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Major Patch Notes: The Celestial Throne

Patch Type: Major
Patch Name: The Celestial Throne Update
Release Date: 6/16/2022
Version Number: 1.1

Preamble
The Celestial Throne has descended. The team has been working away and we're thrilled to introduce our largest patch yet.The biggest addition to Zenith in this patch is the concept of Instanced Dungeons and Raids. In addition to overworld content, you can join forces with other Zenitheans and tackle 3 dungeons and 3 raids in private instances!This update also has dozens of hours of new quests, several new systems, new items/currency, and quality of life enhancements we have been eagerly working on (like left-handed controls!).There were some features we refined, like moving the in-game referral screen to the sign-up flow and new ways to craft/improve items. There were also some bugs we patched, like the "speed flying" bug and broken armor modifiers.As this build is still being tested and balanced in our private PTR -- we expect there to be many improvements and balance changes before going live on the 16th
Warnings/Cautions
  • We’ve fixed the “speed flying” glitch and restored gliding back to its intended state
    • “Speed flying” was a glitch that essentially broke the way gliding was designed to function. It was never meant to be a feature in the game. That said, we're always looking for ways to improve the gliding system so you might see some more updates to it in the future! We know users like moving fast and having competitions, so rest assured we will be continuously looking for ways to improve the feeling of gliding and velocity
    • [6/12 update] To make sensitive and basic gliding more fun to compensate, we've increased the maximum velocity without exploits by 25%, we've reduced stamina drain by 20%, we've increased the amount of takeoff velocity you can accumulate significantly, and we've reduced the cost of jumping significantly as well. All of this should lead to a much smoother, legitimate, gliding experience
  • The in-game referral page has been moved to the sign up screen
    • When you first create a Zenith account you'll have the opportunity to enter a referrer as a part of the process. The referrer will no longer be entered while you are in-game.
  • Game Balance
    • Essence Mage Tank
      • Right now, due to a bug with certain essence mage tank abilities giving 100% lifesteal and an infinite shield, we know that EM tank is overpowered in many situations. We are looking for ways to shift the balance so that EM tank is still really fun and plays the same, but is more in line with other class utility. Ideally, we'd like to reduce the lifesteal percentage and make the shield not last as long. As of the release of this patch note, we still haven't come up with a way to do this, as the change is not trivial and we wanted to get this out a week before launch, but in the interest of transparency, please note that there will be additional balancing changes
        • Reduced Essence Mage Tank Culling Beam max damage and reduced the ammo refill rate from 6.6s to 8s
        • [6/14 Update]:
          • Decreased Spirit Burn damage by 26%
          • Antimatter Shell now correctly fades after 5 seconds
          • Fixed an issue that was causing Antimatter Shell to give more shield than intended
    • Added 2.5% stagger damage to fully charged Essence Mage DPS Searing Shots
    • Changed level scaling so that enemies can be 7 levels above you before the hard cap takes place
    • [6/12 Update]
      • Increased experience gained from repeatable quests by 20%
    • [6/14 Update]
      • Reduce healing aggro generated by 20%, increase tank aggro by 28%
      • Essence Mage DPS:
        • Lightning Strike now grants a [20% AP] shield for [5s].
New Features/Systems
  • Instanced Dungeons and Raids
    • Parties of agents can now test their mettle in instanced dungeons and raids! Currently dungeons require 4-person parties and raids require 8. (Not enough players in your party? Check out Matchmaking below!) Dungeons and raids can be unlocked via several methods including all new quest lines, and they have multiple difficulty ranks.
    • Artifact dungeons have 3 ranks of difficulty, and Celestial Throne raids have 2 ranks. You must have sufficient item level
  • Matchmaking
    • Our new matchmaking system allows you to queue for dungeons alone or with a party that is under the size limit. You'll be matched with other players and then your complete party will join the dungeon together.
  • Roulettes and roulette rewards
    • Roulettes provide a way to get extra rewards for playing random dungeons and raids. Join a roulette to be placed with other players in a random dungeon. In addition to the original rewards, you'll gain bonus rewards for participating via roulette!
  • Daily and Weekly Dungeon Rewards
    • The first time you complete a dungeon that day you will get bonus rewards. You can keep playing them and receive the original rewards as many times as you like, but you'll only receive the bonus rewards once per day/week. Daily and Weekly rewards will be crucial in your quest to gear up and get the most powerful armor in the game
  • Daily and Weekly Quests
    • Certain NPCs now offer quests once a day and once a week with special rewards!
  • [6/15 Update] Collectible Counters will be added in a later patch
    • Your inventory now contains a counter that lets you keep track of how many collectibles (like Amara’s Tears) you've found in each zone.
  • Headgear
    • Headgear with stats (not just cosmetic) is available for multiple armor sets
  • Item Levels and Infusion
    • Armor and weapons still have a level, which determines whether you can equip it at your level. Now they also have an “item level”, or ilvl, which contributes to their effectiveness. Enhancement stations now have an “infusion” option that lets you increase the item level of a specific piece of end game gear that can only be found in the raids. In the future many other types of armors will be infusab
