embiggen it, granting it new powers and capabilities and a fresh new look!

[h3]To What End?[/h3]

While all I want for my real-world pets is for them to simply exist and be adorable (and be spoiled absolutely rotten), in my video games I want my pets to do cool stuff!

(Who am I kidding, I'd also be happy to just spoil them rotten in video games...)

In the original Crashlands, pets were invincible companions that followed you around and helped you fight things. Like cats in the real world, they sorta did that however they wanted to.

In the new game your pets are better trained. Every pet in Crashlands 2 has a meaningful combat ability that you can choose to deploy at will. Pets have a range of fighting styles, damage profiles, damage types, and effects that they can use against opponents.



On top of an active ability, each pet also provides passive benefits that alter your own gameplay in important ways. Some of these benefits are totally passive, like stat improvements, while others are more reactive. For example, one type of pet will keep your weapons poisoned while it is with you, granting your attacks a chance to poison your targets!

Pet abilities and synergies can be further customized by Masteries that your pet learns as it grows up, allowing you to push your pet's combat abilities and passive benefits in a direction that suits your particular playstyle.

As you and your pet journey through the world together, both of you will grow and change over time, becoming stronger and more capable as a team. Just like real life!

And with that, it's time to close out this edition of the Bscotch Ballyhoo. Until next time, and don't forget about the demo going live on May 21.

πŸ’– Your Fairy Godmothers,

Adam Coster & Seth Coster
Webslinger & Game Programmer @ Battlesloth Shemonkeygans

Crashlands 2 - Homecoming? (Opening Cutscene)

[previewyoutube]https://youtu.be/ztL-q9LNizc[/previewyoutube]

Oh hi there, favorite human!

Our latest video shows how Flux and JuiceBox find themselves back on Woanope for Crashlands 2. Poor things; they just wanted to go catch up with some old buddies.

It's been a little while since our last Ballyhoo. Since then we've finished the first act, finished the first round of translation (in 12 languages!), drafted a demo (more on that in a future newsletter), and so much more. We've got some great content planned for the coming months, including a video about the Pets system in Crashlands 2.

While you wait for those future goodies, give Crashlands 2 wishlist on Steam.


πŸ’— Happy Spring!
Adam Coster & Jen Coster
Webslinger & Narrative Designer @ Bumperscootch Sherblangagins

Crashlands 2 crashes into the PC Gaming Show: 'It's very Crashlandsy,' says dev




It's been close to eight years since the release of Crashlands, a top-down action-exploration-crafting game about an interstellar truck driver who crash-lands on an alien planet, where she makes friends (and enemies), builds stuff, and sets things right in the world, all in a relentless quest to get back to work. That means the time is just about right for Crashlands 2, which is also a game about an interstellar truck driver who crash-lands on an alien planet and all the rest of itβ€”the same trucker wrecking it on the same planet, in fact. Can you believe this could happen twice?..
Read more.

Crashlands 2 Preview: Hand-to-Pan Combat

One of the big design challenges we have with Crashlands 2 is the combat: the game is a sequel, so how do we make it more interesting (and more fun) than combat in the original, all while making it still feel like Crashlands?

(Prefer video? Check out the video version of this Ballyhoo!)

[previewyoutube][/previewyoutube]

In the original we had lots of different weapons, but you sorta used them all in the same way. Swords were fast, hammers were slow, but in the end they both just smacked things when you got close. For Crashlands 2 we want to give you way more ways to engage in (or even avoid) combat. Let's look at some of that new stuff!

[h2]First, TELEGRAPHS[/h2]

In the original, we drew indicators, a.k.a. "telegraphs", on the ground to show you where attacks would land. You'd square up with an enemy, take their hand, and do a little dance of death around those telegraphs.

We still wanted telegraphs to underpin combat in Crashlands 2, but we needed to kick things up a few notches. In the first game we pretty much just had rectangles and circles, since those were easy to draw on the screen and made it easy to figure out if something was inside the telegraphs. We've gotten a lot better at our jobs since then: now we can make them in any shape!

My two favorite examples of these new telegraphs are:

The Electro Fuzz Knuckles! Just look at these things. Like two adorable cat paws. Or two fists bearing spiked brass knuckles. (Is there a difference?)



And the Space Wok! It's shaped like a dang pan! Complete with that little hole in the handle you'd use to hang it on a rack! And when it connects with an enemy, oh what a satisfying BONK...



So we've upgraded the telegraphs, which makes the dance of death even more fun. But also more difficult. And so...

[h2]THE JUKE[/h2]

"If you can dodge a Space Wrench, you can dodge a ball." - Space Captain Patches O'Houlihan

There's nothing more satisfying than just barely avoiding getting hit by something, so we added the classic dodge-roll mechanic as a core element of movement and combat. Juke between telegraphs and then juke across a raging river to safety!



Okay, by "raging river" I might mean "quiet and very narrow stream". But I know I couldn't do a cartwheel across a quiet and very narrow stream. And I definitely couldn't do a Tasmanian Devil tornado across one!

At this point you might be thinking, "Geez, combat in Crashlands 2 sounds pretty intense!" While we did want to raise the ceiling on just how intense combat could be, we also know that not everyone wants that. I'm more of a sneak-around-and-attack-from-afar person myself!

Which brings me to...

[h2]SURPRISE ATTACKS[/h2]

While the original game did have some distance weapons, the focus was definitely on melee combat. Crashlands 2 gives you a lot more ways to fight things from afar: we've got spears, we've got bombs, we've got weird spiky seed-things, and we've even got throwable fish!

(If you aren't convinced that a fish makes for an excellent distance weapon, try playing hot potato with a lionfish and get back to me.)

Distance weapons are great, but sometimes you want to get close while maintaining the element of surprise. Or just scoot right by an enemy altogether. We've got you covered in either case with invisibility.



Just a spooky little outline floating around. I'd be intimidated if I saw that coming after me. I mean, I wouldn't be able to see it. But if I could see it, holy crap would it be terrifying.

[h2]FIN[/h2]

And with that, it's time to close out this edition of the Bscotch Ballyhoo. Until next time, go wishlist Crashlands 2 on Steam if you haven't already!

πŸ’– Your Best Friend,

Adam Coster
Webslinger @ Butteredpan Shebonkigans