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Zenith: Nexus News

Patch v20871

Hey everyone, we've got a brand new patch with a lot of new content and bug fixes!

Playable Content
- New endgame content: Overworld Dungeons, Invasions, and tuned Arboruht world boss
- Introduced 2 new forms of currency that drop from Invasion events and the world boss. Complete both to get the highest level gear in the game!
- 23 new side quests
- 4 new questgiver NPCs
- Streamlined tutorial/beginner quests
- New touchstones with helpful tips scattered around the starter areas
- Added several new synth stations around the world
- New items available at synth stations
- New item and godstone modifiers

Game Systems
- In-game alerting system: get live alerts from the developers (ex. servers going down for restart)
- News and updates on the main menu

Bug Fixes
- Fixed bug with players being stuck logged into servers
- Godstones now gain XP when players are level 40
- Fixed bug with some characters appearing as incorrect gender
- Fixed multiple visual glitches with armor
- Fixed multiple visual glitches with NPCs
- Players can now kick offline party members from the party
- Players who skip a level will now get the godstones from any levels they skipped
- Some Quest/Rift cross-buy players were stuck on "Internet connection available, checking account", this has been fixed
- Fixed bug that prevented some Support Essence Mages from casting Timeslow

Quality of Life
- Added Guild menu scrollbar
- Streamlined Godstone/Role switching UI
- Better feedback when completing quest objectives

Known Issues

- Characters created before linking Discord in Skywave do not have their reward items. This will be fixed in a later patch.

Secret Easter Eggs

- Nice try 😉

Thanks!

Zenith Last Day of Sale, Post Mortem, Roadmap, And Third Class Reveal!

We have a few things that we want to share with you today. First,

Today is the last day for the Steam 10% off sale!




It's Dangerous To Go Alone!

We cannot thank you enough for believing in what we’re building with Zenith. We know we have a long way to go (at least until we reach where WE want Zenith to be), but we’re just getting started and this journey of building Zenith is going to be so much better with all of you a part of it! We are absolutely blown away by how much love and support you’ve already shown and it has encouraged and motivated us to want to work even harder to make Zenith not only our dream game, but yours also.

Listening and Transparency

Transparency and Doing Right By The Player is a core tenet of Ramen VR’s DNA and we’ll always do our best to share everything we’re working on. At the same time, our biggest strength is our ability to change directions quickly based on community feedback, so we will not project our complete long term roadmap as it’s constantly changing and shifting. Understand that we just want to be careful about creating expectations that may change.

We will, however, strive to confirm all of the features that will eventually be in Zenith, just understand that we can’t always commit to an exact timeline.

Anyway, it’s been one crazy and exciting adventure already launching Zenith and we’re excited to show you just a little of what we’ve been working on now:


Completed Already Post Launch

[h4]- Server stabilization and increased capacity:[/h4]
With crazy high numbers of people logging into Zenith all on launch day, our team worked around the clock to balance and optimize server loads and also handle elusive scaling issues that no amount of load toasting was able to reveal beforehand. We also increased capacity by 15% per server.

[h3]- Remove Shard Locking [/h3]
We then pushed out an update that removed shard locking so that players could more easily join different servers that their friends were on or switch servers for other reasons if they wanted without needing to wait 24 hours.

[h3]- Fixed multiple voice chat and login issues[/h3]
Though there’s still some things we’re working on, the most glaring voice chat and login issues have been resolved. We’re now seeing the vast majority of people getting in the game when they want to play and having a smooth experience.

By the way, if you had submitted a support ticket, we just want to thank you for your patience as we tried to work through those as fast as possible, but couldn’t often respond as quickly as we would have liked. In just the first couple days, we received over 3,000 support tickets and we were also working around the clock to help everyone as quickly as possible. This week, we hired an additional support agent to help get that response time lower.



Minor Content Update Coming This Month

[h3]- In Game Alerts[/h3]
We know it’s frustrating when a server restarts while you’re in-game because you didn’t get the notification on Twitter or our Discord about it happening (all the sudden, your hands just freeze in an awkward position because the server is offline). We’ve built out a new system for in-game alerts so we’ll now be able to communicate better to players with important, time sensitive updates.

[h3]- New Quests[/h3]
We’ve added 23 new sidequests including quests in each biome to make leveling up more fun and diverse.

[h3]- Reworked Quests[/h3]
We completely re-worked the quest line and tutorials for the fractured plains to be easier to understand for people just getting into the game and to be a bit less grindy.

[h3]- New Armor Tier[/h3]
We’ve added a new tier of endgame armor and weapons that will give players something new to work towards obtaining in the end game.

[h3]- Arboruht Tuning[/h3]
Tuned the Arboruht balance to make him both more challenging, fun and to give out better feedback while battling.

