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SCP: Labrat News

v2.1.2.0

- Mapgen changes
- Multiplayer connection improvements
- Fixed vive controls
- Fixed SCP-914's key getting stuck
- Added server/lobby name to the menu in multiplayer
- Added new tabs for multiplayer (friends, history, and saved)
- Added Keep inventory
- Console menu in lobby
- Direct connecting to an invalid IP address no longer soft locks the game
- Added some interaction hints (mainly for the in-dev breach mode)
- Settings change in real-time
- Fixed levers not saving and loading correctly
- Added asset loading settings, for when the game is on and older PC or a hard drive
- Parallax mapping shader has been re-added
- Fixed hands not correctly grabbing objects (ie. lever handles)

v2.1.1 Changelog

v2.1.1 Changelog:
- Fixed an issue with loading the game in multiplayer from the lobby would not load correctly
- Added moderation controls to the lobby

v2.1 Update

v2.1 of SCP: Labrat is now available on all platforms. This update brings a ton of new fixes and features that improve the game.

v2.1 Update Changelog:
- Switched to Unity's Universal Render Pipeline to render the game
- A new texture streaming system to prevent Quest 2 Standalone/Android VR builds from crashing
- Fixed Windows Mixed Reality headset bindings
- Fixed Euclid save areas not letting you save
- Added SCP-1499 NPCs
- SCP-096 will now wander around the map more
- Fixed the upgraded gasmask
- Added SNav Ultimate
- Sprint toggle in PC will now stop sprinting when movement is stopped
- Rewrote the femur breaker code
- Fixed certain sounds playing despite audio settings
- Added a join button for Discord Rich Presence
- Added Steam Rich Presence
- Added talking indicators next to player nametags
- Fixes to room culling
- Fixed empty voids spawning in the map. this might lead to overlapping rooms, so report any map seeds with this issue
- Fixed issues with multiplayer item grabbing
- Fixed issues with save-load and items and items in the inventory
- Added finger tracking for Valve Index controllers
- Moved the brightness slider to Player settings
- Increased max brightness value (if your game looks brighter, this is why)
- Added voice chat to radios in multiplayer
- Added window settings for PC Flatscreen/PCVR. Windowed lets you resize the window how you want, everything else is borderless windowed fullscreen
- Added a PC Flatscreen viewmodel for future use. Only SCP-207 has a viewmodel for the time being
- Fixed ragdolls and SCP-999 in multiplayer
- Fixed PC throw keybind not working
- Changed how SCP-018 behaves
- Added a keybind to save in PC Flatscreen (F5 by default)
- Added a sound that plays when saving the game
- Changed ambient audio and UI click sounds to play in singleplayer even when the game is paused
- Fixed the local player appearing always muted in multiplayer
- Fixed the local player not being able to be muted in multiplayer. You can now mute yourself in VR
- Made SCP-173 more difficult in normal gameplay
- Fixed medical items not healing
- Fixed medical items not stopping bleeding and other effects
- Changes to fonts in some UIs
- Fixed players getting stuck in the air when spawning in VR
- Fixed not being able to load from the main menu on Quest 2 Standalone/Android VR
- Added a logout button to the multiplayer menu when not using Steam. This is mainly for Quest 2 Standalone/Android VR builds, and will not appear when Steam is detected
- Changed new lobbies to be private by default

Also, breach mode is still in development so it will remain on a beta branch (breach-beta)

v2.037-re1

- Fixed some server connectivity issues