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Viscerafest News

Vote for Viscerafest in the 2021 Indie of the Year Awards!

Greetings Bounty Hunters,

The most elusive of bounties, the 2021 Indie of the Year Award, has just been posted and we urgently need your help to hunt it down - if you like the game, give it your vote!

The process is very simple, you do not even need to sign up or log in - just go to our game's IndieDB page and click on the button under "VOTE FOR THIS GAME" and you will help us to rank in the top100 Indie games of 2021!

You have until the 10th of December, when the voting will be closed and we will see if we made it to the Top100 best indie games of the year.



This is one of the best ways to show your appreciation for the game and help us out. But we welcome any other type of feedback just as much - be it a review written here on Steam, a post in our discussions or coming to our Discord server. Your participation energizes us and all your suggestions and feedback really, really help us out in making the best game that we can for you, so don't be shy!



Viscerafest - Steam Autumn Sale 2021 is here! 🍂



Hello Bounty Hunters!

It's finally happening. 🍂 The long-awaited Steam Autumn Sale has started, meaning it's the highest time for you to grab our game for a great price.

Purchase the game now while the sale lasts!

https://store.steampowered.com/app/1406780/Viscerafest/

But the deals don't just end here! Viscerafest is also, for a limited time only, a part of the "This Is My Boomstick" bundle. If you wish to buy Viscerafest, Forgive Me Father and Dread Templar, you can get an extra discount this way - or just complete your set if you already own one of the games, and get the discount anyway!

https://store.steampowered.com/bundle/23337/This_Is_My_Boomstick_Bundle/

You can also check out the full list of discounted titles by 1C Entertainment.

Viscerafest 0.9.0.7 hotfix is now live!



Greetings Bounty Hunters!

Viscerafest is back again with another hotfix adressing the few problems that appeared after the 0.9.0.7 update!

We also want to thank all of our fans for your continued support and feedback that you provide us with in the Steam Forums. You make us help the game as good as possible and we value your help immensely!

Read the full changelog below:

[h2]Changelog:[/h2]
  • Fixed issue with boss where dying to its AOE attack prevented you from respawning
  • Fixed abusing quickswapping causing crashing
  • Fixed issue where dying to the C1L7 subways prevented you from respawning
  • Fixed issue where settings wouldn't save across sessions if you change them in the main menu
  • Fixed issue with resolution settings being overridden on restart
  • Tweaked C1l4's opening encounter on nightmare
  • Tweaked C1l7's plague rifle encounter


https://store.steampowered.com/app/1406780/Viscerafest/

Steam Halloween Sale 2021 is here! 🎃



Greetings bounty hunters!

Steam Halloween Sale is here and we have prepared offers that are hard to pass! First of all, from now until 1st of November, you can grab Viscerafest with 15% discount!

https://store.steampowered.com/app/1406780/Viscerafest/

In case you'd want even more retro action, then "This Is My Boomstick" Bundle is the right choice for you! This bundle is a great choice for any fan of retro FPS as it contains our three latest retro shooters - Viscerafest, Dread Templar and Forgive Me Father!

https://store.steampowered.com/bundle/23337/This_Is_My_Boomstick_Bundle/

Viscerafest update 0.9.0.7 is here!



Ahoi folks! Lead dev here, and we're back with our biggest update yet!

Coming in with a host of new features and fixes, from controller support and new mechanics to better facilitate playing with one, to various substantial tweaks and changes to help polish up the first boss! We've also been working on stamping out a slew of saving-related issues, so you should find things a bit more stable on that side as well.

One thing to note with the controller support is that what we've effectively done is closer to laying the foundations rather than being anything close to finalized. We still want to and have yet to add things like gyro support but rest assured we do indeed plan to, but if you're running the game through steam it's very likely you've already been using that feature if it appeals to you.

