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Broken Roads News

Broken Roads Steam Next Fest Broadcast - Day 1

Hey, everyone!

We’re excited to announce that Broken Roads is participating in Steam Next Fest this year, and our demo is available now for you to download June 19 – 26th

We’ll also be broadcasting a special playthrough of the demo on Monday, June 19 at 3pm PT / 6pm ET to show you the ropes. There will be some light spoilers, so be warned.

And while you’re here, be sure to wishlist the game!

https://store.steampowered.com/app/1403440/Broken_Roads/

Thanks so much for your continued support!

Broken Roads Demo Tips & Tricks

Howdy everyone! VS Trippi here. With the demo upon us, let’s make sure you’re fully prepped & ready to take on a post-apocalyptic Australia. There are some key things you need to be familiar with: The Moral Compass, the important tabs, and just some general tips on the demo.

NOTICE: Before you hop into the demo, a quick note about localization. Although the full version of the game will support multiple languages at launch, this demo is playable in English and has localisation for French, Polish, Russian, German, Spanish (LatAm) and Brazilian Portuguese. These languages are not fully QA'd, so you may encounter some bugs/issues regarding localization that should be before Broken Roads' full launch.

To change languages, go to the Options screen and select the desired language from the drop down menu.

The Moral compass:


  • The Moral Compass shows a 360-degree view of possible dialogue options, attitudes you can hold, and decisions that you can make throughout your journey.

  • It is divided into four parts (Utilitarian, Nihilist, Machiavellian, and Humanist), with the golden arc representing your World View often overlapping different quadrants.

  • The golden arc in the center represents your world view. Each decision you make can affect your position on the compass, rotating the world view slightly towards the decision you have made.

  • At the center of the Compass are the brightly illuminated areas of Moral Tendencies, which allow your character to make ‘lower level’ moral decisions or expressions of ideas that would otherwise fall outside of their world view.


Important Tabs:


On the bottom left of your screen are five icons. From left to right they are:

  • Party Management: Gives you detailed information on your character and party members’ skills and attributes, current experience level, equipped items, and the party inventory.

  • Moral Compass: Keeps track of your current World View, active Moral Traits, and Philosophical Leaning.

  • Journal: Records any currently active Main Quests and Side Quests, updates objectives, and keeps track of completed quests along your journey.

  • Map: Shows an elevated view of your current location, with unexplored areas hidden beneath fog of war.

  • Menu: Here’s where your options for gameplay, video, audio, & control settings live. Please note that some options are unavailable in the demo currently.


General tips:


  • Pressing Space Bar will center your camera on your character. Holding down the Space Bar will keep it fixed on them.

  • Your party inventory acts as a shared stash, but is not accessible within combat, so be sure to equip your characters with weapons and utility items before battle.

  • If you wish to split a stack of an item, right-click and drag to move only one item of that type.



Combat tips:


  • Different weapons are more effective depending on the distance from the target. Pistols and shotguns work well up close, rifles from a medium distance, and sniper rifles better from far away.

  • Your Shooting mastery and Deadeye skills will affect damage and accuracy as you improve them.

  • There is a turn order bar at the top middle of the screen during combat; This shows you the current order of turns broken down into rounds (Round 1, 2, 3 etc). Use this to plan accordingly, you don’t want to get caught out in the open when multiple enemies have you in their sights!


We hope you are excited for Broken Road's full release later this year. In the meantime, don't forget to wishlist us on Steam:

https://store.steampowered.com/app/1403440/Broken_Roads/

Demo Update #5 is now live!

Howdy everyone, the latest demo update is now live! Below are the patch notes:

  • v0.1 of [Tab] to highlight interactables and display NPC names
  • First batch of localisation text is in for some languages' dialogue, and we will keep adding more as they come in
  • Languages can be selected from the settings tab
  • 'Hide unavailable Moral choices' is now on by default and can be changed in the settings tab
  • Animation improvements and polish to Brookton kids/football sequence
  • More VO added (Sid in Kokeby)
  • SFX/Audio fixes
  • 'Join our Discord' option added to main menu
  • Can now press ESC to skip splash screens, intro and end sequence videos
  • More combat VFX added
  • Minor dialogue / moral choice adjustments




https://store.steampowered.com/app/1403440/Broken_Roads/

Demo Updates 3 & 4 are officially live!