  • Left handed controls
    • Any UI menus with pointers and abilities that require a single hand can now be used with either hand. To switch hands when using a menu, click with the other hand and the pointer will transfer to that hand.
  • New AI/Combat mechanics
    • Ring-shaped AOEs: circular AOEs that you can stand in the middle of
    • Stacking AOEs: an AOE that is placed on a player. Any players that join the target player will share the damage.
    • Bullet Hell: enemies can now rapidly fire projectiles
    • Traps/Environmental Damage: watch out for lava, steam vents, poison pools, and more!
New Content
We are excited to introduce 6 new instanced dungeons to the game and a plethora of new questsIf it's been awhile since you've visited the world of Zenith and you'd like to access the new content, we suggest visiting Skysong Summit, where you'll find the "Surveyor" under the giant castle -- she will give you instructions on how to unlock each of the dungeons!
  • Instanced Artifact Dungeons (4 person)
    • The Forsaken Reliquary: Strange sounds have been heard from deep within the Forsaken Reliquary. Investigate what's brewing and protect the Obsidian Fortress!
    • The Seething Depths: The Seething Depths has been overrun with enemies, delve the dungeon and confirm the artifact is still in place.
    • The Vault of the Ancients: Flashing lights have been seen emanating from within the Vault of the Ancients, venture inside and find out what’s going on.
  • Raids (8 person)
    • The Infernal Core: The heart that keeps the Celestial Throne afloat - the Infernal Core feels like a living organism. Fiery vents blast out superheated flames that forge the weapons used by Sidion's machine of war, all under the watchful glare of the Forgemaster Vulkane...
    • The Pillar of the Architect: A testament of Zenithean engineering, this impressive technical construct is now in a state of disrepair. Its crew of robotic workers have long since succumbed to corruption of their AI, becoming something much more lethal than their programming intended.
    • The Defiled Gardens: Once a lush oasis in the center of the Celestial Throne, this horticultural facility has become overgrown, and twisted elemental creatures now roam its halls.
  • Overworld Artifact Dungeons
    • The Forsaken Reliquary: located in the Obsidian Fortress
    • The Seething Depths: located in Radiant Coast
    • The Vault of the Ancients: located in the Emerald Desert
  • Armor Sets 3 epic, and 1 legendary per set
    • Blade Master
      • Dark Omen
      • Myrmidon
      • Dragonhunter
      • Ancient Hero
    • Essence Mage
      • Astromancer
      • Primalist
      • Wandering Wizard
      • Ancient Magician
  • Weapons
    • [6/16 Edit] Artifact Weapons -- beneath the Celestial Throne lies a new friend who will lead you on your quest for these powerful endgame weapons. In the future, you will be able to empower these things to become even more powerful!
      • Blade Master
        • The Falling Star (DPS)
        • The Falling Star (Support)
        • The Falling Star (Tank)
      • Essence Mage
        • Deadly Nova Trigger
        • Defending Nova Trigger
        • Healing Nova Trigger
  • Endgame Currency (acquired from dungeons/raids)
    • Mark of Thaedris
    • Mark of Ancients
    • Fractured Armor Pieces and Celestial Armor Pieces
  • NPCs
    • "The Surveyor", they meet you at the bottom of the Celestial Throne, and then race you to the top with new quests!
  • Zones
    • The Approach: the base of the Celestial Throne, climb to the top if you dare!
    • The Celestial Throne: a gigantic floating tower that has appeared above the Obsidian Fortress
  • 20+ new quests
  • New music for dungeons and raids and new zones
Feature/System Updates
  • Guilds
    • Only relevant buttons are now visible (ex. “Create” is hidden when the guild is already created)
    • Creating guilds now has a cancel button so you can change your mind
    • Guild creation now waits for the result and only switches back to the guild list when guild creation was successful
    • When guild creation fails, you get a message why it failed
  • NPCs
    • Improved animations and SFX for multiple NPCs
  • Movement
    • Smooth Turn now has a sensitivity slider
  • Synthesis
    • New synth stations added to Nexus District for endgame gear
  • [6/13 Update] Updated artwork for Mark of Sidion
Resolved Issues (change sets)
  • [ZEN-3400] Fix all broken godstone modifiers (24222)
  • [QA-241] fixed good-smoothie quest missing HUD title (23566)
  • [QA-240] fixed basil noodles to my buddy completing with only 2 of the 3 required items (23566)
  • [QA-93] fixed missing salted basil cracker icon - using temporary stand-in (23566)
  • [QA-228] fixed offer text in Leaves of Red to reflect updated zone name (23566)
  • [ZEN-3400] Fixed Armor modifiers not modifying armor (24733)
  • Sporadic cooking station bugs (24757)
  • [ZEN-3458] Some hairstyles appeared broken when wearing headgear (22729)
  • [ZEN-3448] Fixed: Doom godstone bug that caused it to deal way too much damage (24308)
  • [ZEN-3400] Fixed Erupting Spring Heal over Time: Was flat 20 HP per tick, now is AP 40% per tick as in description (24674)
  • Numerous performance and framerate fixes
  • Improved graphics (ex. better textures) in several areas
  • Patched several exploits
Known Issues
  • When entering an instance, players sporadically stay in Global chat.
    • Workaround: Manually switch to Party chat.
  • Some platforms experience occasional crashes, e.g. when entering and leaving a few instances.
  • Water in Galian Valley doesn't always render properly and sometimes disappears.
  • Some of the water in Skysong Summit does not render properly on some platforms.
  • Loot pops out of chests in different directions, sometimes you may need to reach into a wall to grab it if it lands behind it.
  • There is a bug where godstones appear as level 1. This is a visual glitch; no progress has actually been lost.
    • Workaround: Kill a few mobs and the level will appear correctly.


