[h3]Hey all yous knuckleheads, welcome back to
Fallen Aces!That's right we finally got
Nightwave's Hideout in the game.
[previewyoutube][/previewyoutube]
Plus some other stuff.
Read all about it![/h3]

[h3]You'll first go to the hideout after Chapter 2 and then
again after each mission in Episode 1.[/h3]

[h3]Theres new dialogue and other stuff happening there after each chapter so we recommend a fresh playthrough to sees it all![/h3]

Originally posted by author
PLEASE MAKE A NEW PLAYER PROFILE TO TRACK YOUR PROGRESS, ITEMS & CASH!
WE BUILT A WHOLE NEW SYSTEM FOR THIS! YOU CAN THANK US LATER.
[h3]Then after rescuing Blake in Chapter 3 he'll sell you some upgrades![/h3]
(just two for now but there's more to come!)[h3]That's right, Mike will finally have more room for Food and Ammo![/h3]
(Whiskey counts as lunch, right?)[h3]This is Spadey, she's
NOT friendly.
[/h3]

[h3]There's even a shooting range![/h3]

[h3]Shoot some cardboard goons, get yourself a high score,
take a smoke break.[/h3]
[h3]And last but not least: Chapter 3 now ends with a new friend for ya to meet...
THE BIG PALOOKA.[/h3]

[h3]He is also
not friendly.[/h3]
https://store.steampowered.com/app/1411910/Fallen_Aces/
[h3]
HAPPY THANKSGIVING, YA FILTHY ANIMALS[/h3]

[h3]
WE GOT MERCH ON SALE FOR BLACK FRIDAY![/h3]
FULL PATCH NOTES:
Fallen Aces - The Hideout Update Major Additions:
- Added Hideout, post-mission conversations, firing range
- Added Profile system for tracking player actions, money, and progress
- Added new upgrades available from Blake’s shop in the Hideout (Lunch Box, Ammo Pouch)
- Added hidden collectible comic books
- Added new enemy…
Fixes and Improvements:
- Extra detailing on Level 5, new reflections and set dressing
- Fixed issue where enemies could fall down and become stuck falling (...forever)
- Fixed issue with incorrect secret counts on some levels
- Added slightly transparent background to subtitle text to improve readability
- Rearranged HUD elements to make room for new gadgets and decrease clutter
- Added accessibility option to make QTEs hold instead of tap
- Fixed issue where Goons and Pipeguys wouldn’t throw their weapons in the direction of the player
- Fixed issue with uppercase naming of custom difficulties and profiles
- Fixed various z-fighting, underlay, and dev texture issues
- Various improvements to controller navigation
- Improved inventory scrolling to accommodate Lunch Box and Ammo Pouch upgrades