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Idle Armada News

More Bugfixes For Recent Major Update

  • Original: Fix shield display regression making shields display way too brightly. This bug did not affect remake.
  • Android: Experimental ebiten engine cherry-pick that may help improve touch reliability in some cases.
  • Remake: Fix item upgrades to work as expected again.
  • Remake: Fix bug where items would drop in effectiveness if you close and reopen the game. This bug only happened once per item. Sorry this fix cannot fix items already affected by this bug.

Fix Quick Buy Hang in Remake

Fix game hanging when using "Quick Buy Max" feature in remake save slots.

Major Remake Feature Update!



  • Upgrade to golang v1.18.5
  • Upgrade to ebiten engine v2.3.7. For windows only, this change adds support for DirectX. This engine update also has multiple engine crash fixes.
  • Windows: Stop packing GLFW DLLs inside the EXE which was scaring certain virus scanners.
  • Remake: Massive feature update. This change breaks save compatibility for your remake save slots. Vanilla (non-remake) saves will NOT break.
  • Remake: Armadas now only attack or retreat when you tell them to, manually. Their automatic attack/retreat behavior was complex, buggy, and annoying, leaving players feeling out of control.
  • Remake: Each planet now has a local resource.
  • Remake: Infrastructure is now completely different, and relies on cargo ships that harvest resources and deliver them to your command center. They require fuel to transport resources, and will automatically harvest fuel as well. Every time resources are delivered, you gain equal amounts of gold, the planet's local resource, economy infrastructure progress (which determines number of cargo ships), and hangar infrastructure progress. Controlling allocation of infrastructure is no longer a thing at all.
  • Remake: Remove a number of dead end concepts such as "Work" tab, "Log" tab, and "Upgrade Hangar" button that no longer fit the latest concept of the game.
  • Remake: Now maps are randomly generated instead of hardcoded!
  • Remake: There is now an upgrader screen that allows spending resources on upgrades. Some of these upgrades only benefit your current run. Others persist beyond runs.
  • Remake: Items now only drop when you beat an entire map. Also greatly simplify the set of resources that are involved in item upgrades.
  • Remake: Change the way hull and shield bars are displayed to support more bars (for cargo and fuel), and also to be less confusing when displaying lots of ships at the same time.
  • Remake: Increase the rate enemy builds structures and spawns ships.
  • Fix bug where planets could get in a state that they were unconquerable (because the last neutral defender died when none of your ships were on the planet).

Non-Remake Game Speed Fix

  • Upgrade to Golang v1.18.1
  • Fixed a longstanding math bug in non-remake save slots, related to game speed. The visible battle played out much faster than intended, and is now slowed to the intended speed. Offline calculations were and are unaffected by the bug and fix. If you don't like the change in speed, you can switch back to "Buggy speed" in Settings tab. Again this ONLY applies to the original game, NOT the remake.

Bugfix / Minor Update: 0.11.0.5

  • Upgrade to golang v1.17.8.
  • Fix multiple crash bugs.
  • If you drag from an equipped item to an unequipped item in your inventory, it used to do nothing. Now it swaps the items (as long as the unequipped item is equippable in the same slot).
  • Significant structural changes to the core game engine to improve performance and allow for future balancing changes.
  • Rewrite portions of the way individual ships move and join fleets intended to make them behave more consistently.
  • More closely respect player preference when dividing ships between offense and defense (for example, previously it was possible for attack fleet to be ~30% larger than defense fleet, even if you specified they be 50/50).