The Wetlands
Greetings to our Mictlan's community!
Today we want to show you one of the biomes that will be a part of our open world: the wetlands.
Mesoamerica is a region abundant in wetlands such as swamps, marshlands and estuarios. These territories with a rich biodiversity were widely exploited since the arrival of the first nomadic human populations to the continent, with activities like fishing, hunting and gathering of both plants and shellfish.
The important role this ecosystem played in the development of prehispanic culture inspired us to recreate this kind of location so that the players may experience the beauty and the uniqueness of this environment.
These screenshots are real-time renders from our open world, without RTX Ray Tracing. This is what the scenarios will look like in old computer systems and consoles such as the PS4.
In a couple of months, we will present a technical demo with our RTX Ray Tracing environments to all of you who want to play Mictlan on a high-end gaming machine or on the latest generation consoles such as the Playstation 5.

[h3]What do you think of this scenery inspired by the Tabasco regi贸n?
Do you want to see more of the different biomes in the game?
Let us know in the comments![/h3]



Today we want to show you one of the biomes that will be a part of our open world: the wetlands.
Mesoamerica is a region abundant in wetlands such as swamps, marshlands and estuarios. These territories with a rich biodiversity were widely exploited since the arrival of the first nomadic human populations to the continent, with activities like fishing, hunting and gathering of both plants and shellfish.
The important role this ecosystem played in the development of prehispanic culture inspired us to recreate this kind of location so that the players may experience the beauty and the uniqueness of this environment.
These screenshots are real-time renders from our open world, without RTX Ray Tracing. This is what the scenarios will look like in old computer systems and consoles such as the PS4.
In a couple of months, we will present a technical demo with our RTX Ray Tracing environments to all of you who want to play Mictlan on a high-end gaming machine or on the latest generation consoles such as the Playstation 5.

[h3]What do you think of this scenery inspired by the Tabasco regi贸n?
Do you want to see more of the different biomes in the game?
Let us know in the comments![/h3]


