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HYPERVIOLENT News

Content Update 3 is Now Live for Everyone!

Greetings, everyone!

A few days back, we launched a surprise Content Update #3 into public beta testing for you to try out and the results have been promising so far! That means there's no reason to wait any longer and we're pushing the update to the main branch now as well.

We'd like to thank everyone who participated in the beta testing, your feedback and support have been invaluable!

The whole Change Log can be found below this article - the only difference compared to the previous article is that we have corrected additional audio issues.

And if you have not seen the trailer that we've released on the occasion of releasing the update, it's time do so now:

[previewyoutube][/previewyoutube]

It's also important to say that we're getting closer and closer to the full launch! It may come sooner than you think - we will have more info for you in the near future, make sure you wishlist and follow the game here on Steam so you don't miss it!

If you have any questions regarding HYPERVIOLENT, don't hesitate to ask them here on Steam or on the Fulqrum Publishing's Discord server where you can ask the lead developer, Daniel, directly.


[h3]Change Log:[/h3]
New Features:
  • Added a new eldritch horror enemy, the 'XRG', to Biodeck level
  • Added support for 3840x2160 resolution
  • Added bindable controller support
  • Added deeper lore, datapads and terminals to the first 3 levels
  • Players can now save logs from terminals to their data-pad, useful for saving password and pertinent information
  • Datalogs can now be looted from corpses
  • Added Kicking melee attack (default keybind is 'F'), the player can kick while performing other attacks and using weapons. The player can also kick the Surgeons' to force them to open their helmets.
  • The Player can now look down, and see their legs at all times.
  • Weapons now have a durability stat that decreases with combat usage
  • Two new items: REPKIT, MTI Cruncher
  • Weapons can now be repaired with the REPKIT, using materials the player's has stripped from excess items, using the MTI Cruncher
  • Added seven achievements:
    • Fullauto
      • Fire 1,000 rounds total.
    • Precision I
      • Get 25 headshots.
    • Precision II
      • Get 100 headshots.
    • Unyielding
      • Finish the early access game on Survival difficulty
    • Clean Sweep
      • Eliminate every enemy in a level.
    • Balboa
      • Eliminate 50 enemies bare-handed.
    • Hardline
      • Complete a level without dying.
Improvements & Bug Fixes:
  • Improved performance and playability on Steam Deck
  • Improved grenades
  • Reworked most Enemy AI
  • Fixed bugs some users were having with models / textures not loading / missing
  • Discarded items now look more realistic as they fall, and also spin / float in zero gravity
  • If the player gibs an enemy, that enemy's loot will now be thrown out into the world to be collected, instead of being vaporized.
  • Improved performance on some machines, specifically machines with on board GPU AND a dedicated GPU
  • Fixed crashes when loading a save on the Viscera Of Commodus level
  • Fixed issues with GAMMA settings, the user can now properly darken their screen
  • Fixed falling through the map in multiple instances

Surprise Content Update 3 + Development Update!

Hello everyone!

It is with great excitement that as a part of the Lovecraftian Days event, we bring you a surprise Content Update #3 for HYPERVIOLENT. We know that you have waited patiently, through our rocky development roadmap, and we'd like to thank you with this bonus content.

[previewyoutube][/previewyoutube]

This update to the game addresses numerous bugs, performance issues, community suggestions (such as controller support, higher resolutions), and provides more depth to the game's immersive-sim mechanics.

Before we fully launch the content update to the public, though, we will open a beta branch on Steam where the update will be available to play for anyone who owns HYPERVIOLENT. The reason we're doing this is to make sure the build with the current update is stable and contains no major issues. After we're sure it's good to go, we'll update the public branch with the current update too.

To access the beta branch, head to your Steam Library, right-click HYPERVIOLENT, left-click Properties, left-click Betas and from the drop-down menu select the option "update_beta". Your game will then update to the desired version. We can't wait to hear what you think!

The whole list of changes and additional content can be found below the article.

The lead developer has also prepared a personal statement regarding the game's upcoming full release that he'd like to share with you.

"Greetings, HYPERVIOLENT fans and critics alike. I wanted to take a few moments to thank each and every one of you for your continued support, feedback, and interest in this passion project of mine. What started as a small billboard sprite experiment in 2018, has taken on a life of its own, with now thousands of people exploring its haunted corridors in search of answers for what really happened on Commodus Asteroid 27-C. Firstly, let's address the roadmap. The game has now been in Early Access for a little less than two years, which is behind schedule, and in that time, I've learned alot about what the community expects, and exactly how difficult it can be to develop a full-blown indie game. As we leave Early Access in the coming months, I will be a lot more active in the Fulqrum Discord, and in the Steam Discussion forums, answering questions and taking feedback.

Some people have pointed out apparent development inactivity in the year of 2024, and while we never stopped developing, there were definitely reasons for the slowdown. I experienced the sudden loss of both of my parents, as well as the death of a close-friend and frequent collaborator on the game itself at the end of the year. During this time we also restructured our studio, resulting in HYPERVIOLENT now being finished under the nfoPRINCE banner, one formed especially for this game.

All this to say, I know it's been a journey, but my unwavering mission is to deliver a truly unique video game, sincerely developed through trial-and-error. This game is unapologetically retro to its core, its design choices are deliberate, and sometimes divisive, and dare I say: it is not like other games of our time. If those are things you can get behind, then please follow us on the remainder of this HYPERVIOLENT adventure.

Stay tuned.”


