1. Fallen Aces
  2. News

Fallen Aces News

Fallen Aces the crime noir FPS is now Steam Deck Verified with the Wheels of Steel update

Fallen Aces from Trey Powell, Jason Bond and New Blood Interactive looks awesome and now it should be even better. With the Wheels of Steel update there's been a few bits added, overhauled and now it's Steam Deck Verified too.

Read the full article here: https://www.gamingonlinux.com/2025/02/fallen-aces-the-crime-noir-fps-is-now-steam-deck-verified-with-the-wheels-of-steel-update/

The Wheels of Steel Update

[h3]AY OH, IT'S 2025 ALREADY?! WELL WOULD YA LOOK AT THAT.

GUESS WE BETTER GET BACK TO WORK ON DA GAME, BOSS!

TAKE A LOOKIN AT WHAT WE BEEN COOKIN.[/h3]


General improvements:
  • Fixed enemies falling through moving geometry after loading a save.
  • If an enemy gets stuck trying to move through another, they'll be allowed to move temporarily.
  • Enemies will avoid pathing to the same position, instead opting to move closeby if another enemy is moving to or at that position.
  • Every path calculation should be asynchronous now.
  • Enemies won't ragdoll for short falls anymore and will instead enter a "short fall" state.
  • Enemies will fall if you break geometry from under them.
  • Hopefully fixed fire pushing enemies away if it spawns at their feet.
  • Shitting goon can navigate off the toilet better. (IMPORTANT!)
Hideout:

  • Adjusted Blake dialogue triggers to prevent buggy behaviour.
  • You can now hit Nightwave and he'll react.
  • Blake now reacts to you hitting him. (stop that)


User Interface:

  • Updated text and some UI elements to be bigger on steam deck.
  • Better controller navigation in profile menu.
  • Enabled rename and delete profile buttons on steam deck.
  • Added options to change status effect card and enemy healthbar size in accessibility menu on PC.
  • Improved sliders.


Lighter:

  • Slighty higher radius.
  • Faster light.
  • Removed strobe effect.


Audio:

  • Fixed fire sfx stopping after save/load.
  • Fixed audio glitch when the camera exits water in level 2 intro.
  • Fixed music not playing after stopping a stinger abruptly.
  • Fixed event-triggered ambience not playing after loading a save.




Other changes:

  • Fixed buggy behaviour when enemies are fighting eachother.
  • Fixed Mike's hands staying up after death if they were in the middle of a kick animation.
  • Fixed equipped item display not updating sprite correctly when breaking a bottle.
  • Fixed being able to press R to restart while a menu is open leading to buggy behaviour.
  • Fixed circle screen transition moving too fast when a frame takes too long.
  • Fixed action cooldown being too short when using nailgun melee with bolt.
  • Fixed corpses on fire perpetually spreading fire to other corpses.
  • Fixed death by throttlin' not triggering taunt lines.
  • Snipers can now target enemy faction members.
  • Enemies now need to fall further to take fall damage.
  • Thrown bodies now deal more damage to breakable doors, allowing you to throw an enemy through them.
  • Player kicks now deal more damage to props and breakable geometry.
  • Projectiles now pass through decorative corpses and they'll rotate to face the camera better.
  • Molotov mook will try to avoid throwing a molotov if it'll hit their buddies, however he'll still hit them if they move into where the molotov lands after it's thrown.
  • Smoke from fire now avoids going through the ceiling.
  • Allow sprinting with bodies when using Bolt.
  • New vehicle models.
  • New machinegun mook sprites.
  • Machinegun mook can now walk.
  • Some new oneliners for Mike.
  • New punch & automatic pistol sfx.
  • Map updates/fixes.
  • Lighting updates/fixes.
  • Added fall damage to Delia.


[h3]SO WHATS DA BIG DEAL HERE?[/h3]
Well as you can see in additon to all the little fixes and changes and big old green Steam Deck Check we've remade EVERY SINGLE AUTOMOBILE ASSET IN THE GAME (Thanks to DUSK HD creator, Garumin) and that there Tommy Gun goon got all new animations, too. Nice.

So what's next?

Well we've already got Episode 2 all storyboarded out and into production but before dat we're gonna give all yous da Level Editor and Steam Workshop so you can make your own Fallen Aces levels and leave us the hell alone while we work on the game! Sound good?

WE THOUGHT SO.

See yas SOON™

https://store.steampowered.com/app/1411910/Fallen_Aces/
https://store.steampowered.com/bundle/47671/The_New_Blood_Stealth_Trilogy/

Fallen Aces adds a pulp superhero hideout and a small, unfriendly dog




Bloody, creative little shooter Fallen Aces has a new update out that adds a between missions rest and relaxation area for you to take a break in, score some upgrades from, and try out your weapons in. The release also has player profiles, collectible comics to find around the city, and a new enemy type at the end of chapter 3—the hammer wielding Big Palooka...
Read more.

The Hideout Update

[h3]Hey all yous knuckleheads, welcome back to Fallen Aces!

That's right we finally got Nightwave's Hideout in the game.