UPDATE: Hotfix 1

[h2]Resolved Issues:[/h2]
  • Fixed chest loot spawning in random directions and sometimes getting stuck in walls
  • Changed when the music starts on the Celestial stairs
  • When entering instances, everyone automatically switches to party chat.
    FYI: When leaving instances, you always are returned to global chat, so if
    you want to be in Party or Guild chat, you need to switch channels after
    leaving the instance.
  • Adjusted ilvl 42 and 47 weapons made in synth stations to have better stats than the older epic weapons from synth stations
  • Changed the appearance of the level 47 synth station launchers: used to look like Waverider's Cannon, and now look like Demon Catalyst
  • Fixed public events not despawning enemies after finishing an event (ex: Arboruht)
  • Instance UI icons now update with your role and as you level up
  • Amara's Tear counter is here!
  • Artifact dungeon attunement quest lines no longer require the Main Story Quest completion but are still gated by level.
  • "Castle in the Sky" quest no longer requires completing the 3 Instanced Artifact Dungeon quests beforehand, which means players can unlock the fast travel point as soon you reach the top. It also no longer unlocks the Infernal Core on completion
  • The "Infernal Core: Defeat Vulkane" quest at the entrance to the Celestial Throne now requires the 3 Instanced Artifact Dungeon quests to be completed beforehand. It will also unlock the Infernal Core raid when you accept the quest.
  • Fixed water sometimes not rendering in Galian Valley.
  • Fixed the Nagas not respawning in second Infernal Core puzzle room.
  • Added instructional text to "Kill the Titan" quests that explains you must join an instance to fight the Titans


