The game has been patched to fix a few bugs and modify the engine logic.
Engine Changes
- Modified the logic of symbols being destroyed (more details below)
- Modified the logic of symbols being added during a spin (more details below)
The symbol destruction logic will, honestly, barely be noticeable to many players. For this reason, I won't go into details of
exactly what's going on "under the hood." However, many interactions involving symbol destruction have been made much more consistent. A number of the most reported issues have been listed under the Bug Fixes section.
The symbol addition logic will likely be more noticeable to players. Symbols that are added during a spin are now only added once every symbol has no more possible effects it can execute. For example, if a Monkey is adjacent to two Coconuts, the Coconut Halves from the first Coconut destruction will only be added
after the second Coconut is destroyed (and any other symbol effects are done executing). This logic modification was done to help fix numerous bugs, and make less situations where players will be confused by how symbols interact with each other. While the new logic may take some time to get used to, I feel that the improved interaction consistency will definitely be worth it in the long run.
As this hotfix vastly modifies existing engine logic (which hasn't been touched in a while), it's likely that some new bugs may arise from this hotfix.
If you find any bugs, make sure to file a report in the #bug-reports channel of the
official discord!
-Dan
Bug Fixes
- Fixed a bug where two adjacent General Zaroffs weren't destroying each other properly
- Fixed a bug where a Coconut destroyed by Mrs. Fruit and a Monkey would give the incorrect amount of coins under certain circumstances
- Fixed a bug where Geologists wouldn't destroy symbols added from Ores destroyed by Miners under certain circumstances
- Fixed a bug where Banana Peels weren't destroying all adjacent Thieves under certain circumstances
- Fixed a bug where Coconut Halves were sometimes not being added from a destroyed Coconut
- Fixed a bug where Bar of Soap was adding a Bubble before being destroyed (resulting in a Bubble being added to the off-screen Inventory even though an Empty symbol was available)
- Fixed a bug where symbols added during a spin could display the incorrect sprite under certain circumstances
- Fixed a bug where a Midas Bomb + Telescope spin was causing a crash under multiple circumstances