On that note, however, we should provide a quick disclaimer regarding the Switch Pro Controller support. In the setup menus for the controller side of things is a Lil question mark that'll help folks confused with how to set up their specific pads for the game, if you're using a Switch Pro Controller, you will absolutely want to consult this. How you will be required to set up the Pro Controller changes on whether or not you are using steam, so please be sure to pay attention to that.

On a final note before you view the cavalcade of chaos that is the patch notes, I'd like to apologize to everyone who's been waiting for this update. We wanted this update out much sooner than it came, but unfortunately, the slew of new features and bugs we had to tackle ended up being more of an undertaking than we'd originally anticipated. We have another really cool lil update coming later this year, but in the meantime, we hope you enjoy the slew of changes and additions coming with this one.

Read the full changelog below:
[h3]New Features:[/h3]
  • Controller Support
  • Lock on targeting
  • Weapon Wheel
  • Previously held weapon bind
  • Sticky Aim

[h3]Tweaks:[/h3]
  • General performance improvements
  • Players air control moderately slowed to make shifting direction midair less touchy
  • Melee jabs damage buffed from 45 to 50
  • Melee uppercuts damage buffed from 90 to 100
  • Skull Piercer's damage buffed from 30 to 35
  • Bunker Buster now has a faster firing rate
  • Bunker Buster sound and animation tweaked to account for new firing rate
  • Pung Cannon now has a slower firing rate
  • Pung Cannon's animation tweaked to account for new firing rate
  • Shredders now have a faster firing rate
  • Shredders damage buffed from 12 to 14
  • Cells ammo pool increased from 100 to 125
  • Reduced wait to fire time when swapping weapons
  • Added stability checks for saving
  • Troopers health buffed from 35-40
  • Thunderbirds health buffed from 70-75
  • Enforcers projectile speed reduced
  • Enforcers spray duration decreased across all difficulties
  • Enforcers health buffed from 100 to 105
  • Watchers attack range decreased
  • Watchers speed whilst in players line of sight reduced
  • End encounter of C1L3 tweaked
  • C1L4 ammo placements tweaked
  • C1L5 encounters tweaked
  • Reworked Caroline hud sprites
  • Changed visuals of highlighted and disabled UI buttons
  • Quicksave button in the load menu is now greyed out when there is no save to load
  • Decal corpses gibs trajectories/blood effects tweaked
  • When setting is active Gibs shrink when despawning rather than just pop out of existence
  • Tweaked C1L7 ammo placements
  • Extra C1L7 save beacon in puzzle room
  • Thunderbird Hellrooms laser maze is more visually dynamic displaying how close to shifting the lasers are
  • Bosses pustule attack sounds fixed
  • Bosses pustule attacks visuals/behaviors tweaked/fixed
  • Bosses design visually reworked
  • Bosses AOE attack visuals tweaked
  • Bosses AOE attacks behaviors tweaked/fixed
  • Bosses Turrets sprites reworked
  • Bosses turrets now ricochet player projectiles away from them to make it clearer you cannot destroy them
  • Bosses windups for pustule and scream attacks now made longer
  • Bosses windup for scream attack now more apparent
  • Bosses health pool reduced across all difficulties
  • Boss attacks that did not have windup sounds prior currently have placeholder ones
  • Reduced the amount of ammo given prior to the boss fight in the re-stock room

[h3]Bug Fixes:[/h3]
  • Fixed a bug where weapon firing rate was tied to framerate
  • Fixed a bug where Set Yoth would pop to altar
  • Fixed save bug in C1L7
  • Fixed Bosses stun state overriding attack animations
  • Fixed Bosses Turrets windup animation
  • Fixed Boss alarm end sequence
  • Fixed bug where player could walk through the Prelude's broken elevator doors
  • Fixed a bug where camera shake would stack so much the player would have an out of body experience
  • Fixed a minor legs clipping issue
  • Fixed issue where the game would not save progress if you quit out during a score screen
  • Fixed C1L3 headless decal corpse
  • Fixed performance issue tied to Gib despawning


[h3]Get Viscerafest right now:[/h3]
https://store.steampowered.com/app/1406780/Viscerafest/