UPDATE: Hotfix 2

[h2]Resolved Issues:[/h2]
  • Fixed Main Story Quest hint panel to show the correct location of the next NPC (it was bugged and always said "The Underside").
  • The Seething Depths Rank 3 now correctly unlocks after 20 Rank 2 completions.
  • Increased The Forsaken Reliquary resurrection limit to 12 to match the other Artifact Dungeons.
  • Fixed bug where enemies in higher ranked dungeons/raids were not scaling difficulty properly.
  • Fixed bug where Firestarters in the Infernal Core raid disappeared from players' hands if it collided with any mob.
  • Fixed Issue with Water Elementals respawning an additional time each time the Seething Depths boss is engaged.
  • Fixed issue with water in Seething Depths boss room continuing to rise after the boss is defeated.
  • Added roles to Artifact Weapon quest names to make it more clear which weapon you are getting (DPS, Tank, Support)
  • (Daily Artifact Weapon Quests) Fixed a bug where melee LoadR Bots did not count for the quest.
  • (Daily Artifact Weapon Quests) Added text to Journal indicating some enemies are not counted towards the kill total.
  • Disabled self-revive in instances when the party is out of respawns. This helps prevent players from ending up in a broken, half-revived state.
  • Changed the text on the popup that appears when you cannot rejoin an instance to make it clear why you can't ("You left an instance with no lives remaining, sorry!").
  • Fixed bug where leaving an instance while dead didn't count against the total party resurrection count.
  • Fixed bug where leaving an instance while dead would respawn you if you rejoined.
  • General stability and performance improvements


UPDATE: Hotfix 3

[h2]Resolved Issues[/h2]
  • Fix bug with Protector's Vow removing buffs from other players
  • Changed matchmaking ui rewards to show cooldown on each individual reward
  • Celestial Stair: Adjusted position of approach zipline before chains to make it easier to grab the chains
  • Fixed incorrect names for some locations in the quest logs and map hint panel
  • Centered the buttons on the collectible UI
  • General stability and performance improvements


UPDATE: Hotfix 4

[h2]Resolved Issues[/h2]
  • Fixed quality setting for PS5 to avoid LOD-popping and billboard trees
  • Server/shard optimizations to minimize server crashes
  • Added dungeon boundary system
  • Added blocking collider in Reliquary chest room
  • Fixed an infinite mana bug (Moment of Clarity)
  • Fixed incorrect rewards for Reliquary Dungeon Rank 3


UPDATE: Hotfix 5

[h2]Resolved Issues[/h2]
  • Fixed bug where daily and weekly quests were not resetting for some players
  • Fixed an issue where raid bosses would sometimes stop animating in the middle of a fight
  • Fixed bug that sometimes caused cheat detection to trigger accidentally
  • Miscellaneous performance improvements and bug fixes


UPDATE: Hotfix 6

[h2]Changes[/h2]
  • Security updates

The Celestial Throne Update is coming June 16!

We're thrilled to announce the launch date for our first major update: the Celestial Throne is coming out on Thursday, June 16!

Check out the spectacular launch trailer that gives a real sneak peek into the update. You might need to pause a few times to get a good look at what's coming :)

[previewyoutube][/previewyoutube]

[h3]Celestial Throne Trailer: https://youtu.be/C4efvBVzHaU[/h3]

This update is truly special, packed with hours and hours of new content:
- Explore an awe inspiring giant castle and giant obstacle course you must scale to reach
- Delve 6 meticulously crafted instanced dungeons including a ton of new interactive puzzles
- Helmets!
- 20 new quests
- Matchmaking, Daily Quests, New Armor Sets, New Enemy Types, and much more.

Read the full patch notes here: https://zenithmmo.com/blogs/news/major-patch-notes-the-celestial-throne

And guess what? You can actually play the Celestial Throne update starting right now.

[h2]Get Access to the Beta[/h2]

We're hosting raffles in our Discord where winners get access to the Celestial Throne beta. That means you would get to play the 6 new dungeons, 20+ new quests, and grind for 8 new armor sets + headgear today!

[h3]How do I enter in the raffle?[/h3]

- Watch eligible Twitch streams by our awesome partnered content creators and earn raffle tickets. Visit https://theater.zenithmmo.com/drops/info for more details.

- Engage with the community in Discord to earn raffle tickets.
- Join our Discord: https://discord.gg/zenith
- Go to the #bot_commands channel
- Enter the command !joinevent
- Chat with the community! It's that easy :)

See you at the Celestial Throne!

