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Idle Armada News

0.19.7.4 - Perf Improvements, V-Sync Option

  • Prefer discrete GPU on windows to make sure we aren't getting slowed down by an integrated GPU.
  • Make v-sync a visible setting, and show v-sync status on dev stats page.
  • Reduce the maximum windowed size because it was sometimes so big it was hard to close the changelog screen and resize it.
  • Use single thread option in ebiten which we should already support, which both improves performance and reduces locking.

0.19.7.2 - Add Profiling Mode

  • Add -profile commandline, which when passed outputs various detailed performance information compatible with the go tool pprof (see details on settings -> dev stats page, or by hitting slash button on keyboard).
  • Change the inner workings of how we tell ebiten what graphics library to use (stop using environment variables which is deprecated).

0.19.7.1 - Minor Tweaks, Perf Telemetry

  • Reduce CPU somewhat for farm rate calculations.
  • Fix bug where the visible battle would pause when a computer's clock time is adjusted backwards.
  • Add various counters in dev stats screen that will be used to help diagnose hangs / freezes seen by some users.

0.19.7.0 - Fix hang / stutter that can occur sometimes

  • Fix bug where game could hang for a little while when doing background push / farm rate calculations.
  • Upgrade to ebiten v2.8.6.

0.19.6.1 - Fix Remake Crash

This fixes a crash when switching to remake.