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Viscerafest News

Getting rid of bugs!

Hello, Bounty Hunters,

Chapter 2 of Viscerafest has been out for a while now! Few minor bugs were fixed and you should now be able to maximally enjoy the update.

[h3]Tweaks:[/h3]

  • Controllers can now navigate the loadout menu
  • Can now use the back button on the controller to exit the level settings screen in a hub slipgate rather than needing to hit the button on the UI
  • C2 U.S.C. key doors now marked with locks
  • Minor resource balancing tweaks in various Chapter 2 levels
  • Tweaked Puzzle room battles enemy placements on easier difficulties in C2L2
  • Tweaked C2L5 Shoot switch puzzle
  • Tweaked C2L5 escape encounter
  • Changed the triggers for C2L6's bunny line
  • Added a touch of cover atop the train in C2L6
  • Some extra save beacons in C2L6 and C2L7 after/before particularly brutal encounters
  • C2L6's and C2L7's pacing, item, and enemy placements tweaked to make them slightly less relentless
  • Shoot switch holding barrel in C2L7 now has a subtle light to it to make it more eye-catching
  • The standard enemy type version of Chapter 2's first bosses health nerfed from 7000 to 5000
  • Final boss of Chapter 2 was a little too easy so some minor balancing changes have been made to toughen him up just a bit
  • Spawnlings, Warhounds, and Drones explosion radius shrunk
  • Various explosion visuals now better match explosions size
  • Stalker projectiles now have a limited lifetime and will self destruct after a brief period
  • Hellbirds movement speed on easier difficulties nerfed
  • Enforcer projectile speed nerfed
  • Blitzer projectile speed nerfed
  • Enemy corpses now subtly flash to indicate you can gib them
  • Player can now pass through sacrifices
  • Game will now autosave after cutscenes
  • Pressing E after dying will almost instantly start the loading process rather than having to wait for the counter
  • Tweaked railings to mitigate step height issue


[h3]Fixes:[/h3]

  • Fixed profile issue where despite having beaten Chapter 1 players were unable to access Chapter 2
  • Fixed various save issues tied to the timing of specific triggered events
  • Fixed issue with the Chapter 1 boss where if killed whilst doing the AOE attack the summoning circles wouldn't disappear
  • Fixed weird selection bug with the push platforms in C2L2
  • Fixed a soft lock-in C2L2 caused by a door being unintentionally closable
  • Fixed C2L3's Fortune Cookie
  • Fixed a soft lock-in C2L4 caused by the switches around the puzzle elevators the base for if you fall down not working
  • Fixed a navmesh issue that caused enemies to walk through glass in C2L4
  • Fixed the game autosaving in the middle of the first boss fight of Chapter 2
  • Fixed platforms in C2L5 breaking after loading a save
  • Fixed pillar platforms in C2L5 infinitely looping audio
  • Fixed dialogue in C2L5 replaying if using the elevator again upon loading a save
  • Fixed saves breaking in the train station segment of C2L5
  • Fixed C2L3 and C2L7's secret armor not triggering the secret on pickup
  • Fixed bug that caused stun barrels to do way to much damage to the final boss of chapter 2
  • Fixed issue where punching the final boss of Chapter 2 whilst he was stunned would cause the player's weapons to vanish
  • Fixed bug where push platforms became unusable after loading a save
  • Fixed explosions not properly pushing the player like they should
  • Fixed bug where some explosions would deal double damage to the player
  • Fixed Spawnlings death sound not playing
  • Fixed items gravitate component ignoring cracked walls
  • Fixed issue where the player was unable to lock onto the first boss
  • Fixed bug where if you entered a level without the last weapon you had equipped in your inventory, your weapons wouldn't work properly


Known issue, will be fixed very soon:
Banshee remains idle whilst being attacked

Don't forget to let us know how's your progress so far! Join our Discord server, we can have a talk there!

"Please Read" - regarding Chapter 2

Ok so, we just recently released chapter 2, and some bugs slipped through the cracks.
Now this isn't out of the ordinary, every game is plagued with thousands of bugs and only so many can really be stamped out, especially when you're on a tight deadline. We rely on our testers to find issues, and when you've got a small pool of people playing it can sometimes be hard to find issues.

With that said,
Some major issues slipped through the cracks, including 2 known major save bugs, and an elevator that really doesn't like us. That sucks, and it's been miserable seeing this crap happen especially when getting to just this point has been so much of a nightmare and we thought we'd crossed all our T's.
we're currently hammering away at these issues right now and we will be aiming to have a patch out within the week. We're terribly sorry this happened, and we're trying to work quickly to rectify it, but fixing this stuff does take time, and rushing to fix it will probably only make it worse.

