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Luck be a Landlord News

Content Patch #16 -- Hotfix #3

The game has been patched to fix a bug.

Bug Fixes
  • [Modding] Fixed a bug where "greater_than", "greater_than_eq", "less_than" and "less_than_eq" weren't working properly if used in a comparison with "grid_position_x", "grid_position_y", or a variable in "saved_values"

Content Patch #16 -- Hotfix #2

The game has been patched to fix a bug.

Bug Fixes
  • [Modding] Fixed a bug where "art_replacement" items weren't functioning properly under a few circumstances

Content Patch #16 -- Hotfix #1

The game has been patched to fix a few bugs.

Bug Fixes
  • [Modding] Fixed a bug where "art_replacement" mods weren't being loaded in the sandbox
  • [Modding] Fixed a bug where "art_replacement" mods weren't functioning properly under multiple circumstances
  • [Modding] Fixed a bug where pre-v0.16.0 mods were having "inherit_description = false" retroactively applied

Content Patch #16 -- More Music, Modding Features, and Languages

The game has been patched to add more music, languages, modding features, and to fix numerous bugs!

New Content
  • Added language support for Turkish
  • Added language support for Vietnamese
  • Added 4 new songs by the game's composer that play during endless mode
  • Added toggles under the audio menu to enable/disable playing of individual songs in normal mode and endless mode
  • Made mods displayed in the Mods menu grouped by collapsible modpacks
  • Made mods mass-toggleable by modpack


New Features
  • Reduced the tooltip and selection font size to increase readability if the language is set to Simplified Chinese, Traditional Chinese, Japanese, or Korean
  • [Modding] Added a "art_replacement" mod_type, which allows modders to replace the textures on multiple symbols and items with a single script file without modifying the symbol/item logic
  • [Modding] Added an "inherit_description" variable to script files, which allows modders to use "inherit_effects" without having the existing symbol's/item's description appended to the modded description
  • [Modding] Added a "saved_values" variable to symbols and items, which allows modders to add multiple values to symbols and items
  • [Modding] Added a "sprite_after_anim" variable to symbols, which allows modders make symbols trigger effects if a symbols ends its animation on a specific sprite (this can be used to replicate the effect of a Gambler, for example)
  • [Modding] Added a "cannot_be_disabled" variable to items, which allows modders make items unable to be disabled
  • [Modding] Added a "symbols" effect_type, which allows modders to make symbols affect all other displayed symbols


Bug Fixes
  • Fixed a bug where Buffing Capsule could animate buffed Empty symbols
  • Fixed a bug where text could sometimes disappear at lower UI Scaling settings
  • Fixed a bug where the Back button was scaled incorrectly on the Stats menu
  • Fixed a bug where icons for Items in email tips were the incorrect size at higher UI Scaling settings
  • Fixed a bug where multiple icons in emails were the incorrect size if the UI Scaling setting for Emails was set to 150%
  • Fixed a bug where the icons for Removal Tokens, Reroll Tokens, and Essence Tokens were offset incorrectly if the UI Scaling setting for Inventory was set to 175%
  • Fixed a bug where the symbols on the sides of the prompt for Credit Card and Credit Card Essence couldn't be added if overlapping an item
  • Fixed a bug where multiple symbols could be added from the prompt for Credit Card and Credit Card Essence if the player clicked extremely quickly
  • [Modding] Fixed a bug where Bronze Arrow, Silver Arrow, Golden Arrow, Three-Sided Die, and Five-Sided Die couldn't have their additional animation sprites modified
  • [Modding] Fixed a bug where symbols with a sprite resolution greater than 12x12 were being scaled as if they were 22x22 in tooltips
  • [Modding] Fixed a bug where "counted_symbols" wasn't functioning properly if being used with "existing_symbol"
  • [Modding] Fixed a bug where "one_time" was only working if also comparing a symbol's type or groups
  • [Modding] Fixed a bug where Flush, Lemon, Goldilocks Essence, Undertaker Essence, Triple Coins Essence, Nori the Rabbit Essence, Lucky Cat Essence, Black Cat Essence, Black Suits Essence, Red Suits Essence, Cursed Katana Essence, Ricky the Banana Essence, Kyle the Kernite Essence, and Lefty the Rabbit Essence weren't functioning properly if their relevant symbols were modded
  • [Modding] Fixed a bug where error messages weren't scaled correctly at multiple resolutions

Content Patch #15 -- Hotfix #19

The game has been patched to modify UI Scaling and reflect a delay.

News


Howdy folks!

Unfortunately, Content Patch #16 needs to be delayed by 2 weeks. This patch (which will improve the modding API and documentation) isn't going to be at a state that I'd be satisfied with releasing if I kept to the original deadline, so I'm going to take more time to work on it.

I'm blown away by all the mods that have already been created using the API, and I can't wait to see what else you all will make when Content Patch #16 releases. My apologies for the delay.

Also, in case you missed it, there's a Backpack Hero x Luck be a Landlord crossover giveaway event going on, you can read more about it here!

-Dan

Changes
  • UI Scaling options are now limited by resolution (this is to prevent UI overscaling)
  • Updated in-game timer to reflect delay