Major Patch: The Celestial Throne & Minor Patch 23728

Hi everyone! We have a number of juicy updates, so we’ll just jump right in.

The Celestial Throne Update


We are thrilled to announce our first major update since launch: The Celestial Throne. The update will have dozens of hours of new content, systems, and quality of life enhancements we have been eagerly working on (like left-handed controls!). We’re aiming to launch The Celestial Throne by the end of June.

[previewyoutube][/previewyoutube]

Emerging from the violent storm essence that kept it hidden for the last 60 years, a flying castle hovers down near the surface once more.

The Celestial Throne Update will have:
  • Six new instanced dungeons filled with interactive puzzles, traps, adversaries, and an abundance of treasure
  • Instance matchmaking for parties of 4-8 players
  • Quality of life enhancements like left-handed controls & much more!

We’ll unveil more of the epic end-game raids in the coming weeks. We’re also coming up with ways to grant early access to special members of the community and will share details soon.

[h2]Developer AMA on Tuesday, May 31[/h2]

We’re hosting an Ask Me Anything (AMA) session on our Discord on Tuesday, May 31 to answer any burning questions about the spicy major update. Join our Discord here: https://discord.gg/zenith. We hope to see you there!

Minor Patch 23728 - Core Architectural Upgrades & Bugfixes


Patch Type: Minor
Patch Number 23728
Release Date: 5/27/2022 at 10:30AM PST. Servers will be down from 10:30AM-12PM PST to prepare for the patch. *UPDATE: Servers will be down for an additional hour, and will be back up by 1:00PM PST. Thank you for your patience!*

The next minor update is here and comes with core architectural upgrades to Zenith's backend system, bugfixes, and a couple feature updates.

[h2]Architectural Upgrades to Support the Future of Zenith[/h2]
In this update, we made much needed core architectural upgrades to Zenith's backend system. A strong and robust backend architecture is crucial to an interconnected real-time experience like Zenith. The upgrades will allow us to implement more of the interactive gameplay features that we've all been dreaming of, plus improve gameplay and networking performance over time. As a whole, this will improve our behind the scenes work and "quality of life" as developers so we can build the game faster too.

[h2]Breaking Changes[/h2]
  • 30 godstones limit per ability
    • While we won't be removing any existing player's godstones, you won't be able to pick up additional godstones of that ability until you trash them.
    • For convenience, we've included a clear godstones button that will remove all low level godstones with no XP from your inventory.


[h2]Resolved Issues[/h2]
  • Fixed several issues with referral points. In some cases the number of points shown in game was incorrect (too low), and in other cases the number was correct but the rewards did not unlock in the store.
  • Fixed an issue with party members sometimes not being able to leave a party after previously disbanding a party.
  • Guild members can no longer promote a party member above their own role.
  • Fixed bug where the player was able to climb in the air after an object that was currently being held de-spawned.
  • Fixed quest journal sometimes not appearing until the player switched tabs back and forth.


[h2]Feature Updates[/h2]
  • Add a button to remove all low rarity godstones with no XP on them.
  • Capped the amount of godstones a player can hold to 15 (this will be increased to 30 for the public release due to player feedback!)


[h2]Testing Philosophy[/h2]
We wanted to add a bit of color to how thoroughly we're testing this. Although there are no significant user-facing changes in this patch, it represents a significant code change in the backend, as such we're taking all steps possible for a small team to reduce the risk of disruption when we go live, namely:

  • Hired 6 external QA testers and 1 new internal QA lead to test these builds non-stop leading up to launch
  • Have been testing with 40 trusted community members on early versions of the PTR for the past several weeks
  • Built a new phased rollout system that will let us dynamically increase the percentage of users on the new systems overtime.
  • Several internal playtests where the entire team tested and reported bugs
  • Public load tests to stress test our server tech

Despite all this -- there's always a chance that we may experience some unknown bugs on launch day, please don't worry, we plan on resolving every single one of them as quickly as we can, and also helping any people that are affected by such changes.

If do you come across any bugs, we encourage you to report them here: https://feedback.zenithmmo.com/boards/bug-reports

Hotfix 22232

Hotfix for account creation issues

Minor Patch 22028

Hey everyone! We have a new patch with new quality of life features as well as bug fixes.

