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Mictlan: An Ancient Mythical Tale News

The Great Tenochtitlan

Today we present to you the incredible work that our 3D artists, lead by our talented artist Josharts3d, are doing in recreating the Great Tenochtitlan.



The faithful recreation of this place will be of utmost importance since Tenochtitlan was the center of the Aztec universe.
Just in its Great Plaza were over 80 buildings between temples, altars, warrior rooms, the Calmecac, palaces and other structures.



The residences of the nobility and administrative buildings were organized around squares or open spaces, connected by roads and canals. Artisans and peasants organized themselves into neighborhoods or Calpullis. According to Roger Bartra's calculations, the population was around 700,000.



This data is all the more impressive when thinking about the fact that the city was founded on an islet in Lake Texcoco, and that the Aztecs built artificial islands as villages that, as the settlement expanded, were eventually integrated into the city.





[h3]Would you like to climb to the top of the Templo Mayor and enjoy Great Tenochtitlan in all its splendor?

Let us know in the comments![/h3]



It would help us immensely if you decide to sign up to our Kickstarter campaign.
In order to launch the campaign, we need at least 20k people to register to the page. It literally takes a minute to do so, but it would mean the world to us.

Mictlan on Bim Bam Bum!

If you missed the interview Guillermo Alarcón, creator of Mictlan: An Ancient Mythical Tale, has given on Bim Bam Bum, here is the link!




If you're enjoying seeing how Mictlan is developing and you would like to see more of our game, please support us by registering on Kickstarter and follow Mictlan: An Ancient Mythical Tale!

The coastal city of Tulum

Today we proudly present to you some images (WIP) of a level dedicated to one of the most powerful coastal settlements in the late Postclassic period, the great walled city of the Caribbean: Tulum.

Known in the 16th century as Zamá (which means “dawn”), the site of Tulum was one of the most important centers of exchange on the sea that connected the Gulf of Mexico, the Caribbean and Central America. It was a seaport, trading mainly in turquoise and jade.

The hard work of our 3D department resulted in an artistic reconstruction of the main architectural complexes in the city, so that you can explore the castle, the Temple of Frescoes, the Temple of the Falling God, and the palaces and altars all around the archaeological zone.

Note:
This render is not the final version, the finished version of Tulum can be admired at the end of 2024 - 2025, when we plan to release our game.

With this artistic interpretation we want to bring Tulum to its old days of glory, so… What do you think? Would you like to see Tulum in the world of Mictlan?
Let us know in the comments!



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A bunch of severed heads

No other body part represents a person like the head. It is the center of vision, language and thought.


In multiple cultures, the display of human heads was a common practice.
In the Great Tenochtitlan, the Tzompantli was the altar where the severed heads of the captives were impaled, in order to honor the gods.

According to the archaeologist Eduardo Matos Moctezuma: “Templo Mayor was the great Mexica ceremonial center, and it was built on two axes: that of death, represented by Hutizilopochtli, and that of life, represented by the god Tlaloc… because the Mexica worshiped life through death”.

In Tenochtitlan there were seven of these constructions, associated with seven different gods; and they were built from a stone platform, on which a scaffold with thin wooden rods was raised, and it was used to pierce the human skulls through their temples.

What do you think? Would you like to see such bloody scenes (the decapitation and impalement of the heads) in our video game?
Let us know in the comments!

And don’t forget to add Mictlan: An Ancient Mythical Tale
to your Wishlist on Steam!

https://store.steampowered.com/app/1411900/Mictlan_An_Ancient_Mythical_Tale/

The challenges behind Mictlan

It is not easy to develop a video game such as Mictlan.

The level of hyperrealism that we have set to achieve takes a lot of work and a talented team. It all starts with historiographic research, then our artists create concept art, which finally reaches the capable hands of our 3D modelers. They are the ones who, at a high level of digital craftsmanship, build everything that you will admire in Mictlan: buildings, diverse biomes, weapons, animals and, of course, characters.

We are an independent studio, so we have to use a public software. Fortunately, Unreal Engine gives our artists the possibility to accomplish amazing things and achieve a level of detail and quality that we plan to offer to our players.

But it is not just about the tools: it is the talent and the heart of our team, mostly Mexican people, which makes Mictlan a project that will surpass everything that has been done among video games in Latin America to this day.

Your help, the help of our community is fundamental to achieve this dream and shift the paradigms for a lot of Latin American creators.

[h3]✨How can you help us?✨[/h3]

1) Register to our Kickstarter campaign (We need 20K people in order to launch our official campaign!)

2) Buy cool merchandise in our online store!

3) Follow us on our other social media channels and share our content!