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9 Years of Shadows News

Build Update #3: New languages

Hello everyone! We hope you’re all doing well. It’s been a month since our release day, and we
could not feel more grateful for everyone’s support, patience, and feedback. We appreciate you
taking the time to report bugs, suggest new elements that could improve the experience, and
read your comments on what 9 Years of Shadows has been for you.

In fact, because we’ve seen many people in different countries willing to play a game that wasn’t
localized in their language, we wanted to get Europa’s story to as many people as possible.
That’s why we worked with a localization team for 9YoS to be accessible in German, French,
Portuguese, Russian, Japanese, and Chinese, as well as making adjustments in Spanish and
English.

We hope this makes the journey more appealing for our community and that everyone can
travel alongside Apino.

Furthermore, we have been fixing many reported bugs that affected the overall gameplay. There
are other bugs we continue to work on, which will be solved in future updates so we keep on
improving everyone’s experience. Our newest patch covers the following fixes:

  • Fix for crash due to main character entities memory leak
  • Fix for elevator bug allowing to to jump or shoot in the background
  • Fix for the jelly-fish type enemy for its collider
  • Fix for the Horned God rays collider causing damage in the anticipation stage
  • Fix for some buttons alignment in the Main Elevator menu
  • Fix for the background movement for Elevator cinematics going the right way
  • Fix for Hibino's answer when trying to upgrade the Grace of Auriel
  • Fix for the Shadow of Demise additional collider to prevent the player getting locked on the left
  • Fix for the Shadow of Demise hit SFX not triggering
  • Fix for the map layout for special rooms
  • Fix for the additional distortion effect when killing an enemy with strong attack
  • Fix for Big Kitty and Fully Equipped achievements to be unlocked retroactively
  • Fix for the missing cursor inside the gameplay when using KB+M

Build update #2 - 1.0.19

Hello everyone!
Support and feedback from all of you guys have been incredible! Thanks for being patient while we create fixes and solutions for the game. We've got a new patch today to continue our efforts of giving you all the best experience.

If you want to talk with our dev team, report an issue, or join the community, please join our Discord! We'd love to hear from you all!

[h3]Bug fixes:[/h3]
  • Fixed additional memory leaks that were causing crashes
  • Fixed a crash that could be triggered by transitioning into new areas
  • Fixed a bug that caused a soft lock by fighting the Shadow of Hope
  • Fixed a bug that caused a soft lock by fighting the Hekate's Illusion
  • Fixed a bug that rendered incorrectly the rooms on Sector H
  • Fixed a bug that froze the game when speaking to Michiru or Hibino after upgrading everything
  • Fixed a bug that prevented “Trust Issues” achievement to be awarded
  • Missing achievements now unlock retroactively by entering into your previous save log
  • Varios typos were corrected

We are still working on a solution to retroactively fix the map rendering issue some people had with Sector H. Will be ready on the patch for next week.

Build update #1 - 1.0.16

Hello everyone!
Your support and patience throughout the release week have been outstanding! We've got a new patch today to continue our efforts of giving you all the best experience.

If you want to talk with our dev team, report an issue, or just join the community, please join our Discord! We'd love to hear from you all!

[h2]Bug fixes:[/h2]
  • Fixed a memory leak that was causing crashes
  • Fixed a media rendering bug that could occasionally cause crashes
  • Fixed a crash bug that could be triggered when Europa dies
  • Fixed a bug that made Apino occasionally move erratically
  • Fixed a bug that made the Portrait of Hope boss respawn
  • Fixed a bug that made the game stay in grayscale after defeating the Portrait of Demise boss
  • Fixed a bug that froze the game when the player skipped the first part of the prologue cutscene
  • Fixed a bug that allowed Europa to remain in Siren form outside of water
  • Fixed a bug on the Elevator Menu "Cancel" input
  • Fixed a bug that prevented some enemies from appearing in the Bestiary
  • Fixed a bug that prevented some rooms from appearing on the map and certain room types from not
  • Fixed numerous bugs that prevented Achievements from being awarded (mostly boss fights and upgrade related)
  • Fixed a bug with for the Object Spawner (most noticeable on The Magma Ball spawners)
  • Various typos were corrected
  • Made Hibino stop overcharging his hard-working customers
  • Improved support for more controller types
  • Fixes and visual adjustments for some bosses and mid-bosses
  • Various fixes and visual adjustments on environment art throughout the game
  • Fixed a visual bug with the Phoenix Fire Explosion layers

Update #41 : We're Live!!

Hello everyone! The day has finally come! 9 Years of Shadows has officially launched on Steam!

We cannot stress enough what every single one of you means to the Halberd team; thanks to your belief in us when we had only started with a small team and a big dream, we managed to come this far, and it showed us what the power of community could do. After launch, we plan on releasing additional levels and new game+ as DLC, and we’ll keep you updated on the concrete dates as we continue with the development. Please consider leaving us a review here on Steam. We love to hear your feedback and it really helps us out.

Stay tuned to delve further into the world of 9 Years of Shadows!

Earnestly grateful and with all of our love,

The Halberd Team





Update #39 The Release



Hello everyone! We hope you’ve had a great week filled with excitement. Everyone on Halberd Studios certainly has, as today we have released some long-awaited news.

If you have kept up with our latest updates, you know we were just featured on IGN’s Fan Fest 2023, where we launched our newest trailer. If you missed it, go ahead and check it out on IGN’s Youtube channel:



Therefore, we have never been more excited to announce that we have an official new launch date! Everyone can expect to play 9 Years of Shadows on Steam on March 27th! We appreciate the never-ending patience our community has had with our development process, and the moment has come to share this world that is so dear to us with you all.



We cannot wait until the launch date to see years of fruition end, and we are sincerely grateful to have such a wonderful community be part of our first game. Remember to keep up with our socials – especially our TikTok if you want to see the team in action– and stay tuned for more!

We hope to see you all soon!

The Halberd Team