Fix another bug with push that can cause it to get into an endless cycle on very late game saves and/or very slow computers.
Fix bug where insight automation can cause offline processing to get totally stuck.
Update: 0.19.2.0 - Push Bugfix, Rebalance
Fix issue where autopush would sometimes leave you in a state where you could beat the next battle but it didn't push you there. It's now a lot smarter about pushing as far as you can reach with one click (or on prestige).
Fix bug where 'Scanning for enemies due to fast battle' display banner was no longer updating for the current time.
Add little visual text / stripes on a few tabs to give more hints as to the state of things without switching to another tab for information.
Rebalance some prestige incomes that were way out of wack (rations and lore were super easy to get late game and weren't supposed to be THAT easy).
Fix bug where the scalability multiplier (which affects chance abilities like stun and multishot) was altered by the 'max ships' performance setting, when it shouldn't have been.
Fix bug where some things were unintentionally invisible on the trade tab in dark mode. There are some other areas that need updates for dark mode, I will fix these in another patch.
Update: 0.19.1.5 - Fix Bug That Could Drop Gold/Exp Offline Gains
Fix regression where in the recent patch, exp and gold offline gains can sometimes be mistakenly dropped.
When a unit is selected, display on the right panel whether its weapon type is bullet or laser.
0.19.1.2 - Fix First Run Crash
This update fixes a crash that can only happen the very first time you run the game.
0.19.1.0 - Better Support For Large Armadas, Balance Changes, Bugfixes
Upgrade to golang v1.22.3
Reduce the rate that a couple of autopilot prestige abilities scale: the ones to make insight more efficient and automation to have shorter cooldown.
Improve the way ships are laid out in battle when there are a very large number of them to make the battle easier to watch.
Rewrite some of the core targeting code that decides where to move when no targets are in range (in particular, this should prevent all ships from moving toward the exact same target as they used to, which was very inefficient).
Nerf sniper 'sap engine' and 'enemy range limiter' abilities to not scale so hard because they were sort of game breaking at high levels.
Possible fix for crash when working with bans in upgrade settings.
Remove show messages option in settings tab which no longer did anything for a long time now, since creation of the log tab.
New experimental setting to limit the number of ships per type on the battlefield for performance reasons, and crank up the base stats via multiplying mark level to compensate.
Remove debug output that occasionally showed in selected ship info ('will die in frames...')
When clicking on the Level panel at the bottom of the battle screen, the game shows a readout of your fleet and theirs. But that panel didn't update each battle with exp gain, and also was overly wordy for a large fleet. It now displays the information in a very concise, logical way.
Nerf golden battle chance abilities, and golden battle reward abilities. They should never happen for even half of the battles no matter how many bonuses you have.
Fix it so that when you prestige with the 'start with market' or 'start with innovation center' prestige abilities, you won't just start with the building as before, you'll also start with the trade and/or insight associated with buying that building under normal circumstances.