We wish all of you the best, thank you for supporting us so far, if you find any bugs please report them, supplying as much info and potentially footage as possible, it always helps.

Sci-fi fantasy arena-styled FPS Viscerafest sees Chapter 2 released

Acid Man Games and Fire Plant Games continue building up their retro-styled fast-paced FPS with a major update available.

Read the full article here: https://www.gamingonlinux.com/2022/03/sci-fi-fantasy-arena-styled-fps-viscerafest-sees-chapter-2-released

Chapter 2 is now available!

How are you doin', Bounty Hunters?

The next episode of Caroline's hunt for THE bounty is finally here. We proudly introduce Chapter 2 of Viscerafest, raising the stakes in the story to a whole new level and bringing more areas, more weapons, more carnage, definitely more viscera and maybe even more fest than ever before! And wait until you meet Hampter!

For your viewing pleasure, we have prepared a short trailer, and we are looking forward to hearing how you like the new content!

[previewyoutube][/previewyoutube]

Want more detailed overview of what this content update brings? Check out the full changelog!

[h3]New Content:[/h3]
  • The entirety of Chapter 2 and its hub containing 7 levels
  • 8 new enemy types
  • 2 new weapons
  • You can now customize your loadout when replaying levels
  • Hampter


[h3]Tweaks:[/h3]
  • Updated logo
  • Revised difficulty descriptions
  • Various enemy, weapon, and UI sprite reworks
  • Icons for saving, and no save zones
  • Death has gotten some extra flare with new sounds and visuals along with a counter to tally your demise
  • Tweaked Chapter 1 ammo placements
  • Tweaked Item placements in Chapter 1 secrets to prevent players from being able to overstock on resources, completely negating the need to think tactically about how resources are used
  • Nerfed shotguns because with fixed piercing they were overpowered
  • Tweaked Quad Shotgun encounter in C1L5
  • Enemy placements on Nightmare have been nerfed
  • Tweaked Thunderbirds charge to be more consistent across all difficulties
  • Buffed Blitzers projectile speed
  • Zetheran projectile speed nerfed
  • 8 new sets of difficulty names
  • Stalker Death effects tweaked
  • Moved the tutorial options
  • Gibbed enemies will no longer Re-Gib upon loading a save to help with performance
  • Blood now despawns overtime to help with performance in some of the more taxing maps
  • When replaying levels from the hub, the player's health is automatically set to 100
  • Keys are now themed after the doors of the location that they are used on


[h3]Drone Reworks:[/h3]
The enemy type known as the drone is a support unit that is invulnerable whilst not attacking, firing an incredibly fast and damaging projectile. Players would regularly cheese/abuse this enemy when in isolation. Various other factors saw this enemy being a little uninspiring to encounter, so we've made modifications to its behavior to address the above.

  • When punched, the drone enters an alternate stun state where it drops a stunning field that slows the player and drains their health
  • Drones now take reduced damage from melee attacks
  • Explosives now pass through Drone shields
  • A new weapon has been introduced to directly counter Shielded enemies like the Drones
  • Drones now drop a custom armor pickup upon death rather than the standard shard


[h2]Fixes:[/h2]
  • Fixed shotguns projectile piercing
  • Made minor fix to a single shot in the Chapter 1 end cutscene
  • Fixed issue where certain interactions caused the players weapons to vanish
  • Fixed issue where pressing Escape would interact with pause menu buttons
  • Stalker Homing Projectile impact effects fixed
  • General Optimization
  • Various save fixes




Let us know how you enjoy the game and keep us informed about any bugs or issues you encounter. You know the way, just leave a review or start a discussion on Steam or join our Discord server.

Don't Miss the Viscerafest Chapter 2 Preview Livestream!

Hey there, Bounty Hunters,

Many of you have already finished the first chapter of Viscerafest and probably have been wondering what will happen next. Boy, do we have some good news for you!

Tomorrow, on March 23, 2022, you will get an epic opportunity to take a sneak peek into the new Chapter, since the streamer Jared Bair and the developer of Viscerafest will be streaming the new content live together!

The broadcast will take place on Jared Bair's Twitch channel and will start on 9AM PST / 5PM CET.

Viscerafest content update (including Chapter 2) will be released very soon, so stay tuned, follow us on our social media and join our Discord server!