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SCP: Labrat News

The future of SCP: Labrat



Hello,

We know updates for SCP: Labrat have slowed down, but rest assured, the game is not abandoned. Currently, we’re focusing on delivering a major update to Scamper. Once that’s complete, we’ll devote more resources to SCP: Labrat.

Our next steps are to rebuild the multiplayer system and enhance stability on PC and Quest platforms. In the meantime, we welcome all bug reports on our Discord in the forum #labrat-bug-reports, and we will address as many issues as possible before the multiplayer overhaul.

Thank you for your patience and support. We love SCP: Labrat and are committed to its development.

v2.3

- Fixed SCP-939 bugs
- Fixed a bug with levers in SCP-096 starting room
- Fixed an issue with saving/loading
- Fixed a multiplayer connection issue
- Fixed not being able to hold blink in VR mode

v2.2 Update

Fixed bug where SCPs don't move
Fixed inventory shader
Performance fixes
SCP-106 fixes
UI fixes

(Also, this update may appear to be large in download size for some but it is just how Steam distributes the game files)

Server Downtime

SCP: Labrat's multiplayer servers will be down for the time being due to internal issues. Sorry for the inconvenience while we work on sorting this out :)

v2.1.2.1

- Fixed shader quality on Steam builds
- Save-Load improvements and changes
- Fixed loading causing huge lag spikes after multiple loads