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Republic of Jungle News

A Look at 2022

Happy Holiday Season Jungle Nation

From expanding the team to launching the closed beta, we've had a super busy year and we couldn't be more proud of how far the game has come this year alone.

With 2022 drawing to a close we thought we'd take a moment to reflect upon the past year of development, highlighting some of the key moments, and taking a look at what it took to get to where we are today.

So without further ado, this was 2022...

[h2]The Team Grew
[/h2]



At the start of the year, we expanded Team Gerdoo, adding Jarvis as our Marketing and Community Director. She brought with her experience of managing the communities of several indie games, as well as of a huge YouTube channel in the UK, PlayStation Access. For a community-based game like ours, this was an important role to fill and according to you guys, we definitely made the right choice in bringing Jarvs on board.

She has been a key member of the team this year and we're glad you seem to love her as much as we do.

[h2]The Big Update
[/h2]

For most of the year, the team was hard at work updating the game prior to the launch of our closed beta. We wanted to overhaul pretty much everything bar the core gameplay loop itself, which was no small undertaking, to say the least.

A great deal of coding needed to be rewritten, and whilst we won't bore you with the details, trust us it was a long but fun process.



Our artist Naeim did an incredible job redesigning the characters, developing a completely new art style for the game in the process.



The feedback from the community on the new art style has been wonderful, and we cannot wait to show you all what he's been working on in recent months as well.

At the same time as the characters were being given new life, our UI/UX Designer Erfan was busy overhauling the UI to change the way the game feels to play, making it more accessible for players and easier to follow from a viewer's standpoint.



The little flourishes he added, such as the candid scandal photos in the secret files or the species info of each character, continue to be fan favourites and we are so grateful for his incredible work this year.
We honestly can't believe just how different the game looks now from the start of 2022.



We also knew that, with the big update underway, we needed new marketing materials to reflect the changes to the game's look.

Work began on several iterations of possible new logos and whilst it took us a while to settle on the final designs, we absolutely fell in love with the new key art Naeim produced. It gave us confidence going into our first big in-person event of the year, that the look of the game was strong enough to attract new players who previously knew nothing about it.



[h2]EGX London
[/h2]

With Jarvs being based in Europe we were able to attend EGX London this year, without the need for trans-Atlantic travel, making it the first time RoJ would be shown at a big in-person event outside of the US.

A lot of preparation went into our presence at the show as we knew this would be our biggest opportunity to get more people to sign-up to play the closed beta.

We hired an intern, Jerreau, just for EGX, who helped Jarvs and her partner to run our booth on the show floor.



We had everything from merch to giveaway, to a TikTok treasure hunt, to beta sign-up forms and the game on display for people to see, at the booth and we were inundated with people wanting to know more.

We had some great conversations with eventgoers and even managed to make some new friends, whilst telling people about the game.

But the booth wasn't our only focus for the event as Jarvs also managed to wrangle two stage appearances across the weekend.

The first being a talk on careers in the games industry, titled Finding What You CAN Do
, on the Barclay's Rezzed stage, on the Saturday. It was well attended and we are honoured that she spoke about how much working on RoJ has meant to her as a disabled dev. We always try to be inclusive in all that we do here at Gerdoo Games, so to hear a member of the team speak about what that has meant to them really made us smile.



The second stage appearance was to show off the new beta, in all its upgraded glory, to the audience of the EGX Main Stage.

Jarv was joined on stage by Twitch Partners Captain Badgertail and Nikoheart, as well as Psy White, Scott Tailford and Jules Gill from YouTube's WhatCutlure Gaming, for a few rounds of RoJ. Chaos ensued, as we're sure you can imagine, and the audience laughed all throughout the show.

Almost every single person watching that day signed-up for the closed beta and we were blown away by the love and support given to the game across the entire event.

[h2]Launching the Closed Beta
[/h2]

That brings us to the launch of the closed beta this November. The culmination of all the team's hard work since the start of 2022.

Everyone who signed up during EGX or had previously backed our Kickstarter campaign received an email inviting them to take part in the new phase of beta testing, and we sat back, nervously awaiting their first impressions.

The feedback soon came rolling in and we were delighted to hear that you loved the new look of RoJ as much as we did. You let us know what you liked, where the bugs were and gave important opinions of the subtle changes to the gameplay.



Each week Jarvs ran an RoJ game night in our Discord server, which quickly became a regular hangout for our core community. There she was able to get valuable feedback on the beta, which she then relayed to the rest of the team, in order for us to iterate on and improve your experience when playing the game.

We encourage more of you to join the game nights too, because not a single one has ended without at least one person crying with laughter, and we challenge you to name a better way to end your week than laughing with friends over a good game. Plus, the more feedback we get whilst in beta, the better the final product will be.



