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Fate and Fortune FREE DLC 1.1.5 Hotfix

Version 1.1.5 (Fate and Fortune DLC Hotfix)


This is a minor update designed to address some common issues users have reported experiencing.

[h2]General[/h2]
  • Fixed - Corrected inconsistencies when using Downthrust with "Auto-Downthrust" disabled.
  • Fixed - A potential softlock during Tinker Knight's boss fight where he would not exit the hatch.
  • Fixed - A bug in Mushroom Mines where Propeller Rats could drift off-screen and cause a softlock in an ambush room.
  • Fixed - Limited the frequency of save writes to prevent excessive writing to the storage medium.
  • Fixed - An issue where Blitzsteeds could get stuck in floor collision at Drill Knight Castle.
  • Fixed - An issue where Grub enemies would survive death when hit with abilities that had super knockback while in dirt.
  • Fixed - issues with binding the right analog stick as an action under certain circumstances and other general improvements to action | button bindings.

Fate and Fortune FREE DLC

Version 1.1.4 (Fate and Fortune DLC)


This free DLC is packed with even more adventure, including a brand new challenging quest called Knightmare Mode, sweet mementos to unlock and show off in the HUB, and tons of quality-of-life improvements to make your journey even smoother. We can't wait for you to dive back into Shovel Knight's epic journey and experience this expansive and FREE addition to the game.

Delve deeper into the inner workings of Shovel Knight Dig! As we fix bugs, make improvements to the game, or add new features, we’ll keep a detailed list of what has changed that will even make Walter proud!

Please note that some of these notes may contain light spoilers to the game!

If you encounter any issues while playing a Shovel Knight game, feel free to contact us at:

[email protected]


Press Kit

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Announcement Blog



New Content

[h2]Knightmare Mode[/h2] Something truly evil must be brewing down in the well! This mode is intended as a special challenge to players! Each Knightmare stage will augment your run into an even harder version of itself with options like “Unending Endurance" (where the well expands, making each stage longer) or "Robust Rogues” (bosses now have 50% more HP). Each challenge stacks, so make sure to hone your digging skills before progressing! Knightmare mode will track your progress and show the furthest you've gone. Each trip down the well will bring you closer to discovering the secrets lying at the bottom.

[h2]New Friend, Fetcher[/h2] At the end of each stage, Fetcher will be waiting at the bottom of the well to fetch you, and bring you up! For 625 Gems, he’ll give players a chance to exit the well mid-run to save their gold and return to the HUB.

[h2]Mementos[/h2] As players complete feats, keepsakes awarded for their many accomplishments will decorate the HUB.

[h2]New Compendium Additions[/h2] New sections to the Compendium have been added! Track Enemies, Sign, Mementos, and Food encountered during your trips down into the well.

[h2]New Music Track[/h2] A new track for Mushroom Mines has been added! Now the game will pick from the original track or the new track to play when you start your dive into the well.

[h3]Quality-of-Life Improvements[/h3]
  • Item improvements based on player feedback.
  • Seeds are now available in the Menu allowing players to set specific Seed
  • (Note: Steam version only).
  • Level design adjustments and additions.
  • You can now turn off auto-downthrust (Shovel Drop) in Menu.
  • Added a new camera “Look Up/Down” feature.
  • Food/Enemies/Signs have been added to the Compendium.
  • Key order adjustments.
  • Seen cutscenes are now skippable.
  • Food & Max HP balancing.
  • Item improvements based on player feedback.
  • Balance adjustments for Tombola food chances.