[previewyoutube][/previewyoutube]
Plus some other stuff. Read all about it![/h3]


[h3]You'll first go to the hideout after Chapter 2 and then again after each mission in Episode 1.[/h3]


[h3]Theres new dialogue and other stuff happening there after each chapter so we recommend a fresh playthrough to sees it all![/h3]



Originally posted by author
PLEASE MAKE A NEW PLAYER PROFILE TO TRACK YOUR PROGRESS, ITEMS & CASH!

WE BUILT A WHOLE NEW SYSTEM FOR THIS! YOU CAN THANK US LATER.

[h3]Then after rescuing Blake in Chapter 3 he'll sell you some upgrades![/h3]

(just two for now but there's more to come!)

[h3]That's right, Mike will finally have more room for Food and Ammo![/h3]

(Whiskey counts as lunch, right?)

[h3]This is Spadey, she's NOT friendly.

[/h3]

[h3]There's even a shooting range![/h3]


[h3]Shoot some cardboard goons, get yourself a high score, take a smoke break.[/h3]

[h3]And last but not least: Chapter 3 now ends with a new friend for ya to meet...

THE BIG PALOOKA.[/h3]


[h3]He is also not friendly.[/h3]

https://store.steampowered.com/app/1411910/Fallen_Aces/

[h3]HAPPY THANKSGIVING, YA FILTHY ANIMALS[/h3]


[h3]WE GOT MERCH ON SALE FOR BLACK FRIDAY![/h3]



FULL PATCH NOTES:
Fallen Aces - The Hideout Update

Major Additions:
  • Added Hideout, post-mission conversations, firing range
  • Added Profile system for tracking player actions, money, and progress
  • Added new upgrades available from Blake’s shop in the Hideout (Lunch Box, Ammo Pouch)
  • Added hidden collectible comic books
  • Added new enemy…
Fixes and Improvements:
  • Extra detailing on Level 5, new reflections and set dressing
  • Fixed issue where enemies could fall down and become stuck falling (...forever)
  • Fixed issue with incorrect secret counts on some levels
  • Added slightly transparent background to subtitle text to improve readability
  • Rearranged HUD elements to make room for new gadgets and decrease clutter
  • Added accessibility option to make QTEs hold instead of tap
  • Fixed issue where Goons and Pipeguys wouldn’t throw their weapons in the direction of the player
  • Fixed issue with uppercase naming of custom difficulties and profiles
  • Fixed various z-fighting, underlay, and dev texture issues
  • Various improvements to controller navigation
  • Improved inventory scrolling to accommodate Lunch Box and Ammo Pouch upgrades


GET YOUR DECKS OUT

[h2]DECK USERS - YA HAPPY NOW?! YOU BETTER BE! ːsteamthumbsupː[/h2]

[h3]Sorry it took us a litte while boss, but we been BUSY![/h3]

[h3]We even updated the game some more for ya since the last update[/h3]

https://youtu.be/pW4gxuetKwg?si=whZPMJZ74r5sF-Yf

[h3]It's been exactly 3 MONTHS since we released Fallen Aces into Early Access and I do think we been COOKIN' so to speak - if I do say so myself![/h3]

[h3]Next update is The Hideout! So look forward to that![/h3]

[h3]OR ELSE.[/h3]

https://store.steampowered.com/app/1411910/Fallen_Aces/

FULL PATCH NOTES:

Fallen Aces - Turf War Update Hotfix - Build 0.7.4

Primary Improvements
  • Steam Deck compatibility and massive performance improvements
  • Additional options for Dynamic Shadows, now defaults to low
  • Added ability to skip cutscenes and game start-up movies
Fixes and Additions

  • Added HUD message when toggle walk is activated
  • Fixed issue with controller navigation issues in end chapter screen
  • Fixed issue where backwards dashing against walls could cause occlusion issues
  • Improved textures on burning building in Level 1
  • Fixed missing backface on billboard in Level 1
  • Fixed hole in ship on Level 2
  • Fixed missing collision on bar office window in Level 3
  • Fixed ability to get out of the map via train in Level 3
  • Fixed missing geometry on building lip across from diner in Level 3
  • Fixed spot where player could fall through map while vaulting into one of the buildings in Level 3
  • Fixed issue where player could fall between buildings and become stuck in Level 3
  • Fixed z-fighting issue with apartment fire escape in Level 3
  • Fixed missing face on crate in bar basement in Level 3
  • Fixed missing face on sidewalk across from the bar in Level 3
  • Fixed area where player could become stuck in Level 3 sewers
  • Fixed issue where pipes taken from walls wouldn’t disappear from the walls in Level 3 and 5
  • Fixed spots where the player shouldn’t be hidden in Level 4
  • Fixed various underlay issues in Level 4
  • Fixed water from pool clipping into surrounding tiles in Level 4
  • Fixed missing texture strip in elevator in Level 4
  • Fixed chandelier chain in Level 4
  • Fixed issue where some lights weren’t breakable in Level 4
  • Fixed missing fire in basement furnace on Level 5
  • Fixed various other geometry and missing texture issues
  • Added extra gabagool