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Luck be a Landlord News

Content Patch #15 -- Hotfix #9

The game has been patched to add European Portuguese localization.

Changes
  • Added European Portuguese localization
  • Fixed a bug where the Stats menu could be visible before being unlocked

Content Patch #15 -- Hotfix #8

The game has been patched to fix a few bugs.

Changes
  • Added a hotkey to reset all Graphics settings (Hold "F9" or "9" for 5 seconds while the game is open)
  • Fixed a bug where the Inventory wasn't updating if the UI Scaling setting for Inventory was updated while the Inventory was open
  • Fixed a bug where the Item Count reminder text was offset incorrectly in the inventory
  • Fixed a bug where the Coin Text was overlapping with itself if the language was set to German, Polish, or Spain-Spanish
  • Fixed a bug where the Patch Timer Text was offset incorrectly if the language was set to Russian
  • Fixed a bug where icons in email buttons were clipping out at various UI Scaling settings
  • Fixed a bug where item icons in player tips were scaled incorrectly
  • Fixed a bug where the sliders in the Colors menu were offset incorrectly at various resolutions
  • Fixed a bug where the Symbol/Item Selection for "Missing" and "Item Missing" had an incorrect background size
  • Fixed numerous instances of double-space typos across multiple localizations

Content Patch #15 -- Hotfix #7

The game has been patched to add support for more resolutions, add dynamic UI Scaling, and fix a few bugs.

News


Howdy folks!

This hotfix adds support for more monitor resolutions, adds dynamic UI Scaling, and fixes a few bugs!

The UI will now dynamically scale when the resolution is changed, so that you won't have to manually change your settings when changing the game's resolution or toggling fullscreen. Individual UI scaling settings can still be set after changing the resolution if desired.

The dynamic UI scaling will also happen when the game is launched, but only if it hasn't happened before. In other words, the UI will dynamically scale when returning players launch the game after this hotfix, but only once.

Enabling fullscreen will also now change the resolution to whatever your current monitor's resolution is, rather than adding a "gray rectangle" around the game area. This may cause a bit of jankiness on resolutions that aren't in the settings list, but for the most part, I've found less-common monitor resolutions to work without any issues.

Next on the list is to add UI Scaling settings for 225% and 250%, but I can't currently work on that until the 4K monitor I ordered arrives in the mail. Once that happens, I'll be able to develop higher scaling settings (which unfortunately aren't as simple as just increasing a number by 25 or 50, believe me, I wish they were).

Thanks for all your bug reports and feedback over the past week!

-Dan

New Features
  • Added windowed settings for 1280x800, 1360x768, 1400x900, 1680x1050, 1920x1200, 2560x1080, 2560x1600, 3440x1440, and 3840x2160
  • Added Dynamic UI Scaling when changing resolutions
  • Made the game resolution change to the current monitor's resolution when enabling fullscreen mode (no more "gray rectangle")


Bug Fixes
  • Fixed a bug where the Symbol/Item reminder texts in the Inventory were scaling with the UI Scaling setting for Text in addition to the UI Scaling setting for Inventory
  • Fixed a bug where the Patch Timer text was offset incorrectly at multiple scaling settings
  • Fixed a bug where the big icons in Symbol/Item Selections were offset a bit too much on UI Scaling settings higher than 125%
  • Fixed a bug where the icons in the Apartment Modifiers text were scaled incorrectly if the UI Scaling setting for Text was changed while on-screen

Content Patch #15 -- Hotfix #6

The game has been patched to fix a few bugs.

Changes
  • Fixed a bug where the text for Symbol/Item Selections was scaling with the UI Scaling setting for Tooltips
  • Fixed a bug where the reminder texts for Permanent Multipliers and Permanent Bonuses on Symbols would sometimes display on the wrong Symbol after a spin
  • Fixed a bug where the Symbol/Item reminder texts in the Inventory had incorrect positioning and scaling if the Inventory UI Scaling setting was above 100%
  • Fixed a bug where the Inventory wasn't displaying correctly at UI Scaling settings above 100% if the language was set to Simplified Chinese, Traditional Chinese, Japanese, or Korean
  • Fixed a bug where Hex of Hoarding wasn't working if the language was set to Simplified Chinese, Traditional Chinese, Japanese, or Korean
  • Fixed a bug where Shattered Mirrors and Shattered Mirror Essences were affecting Items if the player had 3 or more
  • Fixed a bug where the text displaying "X/12 Payments" wasn't scaling correctly under certain circumstances
  • Fixed a bug where Symbol/Item Selections weren't updating correctly when changing their respective UI Scaling option while they were on screen
  • Fixed a bug where the game could crash if a Symbol/Item Selection was hovered over in a specific way while at least 2 Tooltips were on screen

Content Patch #15 -- Hotfix #5

The game has been patched to add more UI features and fix a few bugs.

Changes
  • Added a UI Scaling option for Text
  • Added a UI Scaling option for Buttons
  • Added an 175% setting to all UI Scaling options
  • Added an 200% setting to all UI Scaling options
  • Fixed a bug where the hotkeys for buttons in emails weren't working if the button was offscreen
  • Fixed a bug where the "X" for disabled items wasn't scaling correctly in the inventory
  • Fixed a bug where symbol and item reminder texts weren't scaling correctly in the inventory
  • Fixed a bug where symbol and item reminder texts could show up in incorrect positions
  • Fixed a bug where the counting text would have incorrect scaling if it appeared on the first item in the player's inventory
  • Fixed a bug where Item icons in tooltips were scaled incorrectly if UI Scaling: Tooltips was set to anything but 100%
  • Fixed a bug where icons in emails were sometimes vertically offset incorrectly
  • Fixed a bug where the game would rarely crash on Continue under specific circumstances
  • Fixed a bug where some symbols weren't appearing in the prompts for Credit Card and Credit Card Essence if the language was set to Simplified Chinese, Traditional Chinese, Japanese, or Korean
  • Fixed a bug where the description for Small Symbol Bomb Essence and Big Symbol Bomb Essence had incorrect values in every language except English, Traditional Chinese, and Korean