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Power to the People News

v1.2 Update has arrived!

Finally the wait is over! Today we are releasing our second major update to Power to the People! This new release contains many exciting features and improvements. You can find all the details here:

[h3]New Content[/h3]
  • New feature that allows players to place low voltage power lines underground. It must be unlocked through the Influence Points tree with 30 IP (unlocked at the same time as cryogenic air technology and concentrated solar power).
  • New tutorial that explains how to use underground power lines (the "Underground Tutorial").
  • New feature that allows players to bind specific city buildings to a specific substation, accessible from the Substation Settings window. Once activated, the selected buildings will try to source their energy from that substation in particular as a first option. If unable, they will resort to the standard behavior (closest substations first). This gives players a lot more control and is particularly powerful when combined with underground power lines.
  • New Power Generation Mix Chart in the End of Day Report, which shows from which types of power plants the energy generated through the day came from.
  • The High-tech Substation (unlocked by joining the Crytivo Club) can now be upgraded, similarly to the Basic Substation.
  • Brand new placement and ambience sound effects for the Micro Substation.
  • New special sound track for the Rio Grande level.
  • Transmission efficiency in the side bar is now displayed with one decimal instead of rounded.

[h3]Fixes[/h3]
  • Fixed bug that could cause a crash upon saving the game after upgrading a power building that was being monitored by a switching station.
  • Fixed bug that could cause the cursor to get stuck in the close button of the Sandbox Mode Window when playing with a gamepad.
  • Fixed gamepad control hints for Fast Forward and Pause buttons that weren't displayed correctly if playing with an XBox One controller.
  • Fixed bug that caused building tooltips to still be displayed as they were being bulldozed for a second or two after the fact.
  • Mayors will now stay quiet while the game is paused, as not to distract the player when they are building and repairing their infrastructure.
  • New icon for the "view charts" button in Substation / Power Plant / Energy Storage Settings Window, as the previous one wasn't matching the style of the other buttons correctly.

[h2]Final words[/h2]
Remember to participate in the discussions in our Discord server, so you can also help shape the future of Power to the People. See you later, and stay energized!

1.2 Update now has a release date!

Great news, everyone! We can now confirm that the 1.2 update for Power to the People will arrive to Steam on August 16th! We have just finished a couple of rounds of quality assurance and bug fixing, and we are now ready to send the new texts to our localization team. Once this is done, the patch is ready to go live!

A couple of screenshots of the current stable build:



And if you want a sneak peek of the change log, here it is:

[h3]New Content[/h3]
  • New feature that allows players to place low voltage power lines underground. It must be unlocked through the Influence Points tree with 30 IP (unlocked at the same time as cryogenic air technology and concentrated solar power).
  • New tutorial that explains how to use underground power lines (the "Underground Tutorial").
  • New feature that allows players to bind specific city buildings to a specific substation, accessible from the Substation Settings window. Once activated, the selected buildings will try to source their energy from that substation in particular as a first option. If unable, they will resort to the standard behavior (closest substations first). This gives players a lot more control and is particularly powerful when combined with underground power lines.
  • New Power Generation Mix Chart in the End of Day Report, which shows from which types of power plants the energy generated through the day came from.
  • The High-tech Substation (unlocked by joining the Crytivo Club) can now be upgraded, similarly to the Basic Substation.
  • Brand new placement and ambience sound effects for the Micro Substation.
  • New special sound track for the Rio Grande level.
  • Transmission efficiency in the side bar is now displayed with one decimal instead of rounded.

[h3]Fixes[/h3]
  • Fixed bug that could cause a crash upon saving the game after upgrading a power building that was being monitored by a switching station.
  • Fixed bug that could cause the cursor to get stuck in the close button of the Sandbox Mode Window when playing with a gamepad.
  • Fixed gamepad control hints for Fast Forward and Pause buttons that weren't displayed correctly if playing with an XBox One controller.
  • Fixed bug that caused building tooltips to still be displayed as they were being bulldozed for a second or two after the fact.
  • Mayors will now stay quiet while the game is paused, as not to distract the player when they are building and repairing their infrastructure.
  • New icon for the "view charts" button in Substation / Power Plant / Energy Storage Settings Window, as the previous one wasn't matching the style of the other buttons correctly.

[h2]Final words[/h2]
Remember to participate in the discussions in our Discord server, so you can also help shape the future of Power to the People. See you later, and stay energized!

News about the next update

Hello, fellow engineers! We hope that you are having a good time with our humble game. We thought it was about time to share some news with you all, regarding the upcoming v1.2 update.

We are currently working hard on getting things ready, but with the summer holidays quickly approaching and some unexpected issues, we expect the update to be ready by the end of July or maybe even the start of August.

But let's get down to the juicy details... What can you expect in the new update?

[h2]Underground power lines[/h2]
Without a doubt, the star of the show will be the new underground power lines. Starting in version v1.2 you'll be able to place low voltage power lines underground, allowing for new types of power grid designs and overall increasing the capacity of your system! We still need to take care of gameplay balance, some visual tweaks and iron out some bugs, but most of this feature is already fully implemented.



[h2]New tutorial[/h2]
We'll also add a brand new tutorial, which will be mostly focused on explaining how the underground power lines work, but will also provide a few other tips and tricks regarding how to optimize your power grid!

[h2]Better analysis tools[/h2]
Another important improvement that's coming your way is a couple of improved analysis tools, particularly when it comes to identifying which power sources you are using. We'll add detailed statistics that show how much of the power generation is coming from each type of power plant, making it a lot easier to optimize your power grid to keep those operating costs low!

[h2]Substation filters[/h2]
We're not 100% sure we'll be able to include this one in the next update... But we'll try our best! We intend to provide tools that will allow players to link specific substations to specific client types (imagine for example having a dedicated substation for all hospitals) or specific cities. This will provide hardcore players with a brand new set of possibilities to keep their grids as reliable and efficient as possible.

[h2]Final words[/h2]
Please have some patience and you'll be playing this new version in no time! For now, remember to participate in the discussions in our Discord server, so you can also help shape the future of Power to the People. See you later, and stay energized!

Patch v1.1.0.1

This is just a very small patch that addresses a graphics glitch some players have been experiencing in the Stuttgart level. We had accidentally misconfigured a texture file, which could cause weird yellow lines to appear all over the map, as seen in the following screenshot. It's now fixed, though!



We're still working on making the game better and we're listening to all of your valuable feedback. Don't forget to join our Discord if you want to let us know your thoughts and ideas by clicking here. Enjoy!