One of the things that we mentioned earlier which was continually commented on during the early beta game nights, was the inclusion of the characters' species in the UI. Out of this, the community suggested it would be nice for us to do a fundraiser for an animal preservation charity, if possible, and we took this to heart.

So, we got in touch with The Humane Society of America. They loved the fact that our game has no violence towards animals and we loved the work they do on their Black Beauty Ranch in Texas, rescuing animals of all kinds, from tigers to kangaroos, to the tiniest of kittens. So, together we planned a stream as part of their December Dash in order to help raise money for the ranch to continue to support the animals in their care.

We smashed our original goal of $100 making three times that in the end, and had the best time working with them. We look forward to working together on future fundraisers in 2023.

[h2]Thank You[/h2]

A huge thank you to every single person who has shown an interest in RoJ this year. Your support inspires us to do what we do, and we can't wait to share more with you in the new year.

Don't forget that it's not too late to get access to the beta for yourself. All you need to do is head to the Republic of Jungle website and sign-up to get a place on the waitlist and we will email you as soon as more slots become available.



We hope you have a wonderful holiday season whatever you get up to.
See you all in the new year, when we'll have even more updates to share with you.
But for now...

...Thank you Jungle Nation and here's to a great 2023!

Team Gerdoo Games.

Republic of Jungle is now in Closed Beta

We're thrilled to announce the launch of the closed beta of Republic of Jungle. After months of work, we now have a completely revamped version of the game ready for you to try.

If you are a Kickstarter Backer or have already pre-registered for our closed beta, you should find another email in your inbox with the instructions to access the game.



If you have not signed up, you can head to https://republicofjungle.com to join the waitlist. We will be rolling out access to more players in the coming weeks.

We can't wait for you to try the game with your friends and family. Please feel free to provide your feedback and report bugs via our Bug Report & Feedback form.
We still have a lot more planned for the full release, and as always, we rely on your help to make the game better.



We also run multiple game nights every week on our Discord server, and we'd love it if you joined us.


Thank you for your ongoing support

Team Gerdoo Games

Closed Beta Roll Out

For this month's #DevLog we are focusing on our experience at EGX London, as well as the rollout of our closed beta.

We hope you enjoy getting an insight into our development cycle and we can't wait to hear what you think of what we have been working on.

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Thanks for your ongoing support, it really does mean the world to us.



See you soon.

Team Gerdoo Games

Closed Beta Game Nights

Join Us in Playing the Closed Beta of Republic of Jungle

We are about to roll out our closed beta, to those who signed up over the past month, and we couldn't be more excited to hear your thoughts on the game.

Those of you who didn't sign up will still be able to try the Republic of Jungle closed beta by coming along to one of our Discord game nights.

For the duration of the beta, we will be hosting a minimum of four game nights a week. With a mix of European and American-friendly start times, we hope to accommodate as many of you as possible.



All you need to do to come along is join our Discord server (link below) and head to the Community Games voice channel for the start of a session.

That being said we usually run the events for a minimum of two hours and during that time we roughly get through four or five games. So if you can't make it to the start of a session, please do feel free to hop into the channel whenever you see a group of us playing in there.

The beta is browser-based so all you need to play is a phone/tablet/pc and an open browser. We will give you the link to play once we start.

Bonus Games

In addition to the regularly scheduled game nights above, our Mod Squad will be running extra games throughout the week, so keep an eye on the Events tab, above the channel list, to stay up to date with what's going on.

Join Our Discord

All that's left to do is for you to join our server. When you get there why not go to the #introduce-yourself channel and have a go at our intro quiz?



Looking forward to seeing you over there.

Team Gerdoo Games x

Closed Beta Launch Party

We're starting Spooky Season off with a bang!

We're back from EGX and are excited to launch our closed beta for Republic of Jungle very soon.

We want to make playing the beta as smooth an experience as possible. So, Mon, 3rd Oct @ 6pm PST (that's tonight) we're hosting a launch party.



The purpose of the party is to show new players how the game is played, as well as to show returning players what has changed since our big update.

We want to make it so you can confidently go away and host your first game as soon as we send out the beta in mid-October.

This will also be the launch of our Twitch channel so it would mean to world to us to see you there if you can make it.

Head to our Twitch channel, & hit the šŸ’œ&šŸ”” buttons to make sure you're notified if you would like to join us this evening.

šŸ”—: http://twitch.tv/gerdoogames



Don't forget that we hold game nights in our Discord server twice a week; Sundays at 10:30 pm BST & Wednesdays at 8:30 pm PST. We'd love to see you there.


Thanks again for supporting RoJ
All the best,

Team Gerdoo Games xx