Patch Type: Minor

Patch Number: 22028

Build Numbers for all Platforms: 22204

[h2]New Features/Systems[/h2]
  • Polished Create Account and Keyboard Usability.
  • Major Polishing on Shard Selection:
    - Filter by region
    - Show home shard always on top
    - Sort by name
    - Sort by shard population
    - Make shard names human readable
  • The next Main Story Quest is always displayed in your inventory.
  • Added extra inventory pages and cosmetic inventory tabs.
  • Equipment slots position and rotation can now be customized.
  • "Beater Gear" and "Arik's Gauntlet" rewards are now available in the Nexus District store if you have them unlocked.
  • New in-game referral system. Refer players to Zenith using your code to get exclusive Beater Gear cosmetics! 1 point per referral, 10 points for the full set! The referral screen can be found in the Social tab alongside your friend list. Use it to check the current number of points you have or to enter the name of the player that referred you. Linking your Discord account and adding a referrer will also give you 1 point each. You can pick your rewards up at the Nexus District store.



[h2]Feature/System Updates[/h2]
  • Polished Guild Creation UI.
  • Show contribution and reward tier medals when completing events.
  • Rewards pop ups for quests. Show item rewards in the public event pop ups.
  • Add party member count to UI, increase max party member count to 8.
  • Opening and closing the in-game menu is now much faster.
  • Added modifier descriptions to item and godstone tooltips.
  • Make the starter weapons trash-able. Add a repeatable quest to Mika in Galian Plains that gives new starter swords or launchers (depending on which class you are). That way if you trash your original starter weapons you can replace them later on.
  • Distance grabbing is now disabled while in combat, to prevent accidentally grabbing loot.
  • Add player's email and account ID as tooltip to the login screen.
  • PS4: Update Shard Filter availability properly when coming from PSN Only.
  • Godstones now properly say when they are fully leveled
  • Hide "remaining XP" on logout panel when level 40 because the value was misleading
  • Improved readability of in-game system messages (shard restart warnings)
  • Redesigned Agreements for better performance (paging instead of scrolling)



[h2]Resolved Issues[/h2]
  • Fix some enemy AOEs not being visible on Quest.
  • Prevent Arboruht and other enemies from not counting towards Public Events when kited out of the PE.
  • Fix overlapping quest journal lines.
  • The in-game menu could be opened while loading which could cause accidental interactions. Also, disabled spells and weapon grabbing while loading. This also solves the issue that items (e.g. food) could be grabbed and lost while loading.
  • Fixed issue that role-levels were not properly updated in Godstones UI. Also fixed issue that current role button was not properly disabled, so it was possible to switch to the same role the player already had.
  • Fixed "Must Shroom" quest completing without going to NPC
  • Fixed Quadruped mobs sliding
  • Fix base godstones getting regranted on every login and level up.
  • Fix synthesis stations breaking when taking out stacks of different qualities.
  • Fix Shin quest in Forest 2 not rewarding the player.
  • The help menu now works properly on all platforms.
  • 'Shrooms in the Desert' quest now has a Boundary Circle indicating location of the Pond.
  • 'Noodles to the Palace, Pronto' quest now completes at Amani in Emerald Palace.
  • 'Mikas Large Order' quest now available from Brimm at level 40 and Tier-2 Rosemary Rare Mushroom Noodles.
  • Fixed Oculus ID not showing up anywhere; this also caused players on Oculus to show up as offline in the party list and broke all tooltips in the login area (for Create Account and Login)
  • Fixed Vivox Volume Slider (its range went too high); it's still possible to create distortions when going all the way up and the other player is at max volume but this should now happen much less frequently
  • Collect - Fire Seeds quest: Fixed incorrect "Return to" text.
  • Floating Island Treasure quest: Fixed incorrect pre-requisites, separated collect nodes for better tracking.
  • Fixed framedrop issues in credits.
  • Fixed godstone points not saving properly.
  • Updated the current epic equipment to have the same stats as the retired legendary equipment.
  • Players are no longer able to sell the Orange Creamsicle Smoothie Recipe.
  • Avatars' feet now have proper IK and don't clip through the ground.