[h3]- Fixed several armor visual glitches[/h3]
[h3]- Improved Animations[/h3]
Upgraded and tweaked animations of the quest NPCs to bring out more of each character’s distinct personality

[h3]- Fixed Crossbuy Issue[/h3]
Fixed an issue with a very small percentage of cross-buy users who were unable to access the Rift version of the game

[h3]-UI Improvements[/h3]
Made improvements to the UI to make progression clearer and explain certain things that were a bit confusing.

[h3]- Misc Improvements[/h3]
Lots of other general stability and quality of life improvements and game balance.

As mentioned before, we’re just getting started with Zenith and have SO much we’ll be working on this year that we’re excited to show you soon. This is subject to change, but currently here’s a quick overview of what we have



Planned in 2022:

[h3]- Player Housing
- Additional lifeskills & crafting.
- More end game content
- The third class (The Cyber Ninja)!
- And Much Much More![/h3]

We’ll try to do updates like this as often as we can. Thank you again for believing in what we’re building with Zenith. We’re a small team with huge dreams and ambitions for Zenith and it’s only with your support that we’ve gotten this far. Please continue to give us ideas, feedback and bug reports on https://feedback.zenithmmo.com/ and by filling out the surveys that we send out regularly to different groups.

Thank you for an amazing launch! We hope to see you in-game soon!

PSA: Zenith Release Day

Hey Zenitheans! We’re absolutely humbled by the overwhelming response to Zenith. With the absolutely insane number of players logging in at the same time, know that there WILL be occasional server issues the next couple days and we’ll just need time to continue optimizing and adjusting loads to the current demand (MMO launch day pains 😦 ).

The server load issue is due to our login servers hitting API limits with our cloud providers currently. We are doing our best to work with them to fix these issues ASAP, and will give frequent updates here.

Know that these issues will be resolved. We understand that there may be a lot of you that are frustrated with the login issues and we apologize. We will do everything we can to get things up to
the level of performance you deserve. In the interim, we ask that you please be understanding in these next few days and that access may be degraded while we work round the clock to fix this.

Thank you all for your patience and we can’t wait to see you in Zenith soon!

The time is almost here. The doors to Zenith officially open tomorrow

You can wishlist Zenith now and be all ready to get a 10% discount this first week of launch.


We’re so excited to not only tell you about Zenith, but show you what we’ve been building tomorrow. Zenith is just the start for us and we have so many more plans to continue building Zenith after launch. Look out for a post-launch roadmap that we’ll be sharing soon!

Zenith Countdown Tips


Okay, now it’s time to prepare yourself to play soon with some helpful tips! We’ve created these to help countdown the days until launch on our social media sites (make sure to subscribe to those for additional updates). They should be helpful to refer back to and get you all ready!

[h3]Day 7: World Bosses, and Pre-Orders Open[/h3]
[previewyoutube][/previewyoutube]

[h3]Day 6: Game Lore with Touchstones[/h3]
[previewyoutube][/previewyoutube]

[h3]Day 5: Increase Stamina with Amara’s Tears[/h3]
[previewyoutube][/previewyoutube]

[h3]Day 4: Enemy Weakpoints[/h3]
[previewyoutube][/previewyoutube]

[h3]Day 3: A Cookie A Day Keeps The Baddies Away[/h3]
[previewyoutube][/previewyoutube]

[h3]Day 2: Blademaster Godstone Abilities Pt. 1
[/h3]
[previewyoutube][/previewyoutube]

[h3]Day 1: Leveling and Progression[/h3]
[previewyoutube][/previewyoutube]

Can't wait to see you all in-game soon!

Zenith VR MMO Launch Date Announced + New Trailer!

What’s this? A launch date? No, it must be a cruel April fools joke (checks the date). Nope, still January. Could this really be, a launch date for Zenith finally announced??

YES! The day is finally here!

🔥 Zenith is officially launching on all major VR platforms on January 27, 2022!! 🔥

The game will be $29.99 for the full experience and will launch in Early Access here on Steam. This small little indie studio named after a type of noodle has been working incredibly hard the past few years to build our dream VR MMO and we couldn’t have gotten here without you all.

We’re so excited to finally let you all join us on this journey as we share this magical world of Zenith that we’ve been building for so long now and are committed to continuing building for years to come. You all should know though, even after launching, we’re only just getting started. We’ll be building Zenith for many years to come! (And seriously can’t wait to show you what other plans we have for it. But… one thing at a time).

We are truly humbled by the incredible support that we’ve received from you all throughout the years. When we were first getting started a few years ago, you fully funded our Kickstarter campaign in less than 4 hours. Your belief in our vision of a little indie studio building an ambitious MMO for VR has pushed us to work even harder to create the game we ourselves have always hoped to one day play.

We can’t wait to see and actually get to meet some of you in-game soon! Here’s to a pretty epic 2022!!

[previewyoutube][/previewyoutube]