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Luck be a Landlord News

Full Release -- Exiting Early Access!

Luck be a Landlord has exited Early Access! With this update comes 186 Steam Achievements, a few Balance Changes, and numerous Bug Fixes.

News


After more than two years in development, Luck be a Landlord is finally ready to exit Early Access. This has been an incredible journey and I could not have done it without each and every one of you who has played my game.

I'd write more but this is genuinely surreal and I'm honestly not sure what else to say.

Thank you so much!

-Dan

New Content
  • Added 186 Steam Achievements
  • Added 2 new selectable game fonts
  • Added an automatic data backup system (this should prevent progress from being reset if the game is closed while updating a stat)
  • Added an "Are you sure?" prompt when attempting to start a new game while having save data in endless mode
  • Added a Special Thanks section to the Credits menu
  • Made the total number of Removal Tokens be displayed on the symbol removal menu
  • Modified 3 existing items (changes listed under Game Balance)
  • Improved various aspects of the French, German, Spain-Spanish, LatAm-Spanish, Brazilian Portuguese, European Portuguese, Russian, Danish, Polish, Turkish, Simplified Chinese, Traditional Chinese, Korean, and Vietnamese localizations


Game Balance
  • All sources of gained coins (such as destroying a Piggy Bank or skipping a symbol with Pink Pepper) now deal damage to the landlord during the boss fight
  • Oil Can has been reworked to have the effect of "You may re-spin a column of symbols once every 5 spins. Symbols in the re-spun column give 2x more coins"
  • Kyle the Kernite now effects Big Ore (in addition to the other symbols it effects)
  • Kyle the Kernite Essence now effects Big Ore (in addition to the other symbols it effects)


The above balance changes were made for the following reasons:

The fact that some items didn't properly deal damage to the landlord when giving coins was honestly a programming oversight. Fixing this will make items act more consistently with how'd you expect them to. While this does make defeating the landlord easier on average, through testing I found it to not be too much of a difficulty decrease.

Oil Can was probably the least popular Rare item. I always liked the idea of being able to re-spin a column, but it slowed down gameplay way too much while providing barely any effective value. By making the effect only happen every 5 spins and by doubling the re-spun symbols' value, both of the major design flaws with this item are solved.

The modifications to Kyle the Kernite and Kyle the Kernite Essence were primarily to avoid situations where a player would take a Big Ore, assuming that the item buffed the symbol, only to find that it didn't. After all, the art for Kyle the Kernite is similar graphically to both Ore and Big Ore. This will also make the item slightly more powerful and make the essence easier to trigger.

Please let me know your thoughts either in the comments or on the official discord!

-Dan

Bug Fixes
  • Fixed numerous bugs where icons were offset and scaled incorrectly if any UI Scaling settings were set to 50% or 75%
  • Fixed numerous bugs where icons were offset and scaled incorrectly if the language was set to Vietnamese
  • Fixed a bug where long symbol/item names were offset incorrectly if the language was set to Vietnamese
  • Fixed a bug where the Title Text could overlap with the Title Buttons at various UI Scaling setting combinations
  • Fixed a bug where the Gameplay speed dropdown buttons were cut off if the resolution was set to 1024x576
  • Fixed a bug where the icons in the dedication text on the Credits menu were offset incorrectly if the language was set to Simplified Chinese, Traditional Chinese, Japanese, Korean, or Vietnamese and the UI Scaling setting for Text was set to 125%
  • Fixed a bug where the "º" character was not supported in the game's font
  • Fixed a bug where the Removal Token button and Options button would overlap with the inventory button at higher UI Scaling settings
  • Fixed a bug where Ore and Big Ore could still add symbols while the relevant fine print was in effect
  • Fixed a bug where an item added during a spin would have its coin counting text scaled incorrectly for 1 spin
  • Fixed a bug where reloading the game immediately after defeating your landlord could infinitely increase saved stats
  • Fixed a bug where Dove's destruction-prevention effect could still trigger Time Machine Essence
  • Fixed a bug where disabling Shattered Mirror didn't immediately apply to selections from Symbol Bombs
  • Fixed a bug where the game would crash under certain circumstances when switching languages
  • Fixed a bug where tooltips had unnecessary height if the language was set to Simplified Chinese, Traditional Chinese, Japanese, Korean, or Vietnamese
  • Fixed a bug where Grave Robber Essence could apply its Spirit-doubling effect while disabled
  • Fixed a bug where Mining Pick Essence, Lockpick Essence, Shrine Essence, Void Party Essence, and Mobius Strip Essence could double-count destroyed symbols
  • Fixed a bug where Brown Pepper Essence, Shattered Mirror Essence, Small Symbol Bomb Essence, Big Symbol Bomb Essence, Very Big Symbol Bomb Essence, Lunchbox Essence, and Adoption Papers Essence could trigger off of Duds and landlord-added symbols
  • Fixed a bug where the symbol removal menu could be opened during the Landlord "final hit" animation
  • Fixed a bug where a few strings weren't centered correctly in the Options menu if the UI Scaling setting for Text was set to anything but 100%
  • Fixed a bug where the newsletter icon had a blur filter on it
  • Fixed a bug where the game could crash under specific circumstances on the initial boot
  • Fixed a bug where the Confirm/Select controller reminder button appeared when hovering over items in the symbol removal menu
  • Fixed a bug where pressed buttons would sometimes insert line breaks
  • Fixed a bug where the game would softlock while trying to assign a controller binding in the Input menu without a valid controller
  • Fixed a bug where very long words could break syntax formatting (this was especially noticeable if the language was set to German)
  • Fixed a bug where the game could crash if Scientific Notation was off and the language was set to Simplified Chinese, Traditional Chinese, Japanese, Korean, or Vietnamese