[h3]General[/h3]
  • Localization fixes.
  • More improvements with Comet Collar interactions and enemies.
  • Fixed: Levels where inadvertent overlap occurred with moving platforms in Mushroom Mines.
  • Fixed: Siderooms generating unreachable secret walls in Mushroom Mines.
  • Lowered difficulty of some rooms in Smeltworks where you’d be forced to take damage to progress.
  • Fixed: War Horn and Bubble Frog Relic fixes involving loss of gravity applied to the player.
  • Fixed: The War Horn allowed the player to pass through moving platforms
  • Bubble Frog: You can float outside of the Hive Boss fight.
  • Fixed: Mushroom: Unable to bounce off a mushroom cap when the mushroom cap is on a moving platform.
  • Fixed: Bug where the Flare Wand and Griffoth could destroy eggs and wooden keys.
  • Fixed: Fenix Feather: Getting killed from a following bomb and falling to a new stage while having a Fenix Feather makes the player unable to move after reviving.
  • Fixed: Dirt balls without Beetos could fall through collision when jumped on by Shovel Knight
  • Fixed: Sacrifice Room - Boomerang Shovel: You can start the cutscene while the Boomerang is active, causing visual inconsistencies.
  • Fixed: Omega Saw: Waiting for the Omega Saw near the entrance of a horizontal connector will cause the camera to flick around.
  • Fixed: Torpeeto would get stuck ramming into walls and became unkillable
  • Fixed: Using the Blizzeo wand on a Torpeeto while it is turned on its back causes the Torpeeto to not flip over.
  • Fixed: Torpeeto would pass through the dirt when falling down.
  • Fixed: Drill Lances: Entering a side room during their attack would cause visual inconsistency.
  • Fixed: Many potential Ghost Cast soft locks.
  • Fixed: When Shovel Knight is in the Screwdriver Cutscene with a Follow Bomb, the bomb would continue to countdown and explode. It could kill Shovel Knight in the screwdriver room cutscene.
  • Fixed: Relic: If a dropped Relic traveled through a portal, it became a white/gray orb and stayed in that state.
  • Fixed: Drill Capsule: Buff icon can flicker and would remain longer on screen if you spam the jump button.
  • Fixed: The Lancemorpher Feat can be unlocked on Tinker Knight's first stage.
  • Fixed: Hive Knight would continue to use a long jump after his angry phase was over.
  • Fixed: Drill Soldiers would not damage Shovel Knight if the player stands at the edge of a platform.
  • Fixed: Grub Spawners placed on ceilings would not drop gems.




SHOVEL KNIGHT DIG FATE AND FORTUNE FREE DLC

[previewyoutube][/previewyoutube]

OUR FATE AND FORTUNE FREE DLC PACK IS OUT NOW (MARCH 17TH!!!)

This free DLC is packed with even more adventure, including a brand new challenging quest called Knightmare Mode, sweet mementos to unlock and show off in the HUB, and tons of quality of life improvements to make your journey even smoother. We can't wait for you to dive back into Shovel Knight's epic journey and experience this expansive and FREE addition to the game.

KNIGHTMARE MODE:

WHAT? BLACK KNIGHT IS IN DIG?!?!

Something truly evil must be brewing down in the well! It’s up to Shovel Knight & Black Knight to uncover the true Knightmare and put a stop to it!

Note: Knightmare Mode will become available to players after they complete the base game.

This mode is intended as a special challenge to players! Each Knightmare stage will augment your run into an even harder version of itself with options like “Unending Endurance" (where the well expands, making each stage longer) or "Robust Rogues” (bosses now have 50% more HP). Each challenge stacks, so make sure to hone your digging skills before progressing! Knightmare mode will track your progress and show the furthest you've gone. Each trip down the well will bring you closer to discovering the secrets lying at the bottom.

But that’s not all…..

MEET YOUR NEW BEST BUD!

FETCHER
Yip! Yip! Ya’ found a new character in the well! At the end of each stage, Fetcher will be waiting down in the well to do what he does best….fetch! For a measly 625 Bones (errrr, Gems)...he’ll give players a chance to exit the well mid-run to save their gold and return to the HUB.

IT’S TIME TO SHOW OFF

Mementos
Calling all trophy seekers! We made an update especially for you! The Mementos are keepsakes awarded to the player for their many accomplishments and will decorate the HUB. Screenshot it and show it off on Twitter! We will clap for you!

Compendium
The compendium keeps track of EVERYTHING you've collected and/or encountered in the well! Perfect for all you completionists!

