It's been over a week since we released Power to the People. It has been a thrilling experience and we're so delighted to see the community engaging so much, providing awesome feedback.
We have been taking notes about all of your ideas and bug reports, and made an action plan to address them, with the hope of making our game even better.
[h2]Short term[/h2]
First of all, we are going to use the next few days to keep working on a new small update. We have released a few patches already, but there are still some minor things we need to get fixed. This first update (which will be called v1.0.9) will address
a few bugs and provide some usability improvements. You can expect this patch to arrive early next week if all goes according to plan!
[h2]Mid term[/h2]
Next up, we have a series of deeper changes that we'd like to tackle. We have received plenty of feedback regarding
if the game should have pause or not and if the sandbox mode should allow you to play every map and every building since the very beginning or not. Those two topics seem to be very controversial but we think we are about to reach a solution that should leave, hopefully, everyone happy.
This next patch won't only address those concerns, but also provide meaningful
quality of life updates, giving players better tools to make decisions regarding their power grid design. Probably arriving towards the end of February or so.
[h2]Long term[/h2]
The long term plans are not as clear cut, but there are still some bigger things that we feel need to be addressed. The big one is
finding a new way to calculate high scores. A few people have correctly pointed out that the current scoring system has its flaws and they need to be fixed.
There are also some
major gameplay changes that we want to incorporate as well, including better ways to decide which substation powers which buildings, the ability to build new infrastructure deep into cities, and tools for better planning of the power grid. We also want to include
a brand new tutorial, explaining some of the more advanced concepts in the game.
We are aiming to have all of this ready by mid-March or so, but we'll keep you updated about how development goes.
[h2]Dreams for the future[/h2]
If all goes well, we have a lot of exciting ideas we want to implement in the future, after all of these updates are out. We intend to keep adding new content and new features, including new power plant types, new levels and new game mechanics. If time and resources allow, we'd also love to work on some support for player-generated content, such as sharing sandbox setups in the Steam Workshop or maybe even a level editor. But we'll keep you posted about those... We don't want to get ahead of ourselves!
[h2]Conclusions[/h2]
We'd like to thank you all for all the valuable feedback you've provided. You are helping us make the game even better and we are very grateful for it. Hopefully, our development team will be up to the challenge of addressing these concerns and you'll keep providing Power to the People for a long time!
And if you want to keep providing feedback to us, it's always a good idea to:
[h3]
Click here to join our Discord channel[/h3]