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Luck be a Landlord News

Content Patch #11 -- Hotfix #1

The game has been patched to fix a few bugs.

Bug Fixes
  • Fixed a bug where item values could become desynced if an item was manually destroyed and a few other specific conditions were met
  • Fixed a bug where symbols added to the player's inventory weren't displaying their reminder texts properly under certain circumstances
  • Fixed a bug where the last re-spin of Oil Can Essence wasn't applying the 2x multiplier
  • Fixed a bug where petting the Dog could cause large amounts of lag
  • Fixed a bug where Dogs would sometimes continue to animate even after the petting stopped
  • Fixed a few typos and grammatical errors in the Polish localization
  • Fixed a few typos in the Russian and Brazilian-Portuguese localizations

Content Patch #11 -- Stats Menu

The game has been patched to add new features, symbol effects, and bug fixes!

New Content
  • Modified 10 existing symbols (changes listed under Game Balance)
  • Modified 5 existing items (changes listed under Game Balance)
  • Added 1 new email tip


New Features
  • Added a Stats Menu (unlocked after beating apartment floor 1) which keeps track of the player's games won, games played, winstreaks, and more! (there are also 6 "joke" stats which can be discovered over time, so keep an eye on the menu!)
  • Added a Menu Speed setting for increasing or decreasing how quickly the menus animate (the menu's animation speed is no longer linked to the "animation speed" setting)
  • Added a custom message for the game over screen when the player has less than 1 coin
  • Combined multiple duplicate sound effects, reducing the game's file size by roughly 10%


News


Howdy folks!

As I mentioned a few days ago on the game's discord and twitter, I've been experiencing a bit of burnout/depression lately and have been trying to deal with it to the best of my ability. As a result, this Content Patch is a bit lighter on new Content and Features than I'd like it to be.

That having been said, at the time of me writing this, I've been in a better headspace to work on the game and feel confident that Content Patch #12 will be back on track to being up to my standards.

Moving on, I'd like to address that 4 of the stats in the new Stats Menu have been tracked since Content Patch #9, but all the other stats will only start being tracked as of this Content Patch. Please keep this in mind when considering why some of the numbers might seem off.

Hope you all enjoy this Content Patch and are looking forward to what's next!

-Dan

Game Balance
  • Frying Pan now makes Eggs destroy themselves when adjacent to Golden Eggs and Omelettes (in addition to Eggs, Milk, and Cheese)
  • Golden Carrot Essence's description now specifies that its effect only applies when it is destroyed (this doesn't change it gameplay-wise)
  • Instant Ramen Essence's description now specifies that it allows the player to choose which items are added when its effect triggers (this doesn't change it gameplay-wise)
  • Lucky Carrot Essence's description now specifies that its effect only applies when it is destroyed (this doesn't change it gameplay-wise)
  • Void Portal Essence's description now specifies that its effect only applies when it is destroyed (this doesn't change it gameplay-wise)
  • Emerald now has the effect "Gives 1 coin more if there are at least 2 Emeralds"
  • Golden Egg now has a base value of 4 coins (instead of 3 coins)
  • Goldfish now has the effect "Destroys adjacent Bubbles. Gives 15 coins for each Bubble destroyed."
  • Monkey now gives 6x the value of symbols destroyed (instead of 5x the value)
  • Omelette has the effect "Gives 2 coins more if adjacent to Cheese, Milk, Egg, Golden Egg, or Omelette. This effect only applies once per spin"
  • Peach now has the effect "Adds 1 Seed when destroyed"
  • Ruby now has the effect "Gives 1 coin more if there are at least 2 Rubies"
  • Sloth now gives 4 coins every 2 spins (instead of 3 coins every 2 spins)
  • Strawberry now has the effect "Gives 1 coin more if there are at least 2 Strawberries"
  • Wine now has the effect "Permanently gives 1 coin more after giving coins 8 times."


The above balance changes were made for the following reasons:

Frying Pan was far less powerful than many other items when compared to how hard it was to trigger its effect, for this reason its effect has been made easier to trigger, and the rewards have been made greater thanks to the Omelette buffs.

Emerald, Ruby, and Strawberry received their new effects in order to make X-ray Machine and Fertilizer builds more powerful, as the rewards from committing heavily to these items when obtained were often not powerful enough to justify the commitment.

Golden Egg now gives an additional coin as it has very few synergies compared to many other Rare symbols, so I felt that making it the only 4 coin base value Rare symbol was a good solution to bring it in-line with other Rare symbols.

Goldfish received its new effect to make taking early Goldfish (perhaps in the hopes of finding a Diver or Fish Tank) less punishing in the early-game.

Monkey had its multiplier slightly tweaked as it was bit a lacking when compared to other Common symbol-destroying symbols (such as Dwarves and Toddlers) in the early-game.

Peach received its new effect to slightly buff Mrs. Fruit's snowballing capability when compared to other similar symbols (such as Geologist and Pirate).

Sloth had its values increased as it was very lacking for an Uncommon synergy-wise (very few Uncommon symbols give less than 2 coins without having some sort of major synergy or upside).

Wine received its new effect mostly for flavor-reasons, but can also provide some buffer to players who add Wine symbols before finding a Dwarf symbol.

Please let me know your thoughts either in the comments or on the official discord!

-Dan

Bug Fixes
  • Fixed a bug where item data could become desynced if the player enabled/disabled items under certain circumstances
  • Fixed a bug where the first few symbol choices after taking Shattered Mirror Essence didn't have a reduced choice count
  • Fixed a bug where Coffee removed didn't add a symbol choice after being destroyed
  • Fixed a bug where symbols added during a spin weren't properly displaying custom text colors in the inventory
  • Fixed a bug where the player could "double spin" under certain circumstances
  • Fixed a bug where the item count text was being displayed in the incorrect position for a bit under certain circumstances (this was most noticeable with Lucky Seven)
  • Fixed a bug where Swapping Device wasn't making symbols animate when selected if the animation speed was set to to Instant
  • Fixed a bug where a destroyed item could create an "empty page" in the inventory under certain circumstances
  • Fixed a bug where multiple Symbol Names were loaded incorrectly if the language was set to Spain-Spanish
  • Fixed a few typos and grammatical inconsistencies in the Brazilian-Portuguese and Korean localization
  • Fixed a few typos in the German localization

Content Patch #10 -- Hotfix #10

The game has been patched to fix a bug.

Bug Fixes
  • Fixed a bug where a few strings were displaying in English if the language was set to Simplified Chinese or Russian

Content Patch #10 -- Hotfix #9

The game has been patched to fix a few bugs.

Bug Fixes
  • Fixed a bug where item values could become desynced if 3 or more items were destroyed during the same spin
  • Fixed a bug where Eggs would always destroy themselves when adjacent to a Hex of Destruction or Hex of Draining if the player had a Frying Pan or Frying Pan Essence
  • Fixed a bug where Comfy Pillow Essence could make the player skip the incorrect amount of spins under certain circumstances
  • Fixed a bug where more than one Highlander could be obtained via Time Capsules
  • Fixed a bug where the game would crash if the language was set to Japanese and the player had a Light Bulb
  • Fixed a few grammatical errors and inconsistencies if the language was set to German or Traditional Chinese

Content Patch #10 -- Hotfix #8

The game has been patched to fix a bug.

Bug Fixes
  • Fixed a bug introduced in the previous hotfix which caused the game to crash when pressing the Continue button under certain circumstances