NEW MUSIC TRACK
Music maestro, Jake Kaufman, whipped up another banger for Shovel Knight Dig’s soundtrack! This track can be heard echoing in the Mushroom Mines…give it a listen!

QUALITY OF LIFE UPDATES:
Item improvements (based on player feedback)

Level design adjustments and additions

Seeds are now available in the Menu allowing players to set specific Seed (Note: PC version only)

Camera “Look Up/Down” feature

Food/Enemies/Signs have been added to the Compendium

Key order adjustment

Can turn off auto-Shovel Drop in Menu

Seen cut-scenes are now skippable

Food & Max HP balancing

For more info, visit: https://www.yachtclubgames.com/blog/shovel-knight-dig-fate-and-fortune-free-dlc

Steam Awards 2022 - BEST SOUNDTRACK AWARD

The Steam Awards have once again opened for nominations, and we thought we'd ask players to please consider nominating Shovel Knight Dig for the Best Soundtrack Award!

Shovel Knight Dig version 1.1.3 hotfix

This version update brings you to 1.1.3 (hotfix). You can view your current version by selecting Options from the Title Screen and viewing the versioning information at the bottom of the screen.

You can also view the full history of all updates at our website http://yachtclubgames.com/digupdates.

This hotfix update addresses more critical bugs like soft locks, a few general bug fixes, and more level-design changes to improve fairness and reduce erroneous room layouts.


Version 1.1.3 (Hotfix)

General Fixes
  • Updated and fixed Localization bugs.
  • Aqua Mole Knight could get stuck in fin form on rare occasions.
  • Tombola Gem icon persisted into the next dialog box.
  • Rooms where Gastronomole’s shop did not fit properly in the room.
  • Secret Fountain with Floatsome ambush rooms had issues when electrocuting while in water.
  • Corrected platforms in Smeltworks where platforms were too small for oven art.
  • Instances where rooms would be generated with corridors that were too small or had indestructible blocks, preventing the player from proceeding.
  • Error with game saves when picking up a buff or Relic for the first time.
  • Improved the timing when Chester’s shop arrives to coincide better with NPC dialog.
  • Problems with Grub Pit and Secret Fountain Blueprints missing on some occasions.
  • Sorting issues with Aqua Mole Knight and various parts of his stage.
  • Spore Knight’s hat could disappear without being launched.
  • It was possible to open the pause menu while skipping the opening cutscene.
  • When rolling in the Ballistic Armor, speaking with an NPC, or interacting with a sign, it was possible to jump into a well, causing the text box prompt to stay on screen.
  • Giant Crab would not turn on triggers from spikes.
  • Scrap Knight would become frozen on the floor while her bag was in the air.


Softlock and Crash Fixes
  • In Magic Landfill, it’s no longer possible to softlock the game when entering a portal and throwing the Boomerang Shovel.
  • In specific situations when using the Warp Dirt, and using the War Horn, the player would slide across the screen and cause a softlock.
  • A rare softlock in a Smeltworks sideroom.
  • A crash when using the War Horn was used on various enemies during the dream sequences.


Improvements
  • Level Design improvements in Secret Fountain involving side room design, access to locked doors, and gears in instances where it made it near impossible to reach.
  • Level design improvements to Smeltworks for siderooms that improve the design and reduce unfairness.
  • Mushroom Mines room changes that remove unfairly hidden spikes in some rooms.
  • Removed continuous threats in a variety of stages to reduce difficulty.
  • Optimizations to text rendering and text effects.
  • How Crossbows reactivate when entering a horizontal room in Drill Knight’s Castle.
  • Made it so the Cancel button could be used to exit Master Argus’ menu in the camp.
  • After defeating a Propeller Rat with a drill, the drill now pauses longer before falling and won’t damage the player as soon as the Propeller Rat has been defeated.
  • increased the amount of time it takes bombs to explode when dropped by Floorbs.


Spoiler Content
  • Added title screen congratulation unlock prompts for regular and True Endings.
  • Added more text hints to help with unlocking the True Endings.
  • Added animation flourishes during the True Endings. questline.
  • Player is no longer required to speak with Shield Knight when attempting the bomb component for the True Endings