Upcoming Price Increase

The price of Luck be a Landlord will increase with some currencies when the game releases on January 6th, 2023.

Howdy folks!

From the very beginning of Luck be a Landlord's Early Access release, the Q&A section has specified that “The price of Luck be a Landlord will gradually increase as more content and features are added to the Early Access version.”

Some of the content and features added to Luck be a Landlord since the first Early Access build include (but aren't limited to):

  • 100+ new symbols which make sure no run is ever the same
  • 190+ new items which really make sure no run is ever the same
  • An Endless mode where you can do victory laps around your landlord
  • Apartment floors that make the game more difficult for players wanting a challenge
  • A new soundtrack, which I personally think sounds phenomenal.
  • A boss fight with your landlord
  • Modding & Steam Workshop support
  • A reworked UI to allow for much higher resolutions
  • Lots of quality of life features
  • Controller support


With all the new stuff added to the game over the past two years, I think it's fair for me to increase the price as I've stated I would do. This will apply to some (but not all) currencies that Steam accepts.

Since the price won't be changing until the game releases, now is the best time to pick up the game if you want to take advantage of the old price!

Here is a list of the price changes that will be happening on January 6th, 2023 for affected currencies (if the currency you use on Steam is not listed here, the price will remain the same):



Currency

Old Price

New Price



CNY

37.00

42.00



EUR

8,19

9,75



GBP

7.19

8.50



CAD

11.49

12.99



JPY

1,010

1,200



KRW

10,500

11,000



RUB

259

385



ARS

129,99

765,00



BRL

20,69

32,99



CHF

10.50

10.99



CLP

4.400

5.750



COP

18.500

26.000



HKD

52.00

66.00



IDR

69 999

90 999



INR

349

480



KZT

1 850

2 900



MXN

113.99

123.99



MYR

23.50

26.75



NOK

72,00

110,00



NZD

12.39

14.75



PEN

22.00

23.00



PHP

289.95

335.00



PLN

35,99

45,99



SAR

21.95

22.49



THB

189.00

220.00



TRY

18,50

105,00



TWD

186

188



UAH

169

225



UYU

229

310



VND

120.000

142.000



ZAR

79.00

100.00

Content Patch #18 -- Hotfix #18

The game has been patched to add a way to re-enable pre-v0.18 Endless Mode.

News


Howdy folks!

I've read all your messages about wanting to have Endless Mode function the way it did before Content Patch #18. I personally find the game more fun with the way Endless Mode currently is, and I know many others do too, but I understand that some of you don't feel that way.

In order to not make things too confusing to new players, there won't be a setting in the Options menu to re-enable "Old" Endless Mode. However, the type of Endless Mode the game uses can be toggled in the game's LBAL-Settings.save file, or by doing a specific input on the title screen.

Thanks for your feedback!

-Dan

New Features
  • Holding the F7 key, 7 key, or R3 button for 5 seconds on the title screen will toggle whether Endless Mode is "Old" (pre-v0.18) or "New" (post-v0.18)

Content Patch #18 -- Hotfix #17

The game has been patched to fix a few bugs.

Bug Fixes
  • Fixed a bug where Pears and Amethysts were having their permanent bonuses increased from the "X gives 50% less coins" fine print
  • Fixed a bug where some buttons at the bottom of the ending email were off-screen at multiple resolutions
  • Fixed a bug where the icons in email for Credit Card, Credit Card Essence, and Chili Powder Essence didn't have the confirm/select reminder button if playing with a controller

Content Patch #18 -- Hotfix #16

The game has been patched to fix a few bugs.

Bug Fixes
  • Fixed a bug where an Endless mode song would play after losing the game when rent payment #12 was due
  • Fixed a bug where Pear and Amethyst could not be affected by the "X gives 50% less coins" fine print
  • Fixed a bug where the value texts for audio sliders in the options menu would become offset incorrectly under multiple circumstances
  • Fixed a bug where the sound effect for Beehive was much louder than the sound effect for Bee