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Viscerafest News

"Please Read" - regarding Chapter 2

Ok so, we just recently released chapter 2, and some bugs slipped through the cracks.
Now this isn't out of the ordinary, every game is plagued with thousands of bugs and only so many can really be stamped out, especially when you're on a tight deadline. We rely on our testers to find issues, and when you've got a small pool of people playing it can sometimes be hard to find issues.

With that said,
Some major issues slipped through the cracks, including 2 known major save bugs, and an elevator that really doesn't like us. That sucks, and it's been miserable seeing this crap happen especially when getting to just this point has been so much of a nightmare and we thought we'd crossed all our T's.
we're currently hammering away at these issues right now and we will be aiming to have a patch out within the week. We're terribly sorry this happened, and we're trying to work quickly to rectify it, but fixing this stuff does take time, and rushing to fix it will probably only make it worse.

We wish all of you the best, thank you for supporting us so far, if you find any bugs please report them, supplying as much info and potentially footage as possible, it always helps.

Sci-fi fantasy arena-styled FPS Viscerafest sees Chapter 2 released

Acid Man Games and Fire Plant Games continue building up their retro-styled fast-paced FPS with a major update available.

Read the full article here: https://www.gamingonlinux.com/2022/03/sci-fi-fantasy-arena-styled-fps-viscerafest-sees-chapter-2-released

Chapter 2 is now available!

How are you doin', Bounty Hunters?

The next episode of Caroline's hunt for THE bounty is finally here. We proudly introduce Chapter 2 of Viscerafest, raising the stakes in the story to a whole new level and bringing more areas, more weapons, more carnage, definitely more viscera and maybe even more fest than ever before! And wait until you meet Hampter!

For your viewing pleasure, we have prepared a short trailer, and we are looking forward to hearing how you like the new content!

[previewyoutube][/previewyoutube]

Want more detailed overview of what this content update brings? Check out the full changelog!

[h3]New Content:[/h3]
  • The entirety of Chapter 2 and its hub containing 7 levels
  • 8 new enemy types
  • 2 new weapons
  • You can now customize your loadout when replaying levels
  • Hampter


[h3]Tweaks:[/h3]
  • Updated logo
  • Revised difficulty descriptions
  • Various enemy, weapon, and UI sprite reworks
  • Icons for saving, and no save zones
  • Death has gotten some extra flare with new sounds and visuals along with a counter to tally your demise
  • Tweaked Chapter 1 ammo placements
  • Tweaked Item placements in Chapter 1 secrets to prevent players from being able to overstock on resources, completely negating the need to think tactically about how resources are used
  • Nerfed shotguns because with fixed piercing they were overpowered
  • Tweaked Quad Shotgun encounter in C1L5
  • Enemy placements on Nightmare have been nerfed
  • Tweaked Thunderbirds charge to be more consistent across all difficulties
  • Buffed Blitzers projectile speed
  • Zetheran projectile speed nerfed
  • 8 new sets of difficulty names
  • Stalker Death effects tweaked
  • Moved the tutorial options
  • Gibbed enemies will no longer Re-Gib upon loading a save to help with performance
  • Blood now despawns overtime to help with performance in some of the more taxing maps
  • When replaying levels from the hub, the player's health is automatically set to 100
  • Keys are now themed after the doors of the location that they are used on


[h3]Drone Reworks:[/h3]
The enemy type known as the drone is a support unit that is invulnerable whilst not attacking, firing an incredibly fast and damaging projectile. Players would regularly cheese/abuse this enemy when in isolation. Various other factors saw this enemy being a little uninspiring to encounter, so we've made modifications to its behavior to address the above.

  • When punched, the drone enters an alternate stun state where it drops a stunning field that slows the player and drains their health
  • Drones now take reduced damage from melee attacks
  • Explosives now pass through Drone shields
  • A new weapon has been introduced to directly counter Shielded enemies like the Drones
  • Drones now drop a custom armor pickup upon death rather than the standard shard


[h2]Fixes:[/h2]
  • Fixed shotguns projectile piercing
  • Made minor fix to a single shot in the Chapter 1 end cutscene
  • Fixed issue where certain interactions caused the players weapons to vanish
  • Fixed issue where pressing Escape would interact with pause menu buttons
  • Stalker Homing Projectile impact effects fixed
  • General Optimization
  • Various save fixes




Let us know how you enjoy the game and keep us informed about any bugs or issues you encounter. You know the way, just leave a review or start a discussion on Steam or join our Discord server.

Don't Miss the Viscerafest Chapter 2 Preview Livestream!

Hey there, Bounty Hunters,

Many of you have already finished the first chapter of Viscerafest and probably have been wondering what will happen next. Boy, do we have some good news for you!

Tomorrow, on March 23, 2022, you will get an epic opportunity to take a sneak peek into the new Chapter, since the streamer Jared Bair and the developer of Viscerafest will be streaming the new content live together!

The broadcast will take place on Jared Bair's Twitch channel and will start on 9AM PST / 5PM CET.

Viscerafest content update (including Chapter 2) will be released very soon, so stay tuned, follow us on our social media and join our Discord server!

A Quick Update On... Updates!



Ahoi! Lead dev here and it's uh... It's been a minute. We've been hard at work on chapter 2 and we were hoping to have it out for you guys by the beginning of February. It's quite clearly a bit past the beginning of February though... so as you might assume there's been a few setbacks.

Back in December, we released a Lil update showcasing the first level of Viscerafest's second chapter, but prior to that, we were originally going to have another content update. Quite clearly that didn't happen and a lot of that just has to do with us underestimating the scope of what we were trying to implement, that being the games modifier/store system. For the time being that has been shelved, but our push to get that ready kinda set us back a Lil bit.



Shortly following the release of the chapter 2 teaser the file sharing service known as Unity Collab that our team had been using up until that point crapped out on me. I lost connection to the project altogether for a period of about a week, meaning effectively I couldn't get any work done. We did manage to fix the issue but that quite obviously set us back even more.



This all in turn meant that whilst we were supposed to have Viscerafest chapter 2 content complete by the 31st of December... that didn't end up happening until the 26th of January.
We are currently on clean-up duty, our beta testing teams are running through chapter 2 and positively destroying it so we can make sure things are as stable as they can be by launch.
Or they were before our lead programmer Elijah caught Covid effectively preventing us from being able to fix issues and make new builds for testing.



So yeah... we're sort of in a limbo of uncertainty right now as far as when *exactly* chapter 2 will be done. We are pretty close to having the second chapter in a releasable state and our new plan until Elijah got sick was to release the content update near the end of February/beginning of March, but it is looking like we may quite possibly have to push that back just a bit more.



We are sorry things are taking so long. It's been a very frustrating experience for all of us as of late. But I can indeed confirm Viscerafest Chapter 2 is coming out in the nebulous period of soon, and I can also say that despite the troubles we've been facing internally, it is pretty awesome.

Currently, Viscerafest is on sale, being 15% off. If you haven't done so yet and would like to nab the game at a discounted price then feel free to do so. I want to end by saying thank you to all of the wonderful folks who've been supporting us throughout the game's development. Whether it be through kind words, fan art, or just buying the game, we really can't thank you all enough for the love you've given us. That is all for now! I hope you guys have a wonderful day.