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Luck be a Landlord News

Content Patch #15 -- Hotfix #4

The game has been patched to fix a few bugs.

Changes
  • Updated the game's Demo with the UI Rework
  • Fixed a bug where the Reels would display incorrectly for a few frames if the Spin Speed was set to Instant
  • Fixed a bug where buttons in emails could be offscreen under certain circumstances
  • Fixed a bug where the game could get stuck in the same resolution as the logo splash screen on macOS

Content Patch #15 -- Hotfix #3

The game has been patched to fix a few bugs introduced in the previous hotfix.

Changes
  • Fixed a bug that prevented Removal Tokens from being used
  • Fixed a bug that prevented Symbols and Items from being hovered over in the inventory
  • Fixed a bug that prevented selections in the prompt for Credit Card, Credit Card Essence, and Chili Powder Essence

Content Patch #15 -- Hotfix #2

The game has been patched to fix a few bugs.

News


I want to reiterate that I have heard your concerns about the UI being too small on higher resolutions and appearing off on non-16:9 resolutions in fullscreen. I don't want anyone to think that I've ignored those issues by fixing these bugs first. These were just much easier bugs to address so I felt there was no reason to wait until everything was fixed to push a hotfix with these fixes.

Thank you all once again for all your bug reports and feedback, it really helps me make the game the best it can be!

-Dan

Changes
  • Fixed a bug where Symbols without descriptions, values, and rarities (such as the final stage of Matryoshka Doll) would display their tooltips incorrectly
  • Fixed a bug where icons in selection descriptions could be hovered over outside of the email window
  • Fixed a bug where the title text scale was far too large on macOS

Content Patch #15 -- Hotfix #1

Fixed a gameplay bug in some languages.

News


Just wanted to inform everyone that I've heard your feedback in regards to a few visual bugs with the game's new UI, as well as the game's UI appearing too small on higher resolutions. I've also heard your feedback regarding fullscreen not working properly on non-16:9 monitor resolutions. All of these issues will be fixed in the coming hotfixes, I just wanted to prioritize this issue since it was preventing players from accessing a basic feature in the game.

Thanks for all your messages!

-Dan

Changes
  • Fixed a bug where Removal Tokens could not be used if the game's language was set to Simplified Chinese, Traditional Chinese, Japanese, or Korean (these languages use a different font from other languages and require a few UI tweaks, which was causing the issue)

Content Patch #15 -- Reworked User Interface

The game has been patched to fix numerous minor bugs and rework the game's entire User Interface!

News


Howdy folks!

This is a patch that's been a long time coming! It's no secret that it's been delayed several times. Some of these delays were out of my control, some weren't, but the important part is that we're here now.

First off, my apologies if my writing is a bit more stilted than usual. I pulled an all-nighter to get this patch out on time (which I wouldn't recommend, but I wanted to push myself).

Anyway, it's a bit of a story as to why this has taken so long to accomplish. One of the biggest reasons this patch has been such a nightmare to implement goes back to Luck be a Landlord's earliest builds. The game was actually originally designed for a game jam called #LOWREZJAM. The goal was to make a game with a resolution no bigger than 64x64 pixels.

Yep, the game's resolution was originally 64x64:



To make a long story short, I implemented a hacky solution to stretch and upscale the game to support 16:9 resolutions, not realizing how much trouble it would be to rip out and fix 2-years-worth of development later.

I've effectively had to remake the game's UI "from scratch" so that the game's UI can be scaled with a monitor rather than just being stretched in a non-pixel-perfect way. A later feature I plan to implement is making the UI dynamically scale when changing resolutions, but for now the UI scaling needs to be manually set in the Options menu.

Also, there are a few features that I wanted to add to this patch that weren't ready in time. The biggest of which is the ability to individually scale text and buttons. There were some last-minute bugs that prevented this feature from being functional, but if there's not a lot of demand for it, I might just scrap that part of the UI Rework (so if you want this feature, let your voice be heard in the comments or discord!).

There are also a few new localizations that are almost ready to be implemented to the game, so look forward to being able to play the game in Vietnamese, European Portuguese, Turkish, and Arabic in a future patch!

Lastly, there will definitely be a few bugs with a patch this large, so please make sure to report any bugs you in the game's official discord.

I'll see you all for Content Patch #16!

-Dan

New Content
  • Made elements of the game's UI change dynamically at higher resolutions (instead of just stretching to fit)
  • Made the game's UI and graphics much crisper
  • Made it so that various elements of the UI can be scaled depending on your monitor and preferences
  • Added 2 new player tips


Changes
  • Increased the odds of finding Uncommon, Rare, and Very Rare Items by about 5%, 2%, and 1% after the 6th rent payment
  • Fixed a bug where sound effects would be delayed if Counting Speed was set to 0.75x or 0.5x
  • Fixed a bug where the game could easily lag if Counting Speed or Menu Speed was set to 3x, 4x, or Instant
  • Fixed a bug where the game could crash on the initial boot if the State Menu isn't unlocked
  • Fixed a bug where the SFX that play when the game is counting coins could gradually become desynced by 1/60th of a second
  • [Modding] Fixed a bug where the game could crash when checking if a symbol is destroyed under multiple circumstances
  • Fixed a few typos in the German localization
  • Fixed the Polish localization being displayed as "Polski" instead of "polski"