- Daniel K


[h3]Change Log:[/h3]
New Features:
  • Added a new eldritch horror enemy, the 'XRG', to Biodeck level
  • Added support for 3840x2160 resolution
  • Added bindable controller support
  • Added deeper lore, datapads and terminals to the first 3 levels
  • Players can now save logs from terminals to their data-pad, useful for saving password and pertinent information
  • Datalogs can now be looted from corpses
  • Added Kicking melee attack (default keybind is 'F'), the player can kick while performing other attacks and using weapons. The player can also kick the Surgeons' to force them to open their helmets.
  • The Player can now look down, and see their legs at all times.
  • Weapons now have a durability stat that decreases with combat usage
  • Two new items: REPKIT, MTI Cruncher
  • Weapons can now be repaired with the REPKIT, using materials the player's has stripped from excess items, using the MTI Cruncher
  • Added seven achievements:
    • Fullauto
      • Fire 1,000 rounds total.
    • Precision I
      • Get 25 headshots.
    • Precision II
      • Get 100 headshots.
    • Unyielding
      • Finish the early access game on Survival difficulty
    • Clean Sweep
      • Eliminate every enemy in a level.
    • Balboa
      • Eliminate 50 enemies bare-handed.
    • Hardline
      • Complete a level without dying.
Improvements & Bug Fixes:
  • Improved performance and playability on Steam Deck
  • Improved grenades
  • Reworked most Enemy AI
  • Fixed bugs some users were having with models / textures not loading / missing
  • Discarded items now look more realistic as they fall, and also spin / float in zero gravity
  • If the player gibs an enemy, that enemy's loot will now be thrown out into the world to be collected, instead of being vaporized.
  • Improved performance on some machines, specifically machines with on board GPU AND a dedicated GPU
  • Fixed crashes when loading a save on the Viscera Of Commodus level
  • Fixed issues with GAMMA settings, the user can now properly darken their screen
  • Fixed falling through the map in multiple instances



HYPERVIOLENT is leaving Early Access soon :eyes:




Viscera of Commodus Update Feedback & Trailer

Hello everyone,

It's been a little over a week since we have released the long-awaited second Content Update, with a new level, whole new spaceship flying and combat mechanic and more. What do you think about it, are you enjoying the brand-new way to experience the horrific atmosphere of HYPERVIOLENT? Please let us know either here in the comments, Steam Discussions, or on the Fulqrum Publishing Discord server!

And for those who have not yet had a chance to play the new content, we have prepared a gameplay trailer for the new level, Viscera of Commodus:

[previewyoutube][/previewyoutube]

We are now working on finalizing the content for the full launch of the game - new levels, new weapons, more story/lore elements, full localization to German, Simplified Chinese and Russian languages, and more! But in the meantime, we are of course on the lookout for any bug reports and feedback on balancing and other aspects of the game - if needed, we will produce patches before the full launch.

We truly appreciate all your support, and humbly ask for a little more patience - while we do not expect finalizing the upcoming content will take as long as preparing the new mechanics did, we are committed to bringing you an engaging and balanced gameplay experience as well as gripping story with the full launch of HYPERVIOLENT.

And we have heard you - we will do our best to provide you with more information about the progress of development moving forward.

https://store.steampowered.com/app/1409200/HYPERVIOLENT/

Content Update 2 Is Out Now!

Hello everyone!

It is with utmost pleasure that we finally bring you the second Content Update for HYPERVIOLENT!

It took more time than we expected, as we ran into some issues in develpment, and we humbly apologize for that. But here we are, serving you what we promised and we hope you like it - and to give you an idea of what awaits you, let's watch a new trailer!

[previewyoutube][/previewyoutube]

Please, let us know what you think, whether it's the Content Update itself or the main game. The best place to share your feedback would be the discussion forum here on Steam, so don't hesitate to let us know what you think! The whole Change Log can be found below.

It is also important to mention that saves that you created before downloading this Content Update will not be compatible with the current build. This is, sadly, necessary for the game to work properly.

And if you don't have enough, check out the rest of the BOOMSTOCK 2024 event participants, as there are many great games running discounts, showing new trailers, adding new content or even launching!

Change Log:
  • Level 7 Viscera of Commodus
  • True 6-degree of freedom ship flying mechanic and combat
  • 1 new weapon Arc Rifle
  • 3 new enemies Small-Drone, Medium-Drone, Legion-Drone
  • 1 Boss enemy


Bug-fixing continues, new HYPERVIOLENT patch is here!

Hello everyone!

As we're working on the second Content Update that we're planning to release soon, we also wanted to address some of the problems you, our beloved community, found after we launched the Content Update no. 1.

Thank you very much for reporting all the issues, please, keep doing so here on Steam or feel free to join the Fulqrum Publishing Discord server where HYPERVIOLENT has its own room to chat and share feedback!

And if you have not reviewed the game yet, now is a perfect time to do so!

Thank you and have a wonderful Christmas time!


[h3]Change Log:[/h3]

  • Fixed an issue where the game crashes when exiting to the menu
  • Fixed multiple issues of save states not accurately saving progress
  • Fixed an issue where the player could move through walls on the MedBay
  • Fixed an issue where the player could move through the bullet proof glass around the Shield Generators
  • Fixed an issue where the game crashed on reload
  • Fixed an issue where weapons would not retain their ammo correctly on saving
  • Fixed multiple 4k display issues
  • Fixed in-game Terminals not displaying on 4k
  • Improved framerate on Level: Engineering
  • Fixed an issue where the player could headshot enemies through walls / bulletproof glass
  • Fixed an issue where standing under a descending elevator would eject the player into outer space, this kills the player instantly instead.