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Spacelines From The Far Out News

Patch 1.3 - Online matchmaking & more!

You asked for it, and we heard you!

We’re very excited to announce that the much-anticipated patch 1.3 is out NOW! Among tons of polished features and bug fixes, it includes the (by far) most request feature by our community: full online matchmaking, in-game chat, and lobby systems, and we can’t wait for you to test it out! Read more for details:

[previewyoutube][/previewyoutube]

MATCHMAKING & ONLINE IMPROVEMENTS
  • New lobby menu where players can browse and join public games
  • New game host options: create public/private sessions, configure guest permissions
  • New in-game chat
  • New kick/ban feature for game hosts
  • Loading screen now shows loading progress of other players in online games
  • Major optimization of bandwidth usage in online games
  • More detailed disconnection messages
  • Several stability and synchronization improvements in online games


GAMEPLAY & QUALITY OF LIFE
  • Several adjustments to game difficulty for 1, 2, 3 and 4 players
  • Adjustments to the game economy
  • Added new “patch notes” pop-up to main menu
  • Added new section in tutorial level and A.R.T.H.U.R message regarding fuel usage and ship acceleration
  • Sick players using the Medical Capsule now show a healing progress indicator
  • Improved size of Medical Capsule interaction area
  • “New unlockable” icons for company logos and colors now only get removed when they are used
  • Improved camera behavior for far away players in large spaceports
  • Tweaked rotation of ship systems in some ship blueprints


BUG FIXES
  • Fixed Flying Restaurant achievement not being properly updated
  • Fixed online synchronization of Ejector Toaster animation
  • Fixed an issue that could duplicate cleaning progress bars when using the mop
  • Fixed passengers getting stuck in some behaviors when docking with public toilet
  • Added several new safeguards related to gamepad disconnection in certain moments of the game
  • Fixed internal collision mesh of Econo-Cruiser and Tereshkova ships
  • Improved some areas of the collision mesh in the Company Terminal
  • Fixed passengers sometimes getting stuck at the airlock while trying to enter and leave the Tereshkova Icebreaker
  • Fixed “reset preferences” button not properly resetting confine cursor and stabilize camera effects settings
  • Fixed an issue that could cause the Inspector to get stuck on the front of the ship while flying his scooter
  • Fixed an issue that caused the Inspector to start scanning ship systems before he entered the ship
  • Fixed bloom effect not being properly updated when changing quality settings
  • Fixed some physics objects falling out of the ship during some cinematics
  • Fixed an issue that made closing the pause menu on an online match also close it for other clients
  • Fixed issues that could cause the amount of money not syncing properly in online games
  • Fixed an issue that could cause A.R.T.H.U.R not to give players money when they lose a ship
  • Fixed food ejected by the Ejector Toaster sometimes clipping the floor in online games
  • Fixed an issue that could cause ship systems to repeatedly break in online sessions
  • Fixed synchronization of food states
  • Fixed an issue that could cause the music to stop mid-transitions during flights
  • Fixed an issue that could cause generated company names not to sync properly online


VISUAL IMPROVEMENTS
  • Fixed Lucy’s eyelid clipping issue
  • Fixed Pingella’s skirt clipping issue
  • Fixed material on the ship ramps
  • Fixed material of trucks in Terminal cinematic
  • Fixed some characters being clipped by the interface on the parcel unlock window
  • Fixed harsh insane G camera transition
  • Fixed outdated Econo-Cruiser Deluxe portraits on blueprints window
  • Polished textures on some ship models
  • Fixed characters sometimes not getting properly blasted off during explosion cinematic
  • Fixed Service Station ship system repair beam VFX ending abruptly
  • Fixed withdraw/deposit/parcel money bill animations
  • Fixed an issue that could cause Kinetic Plasma Shell to spin wildly while on display at the Upgrade Store


Like what you see? Want more? Then stay tuned because we have a lot more features and updates planned for this year!

If encounter any issues or would like to leave us some feedback and suggestions, make sure join our official Discord server and contact us there. We’ll be happy to hear your thoughts!

Hotfix 1.2.1

This patch includes:
  • Fixes related to AI navigation
  • Fixed Ejector Toaster animation

Patch 1.2 is OUT! Key stability fixes + new upgrade!



Rejoice! Patch 1.2 is finally OUT! Check it out:

New features:
  • New available upgrade: Deluxe Ejector Toaster!


Polish, tweaks and improvements:
  • Game balance and economy improvements
  • Beautified skins for Sinblarg Deluxe (now with new interiors)
  • AI navigation polishing
  • Tweaks and improvements to ship interface
  • Tools and vomit highlight can now be seen through walls
  • Twitch integration quality of life improvements
  • Fixed positioning of menu control assist prompts
  • Updated credits


Issues and bug fixes:
  • Stability improvements on macOS
  • Fixed mouse support on power menu
  • Fixed a bug where leaving and entering an online game could cause a character’s movement to break
  • Fixed a few bugs related to Twitch integration
  • Fixed a bug which made Reinforced Cooker unavailable in stores
  • Fixed a bug where the medical capsule wouldn’t heal the players
  • Fixed a bug where breaking the reactor during the “arriving connection” cutscene would make the environment dark
  • Fixed a bug where feeding a passenger wouldn’t satisfy its need
  • Fixed a bug where the Gigi attendant would be squished while walking on Zero G
  • Fixed a bug where an alien wouldn’t be able to enter the toilet if another alien was trying to get out of it
  • Fixed a bug where some elements could fall off the ship during the “arriving on connection” cutscene
  • Fixed a bug where the catering tutorial would play at the end of a route
  • Fixed a bug where player characters wouldn’t appear at the end of the credits
  • Fixed a bug where a system would break immediately after being fixed
  • Fixed an issue where players would see docking points moving in the map


Want more? Stay tuned because our next patch is coming very soon with some MAJOR new features!

Development roadmap!



Greetings, space stewards!

After the success of our incredible launch week, we’re very excited to announce that we’ll keep adding the numerous features we have planned for the Spacelines universe! Want spoilers? Then check out our artbook!

We want to provide the best possible experience to our community (which only keeps growing) and, thanks to your feedback, this has already brought immediate improvements to the game! This week we published patch 1.1, which adds ultrawide monitor support, improved game balance and lots more! Read more here.

What’s coming on the road ahead:

[h3]General improvements[/h3]
  • Online lobby system, public game sessions and in-game chat.
  • Custom control remapping.
  • Tweaks and improvements to game balance and economy.
  • General overhaul of Chinese, Japanese, French and other languages.
  • Various bug fixes.
  • Twitch integration on the Xbox version.

[h3]New content:[/h3]
  • A huge new ship blueprint.
  • More destinations, with variable difficulties.
  • Several new upgrades.
  • New paint jobs for existing ships.
  • New unlockables.
  • A secret new upgrade store.
  • Mini-quest system.

Stay tuned and don’t forget to follow Spacelines to be updated about new content!

Have a safe flight!