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Viscerafest News

Forgive Me Father Has Left Early Access!

Greetings Bounty Hunters,
It is always a joyous occasion when a retro shooter is released, wouldn't you agree? And today is just such a day - Forgive Me Father has left Early Access! Check out the full launch trailer:

[previewyoutube][/previewyoutube]

You can read all the details and info about the new content in the announcement and for the first week, you can enjoy a 15% discount. Furthermore, fans of Viscerafest may be eligible for further discount if purchased through the This Is My Boomstick bundle.

https://store.steampowered.com/app/1590910/Forgive_Me_Father/
https://store.steampowered.com/bundle/23337/This_Is_My_Boomstick_Bundle/

Hot hotfix to fix bugs!

Hello, Bounty Hunters,

Works on exterminating the bugs are still going on! You can check the progress below.

[h3]Full changelog:[/h3]

  • Elder Banshee will no longer be defenseless whilst under attack from the player
  • Elder Banshee now has damage flashing
  • Fixed bug where Eldritch walker powerup caused enemies attacked during its use to not attack the player after its expiration
  • Tweaked boss and mecha scientists rockets blast radius
  • Fixed level titlecards not appearing
  • Fixed level Fade in


Don't forget to hit our Discord and Steam discussions to give us any feedback you may have!

Getting rid of bugs!

Hello, Bounty Hunters,

Chapter 2 of Viscerafest has been out for a while now! Few minor bugs were fixed and you should now be able to maximally enjoy the update.

[h3]Tweaks:[/h3]

  • Controllers can now navigate the loadout menu
  • Can now use the back button on the controller to exit the level settings screen in a hub slipgate rather than needing to hit the button on the UI
  • C2 U.S.C. key doors now marked with locks
  • Minor resource balancing tweaks in various Chapter 2 levels
  • Tweaked Puzzle room battles enemy placements on easier difficulties in C2L2
  • Tweaked C2L5 Shoot switch puzzle
  • Tweaked C2L5 escape encounter
  • Changed the triggers for C2L6's bunny line
  • Added a touch of cover atop the train in C2L6
  • Some extra save beacons in C2L6 and C2L7 after/before particularly brutal encounters
  • C2L6's and C2L7's pacing, item, and enemy placements tweaked to make them slightly less relentless
  • Shoot switch holding barrel in C2L7 now has a subtle light to it to make it more eye-catching
  • The standard enemy type version of Chapter 2's first bosses health nerfed from 7000 to 5000
  • Final boss of Chapter 2 was a little too easy so some minor balancing changes have been made to toughen him up just a bit
  • Spawnlings, Warhounds, and Drones explosion radius shrunk
  • Various explosion visuals now better match explosions size
  • Stalker projectiles now have a limited lifetime and will self destruct after a brief period
  • Hellbirds movement speed on easier difficulties nerfed
  • Enforcer projectile speed nerfed
  • Blitzer projectile speed nerfed
  • Enemy corpses now subtly flash to indicate you can gib them
  • Player can now pass through sacrifices
  • Game will now autosave after cutscenes
  • Pressing E after dying will almost instantly start the loading process rather than having to wait for the counter
  • Tweaked railings to mitigate step height issue


[h3]Fixes:[/h3]

  • Fixed profile issue where despite having beaten Chapter 1 players were unable to access Chapter 2
  • Fixed various save issues tied to the timing of specific triggered events
  • Fixed issue with the Chapter 1 boss where if killed whilst doing the AOE attack the summoning circles wouldn't disappear
  • Fixed weird selection bug with the push platforms in C2L2
  • Fixed a soft lock-in C2L2 caused by a door being unintentionally closable
  • Fixed C2L3's Fortune Cookie
  • Fixed a soft lock-in C2L4 caused by the switches around the puzzle elevators the base for if you fall down not working
  • Fixed a navmesh issue that caused enemies to walk through glass in C2L4
  • Fixed the game autosaving in the middle of the first boss fight of Chapter 2
  • Fixed platforms in C2L5 breaking after loading a save
  • Fixed pillar platforms in C2L5 infinitely looping audio
  • Fixed dialogue in C2L5 replaying if using the elevator again upon loading a save
  • Fixed saves breaking in the train station segment of C2L5
  • Fixed C2L3 and C2L7's secret armor not triggering the secret on pickup
  • Fixed bug that caused stun barrels to do way to much damage to the final boss of chapter 2
  • Fixed issue where punching the final boss of Chapter 2 whilst he was stunned would cause the player's weapons to vanish
  • Fixed bug where push platforms became unusable after loading a save
  • Fixed explosions not properly pushing the player like they should
  • Fixed bug where some explosions would deal double damage to the player
  • Fixed Spawnlings death sound not playing
  • Fixed items gravitate component ignoring cracked walls
  • Fixed issue where the player was unable to lock onto the first boss
  • Fixed bug where if you entered a level without the last weapon you had equipped in your inventory, your weapons wouldn't work properly


Known issue, will be fixed very soon:
Banshee remains idle whilst being attacked

Don't forget to let us know how's your progress so far! Join our Discord server, we can have a talk there!

"Please Read" - regarding Chapter 2

Ok so, we just recently released chapter 2, and some bugs slipped through the cracks.
Now this isn't out of the ordinary, every game is plagued with thousands of bugs and only so many can really be stamped out, especially when you're on a tight deadline. We rely on our testers to find issues, and when you've got a small pool of people playing it can sometimes be hard to find issues.

With that said,
Some major issues slipped through the cracks, including 2 known major save bugs, and an elevator that really doesn't like us. That sucks, and it's been miserable seeing this crap happen especially when getting to just this point has been so much of a nightmare and we thought we'd crossed all our T's.
we're currently hammering away at these issues right now and we will be aiming to have a patch out within the week. We're terribly sorry this happened, and we're trying to work quickly to rectify it, but fixing this stuff does take time, and rushing to fix it will probably only make it worse.

We wish all of you the best, thank you for supporting us so far, if you find any bugs please report them, supplying as much info and potentially footage as possible, it always helps.

Sci-fi fantasy arena-styled FPS Viscerafest sees Chapter 2 released

Acid Man Games and Fire Plant Games continue building up their retro-styled fast-paced FPS with a major update available.

Read the full article here: https://www.gamingonlinux.com/2022/03/sci-fi-fantasy-arena-styled-fps-viscerafest-sees-chapter-2-released