Howdy everyone, here's the latest rounds of updates!

EDIT: Hello, it appears patch notes for Patch #3 failed to post originally so I'm including those here as well!

Patch #3 updates:

  • Intro video now has EN subtitles (other languages to come)
  • In the dialogue window, descriptions are grey and dialogue is now displayed in white
  • In the dialogue window, asterisks now automatically display as italics
  • Can no longer talk to Dayne three times to complete the Meet the Residents of Brookton quest
  • Sid and Sarah react to certain outcomes of the Dead Ringer quest
  • Various music/SFX/ambience fixes, including volume sliders now saving in the options screen
  • Fixed an interactable issues in BBH where a bottle in the training area could get in the way of the cursor
  • Continued work on the football interaction with the kids in Brookton, but animation polish is still ongoing


Patch #4 updates:

  • Updated origin descriptions for Hired Gun, Surveyor, Barter Crew, and Jackaroo (to match Articy versions)
  • Cosmetic audio changes across multiple scenes
  • Added the stop previous music event to main menu
  • Adjusted some FMOD levels
  • Adjustments to various dialogue option orderings to standardize where quest, trade and other options will appear
  • Added navmesh to Bob's in Brookton.
  • Volume levels for different audio channels now globally applied.
  • Panned camera to Dead Ringer when he is being shot by Mick.
  • Panned camera to player when interacting with deflated football in Brookton.
  • Various animations for deflated football interaction in Brookton are in progress
  • Fixed missing gunshot sounds in Ki Road encounter
  • Added reworked Brookton buildings and rebaked navmesh
  • New props and slight polish in Kokeby




PLEASE NOTE: There's an issue in the new patch where some users may experience a crash during combat when using a grenade after loading an old save. You can delete old save games from the Save Game or Load Game screens by clicking the icon circled above in this image.

Thank you for all the feedback & bug reports, its been a major help while we polish things up!

Demo update #2 is officially live!

Howdy everyone! VS Trippi here with the latest update from the Drop Bear Bytes team.

Here's the patch notes for this update:

  • Item description fixes - the description text in barter/looting would sometimes display in the left window when mousing over, after the item was moved to the user's inventory
    Item description fixes - when default equipment was removed, mousing over would not show any description text.
  • Item description fixes - minor edits to some weapons' descriptions to be clearer about their AP use
  • Item stack fix - some items, such as the solar panels, could not be split into stacks when right-clicked and dragged (the stack of 5 would persist as 5 instead of only one being dragged)
  • Item icon fix - the rope icon used to extend over the text, so it has been adjusted to solve this
  • VO fix - the voice over when interacting with the scrub was missing due to a small articy change, so we added that back in
  • Rotation fix - if the player interacted with the scrub from the top right, they would be facing away from it during the interaction. This has now been solved.
  • Companion effectiveness in combat - Mishti and Ella's skill points were not properly applied, leading to them having lower accuracy than intended. This has now been solved.
  • Animation fixes - A number of the interactions with Dead Ringer had incorrect or broken animations. These have been (mostly) fixed today.


Thank you all for the incredible feedback, we're working on implementing bug fixes and QoL changes and every bit of feedback helps.

If you are still having issues with the demo or have suggestions on improvements you'd like to see, feel free to hop in the Demo feedback & Bug reports thread on the Steam forums, or join our official Discord and hop in either the Demo Feedback or Bug reports channels there!

We will continue to update and polish the game and adjust things as needed. In the meantime, stay tuned to Steam (and our Announcements channel in Discord) for the latest updates!

https://store.steampowered.com/app/1403440/Broken_Roads/